### Improvements

*   (887824) - Android: Gradle - Support custom library build.gradle files.
*   Editor: New special search filter for folder: "t:folder"

### Changes

*   Timeline: Tagged BasicPlayableBehaviour as Obsolete.

### Fixes

*   (918524) - 2D: Fixed an issue where the Editor became unresponsive when switching from OpenGL to Metal with a tiled sprite in the scene.
*   ([917931](https://issuetracker.unity3d.com/product/unity/issues/guid/917931/)) - 2D: Fixed an issue where adjusting Collider2D's Offset when Using Tiled Draw Mode and Auto Tiling would result in inconsistent behaviour.
*   (927372) - 2D: Fixed an issue where Sprite from the same atlas not hashed & packed correctly.
*   (920773) - 2D: Fixed console showing error when multiple selecting asset while locking Sprite Atlas inspector and Pack.
*   (924515) - Android: SoftInput - Fixed the NamePhonePad flag.
*   (910280) - Android: Gradle - Do not explicitly set debuggable attribute when building with Gradle to avoid lint security warning.
*   (none) - Android: Gradle - Handle too many errors; filter out warnings and detect too long error list.
*   (924518) - Android: Gradle - Make sure unity3d and other files from raw/ are uncompressed in the APK.
*   (920359) - Android: Buildpipe - Correctly split resources between APK and OBB when building with LZ4.
*   ([906014](https://issuetracker.unity3d.com/product/unity/issues/guid/906014/)) - Android: SoftInput - Fixed the autocorrection not being disabled on Samsung phones.
*   (918605) - Android: Fixed an issue with alpha texture size in ETC1 texture compression with split alpha.
*   ([918785](https://issuetracker.unity3d.com/product/unity/issues/guid/918785/)) - Android: Fixed an issue where spot and point lights were too bright on low-end devices.
*   (922283) - Animation: Fixed a crash when changing number of input in AnimationLayerMixerPlayable at runtime.
*   (918032) - Animation: Fixed a crash in Animator Editor window when closing Unity.
*   ([917195](https://issuetracker.unity3d.com/product/unity/issues/guid/917195/)) - Animation: Fixed an issue where the Animator's State Machine would start to flicker in Playmode if the Animator window was too small to display the active State.
*   ([893779](https://issuetracker.unity3d.com/product/unity/issues/guid/893779/)) - Animation: Fixed an issue whereby AnimatorState's WriteDefaults was not working properly on very specific setups.
*   (919307) - Build Pipeline: Fixed an issue with enabling Split Application Binary flag in Android player settings would affect other platforms.
*   (907960) - Collab: Fixed an issue where user was not prompted to save local scene edits before updating.
*   (925505) - Editor: Fixed an issue in the Inspector Window that prevented the 'Nothing Selected' component from being shown.
*   ([900957](https://issuetracker.unity3d.com/product/unity/issues/guid/900957/)) - Editor: Fixed a performance regression that cause very long startup time when invoking a test run.
*   ([915524](https://issuetracker.unity3d.com/product/unity/issues/guid/915524/)) - Editor: Fixed a case of "Generate Lighting" drop down menu being hidden when inspector was resized to minimal width.
*   (none) - GI: Progressive Lightmapper: Fixed a crash in light probe rendering occurring when changing or removing probes.
*   (none) - GI: Progressive Lightmapper: Fixed an issue where auto-mode did not detect when changing material values for alpha cutoff.
*   (none) - GI: Progressive Lightmapper: Fixed an issue where alpha cutoff was not properly converting values.
*   (911953) - GI: Fix to only show clustering view when realtime GI is on, or when baking is on with Enlighten.
*   (none) - Graphics: Fixed OpenGL ES debug labels.
*   ([923842](https://issuetracker.unity3d.com/product/unity/issues/guid/923842/)) - Graphics: Fixed an issue where overlapping cameras drawing to the same target would not composite correctly.
*   (918788) - Graphics: Fixed a rare (could happen in very complex scenes) crash/hang when graphics jobs were enabled.
*   (918406) - iOS: Fixed an issue where Unity would not generate icons for Spotlight and Notifications in a Xcode project.
*   (912594) - iOS: Rewrote the internal clock system and replaced it with a system that took into account the time when the device was asleep. Also, the startup time is now calculated more accurately.
*   ([911935](https://issuetracker.unity3d.com/product/unity/issues/guid/911935/)) - iOS: Fixed auto-rotation on ReplayKit.
*   (none) - Launcher: Fixed the issue where Remember me did not work when using the Web hosted sign in.
*   (none) - Multiplayer: Fixed an issue where reliable messages exchanging had been staled after couple of hours.
*   ([910018](https://issuetracker.unity3d.com/product/unity/issues/guid/910018/)) - Particles: Fixed use of Unscaled delta time in Edit Mode.
*   ([926710](https://issuetracker.unity3d.com/product/unity/issues/guid/926710/)) - Timeline: Fixed a crash when using Timeline with a MacOS player.
*   (924515) - UI: InputField - For Name content type, use NamePhonePad touch screen keyboard type
*   ([904449](https://issuetracker.unity3d.com/product/unity/issues/guid/917931/)) - WebGL: Fixed Corrupted Sprites on MS Edge.

Revision: 2f459b492f3c