### Fixes

*   (930987) - Animation: Fixed a regression that was preventing Math symbols from being evaluated in the Animation window's input field.
*   (930335) - Animation: Fixed a glitch that was causing a stuttering in the Animation curve when rotating a GameObject in the Animation window.
*   (927443) - Animation: Fixed a crash that was caused during the assignment of an incomplete AnimatorController stored in an AssetBundle.
*   ([920973](https://issuetracker.unity3d.com/product/unity/issues/guid/920973/)) - Asset Bundles: Fixed an issue where IK float values weren't blending.
*   ([885275](https://issuetracker.unity3d.com/product/unity/issues/guid/885275/)) - Build Pipeline: Fixed an assert and potential crash when building projects with Materials or Shader Variant Collections which reference missing shaders ie deleted.
*   (918761) - Collab: Added softlocks to project browser in single-column mode.
*   (923508) - Collab: Fixed update, immediately cancel, update again, crash.
*   (694728) - Graphics: Fixed incorrect shadows appearing in the scene view when visualizing occlusion culling.
*   ([811757](https://issuetracker.unity3d.com/product/unity/issues/guid/811757/)) - Graphics: Fixed runtime crash when modifying skinned mesh and GPU Skinning is enabled.
*   ([909148](https://issuetracker.unity3d.com/product/unity/issues/guid/909148/)) - Graphics: Fixed "Tiled GPU perf. warning: RenderTexture color surface was not cleared/discarded doing..." in Unity when emulating OpenGL ES 2.0 or 3.0.
*   ([903537](https://issuetracker.unity3d.com/product/unity/issues/guid/903537/)) - Graphics: Fixed lighting rendering when using multiple cameras and at least one camera renders to a RenderTexture.
*   ([909569](https://issuetracker.unity3d.com/product/unity/issues/guid/909569/)) - Graphics: Fixed importing of single channel uint16 textures.
*   (911910) - Graphics: Fixed an issue which after clearing occlusion data occlusion view volumes were still visible.
*   ([911654](https://issuetracker.unity3d.com/product/unity/issues/guid/911654/)) - Graphics: Fixed a crash when instancing is enabled on specific Material.
*   ([878317](https://issuetracker.unity3d.com/product/unity/issues/guid/878317/)) - Graphics: Fixed a rare crash caused by recursive rendering ie. Camera.Render() or Water rendering.
*   ([912603](https://issuetracker.unity3d.com/product/unity/issues/guid/912603/)) - Graphics: Fixed sRGB flag returning false on the LDR target texture from a HDR to LDR image effect in a linear project.
*   ([913612](https://issuetracker.unity3d.com/product/unity/issues/guid/913612/)) - Graphics: Fixed Nav Mesh Preview in Scene View being affected by lighting.
*   ([910659](https://issuetracker.unity3d.com/product/unity/issues/guid/910659/)) - Graphics: Fixed an issue where lights did not render correctly when using a camera with a RenderTexture and non-fullscreen viewport.
*   ([910036](https://issuetracker.unity3d.com/product/unity/issues/guid/910036/)) - Graphics: Fixed rendering issues when using a camera with a RenderTexture and non-fullscreen viewport.
*   (920547) - Graphics: Fixed memory leak in Texture2DArray and CubeMapArrayTexture.
*   ([919058](https://issuetracker.unity3d.com/product/unity/issues/guid/919058/)) - IL2CPP: Fixed a crash in QueryComponentByType when animation was used with engine code stripping enabled and there was no Sprite Renderer component in any scene in the build.
*   ([916064](https://issuetracker.unity3d.com/product/unity/issues/guid/916064/)) - Mono: Restored the "Use micro mscorlib" stripping option for Android.
*   ([927637](https://issuetracker.unity3d.com/product/unity/issues/guid/927637/)) - Physics: Fixed an issue where ContactPoint2D.normalImpulse and ContactPoint2D.tangentImpulse were always zero when accessing via callbacks.
*   (908903) - Shaders: Vulkan - fixed a rare incorrect shader generation on expressions with write masks.
*   (923506) - Timeline: Fixed View Settings in Timeline getting reset when going into Play Mode.
*   ([926701](https://issuetracker.unity3d.com/product/unity/issues/guid/926701/)) - Timeline: Fixed inconsistencies in root motion position between Editor and Player.
*   ([911008](https://issuetracker.unity3d.com/product/unity/issues/guid/911008/)) - UWP: Fixed the issue where locking the mouse in UWP player would cause wrong values returned from Input.GetAxis() on the next Update.
*   ([929988](https://issuetracker.unity3d.com/product/unity/issues/guid/929988/)) - WebGL: Fixed compilation crashing with node on windows 7 64 bits.
*   (934502) - WWW: Return null from WWW.error if there's no error, now. This was causing issues in Android when attempting to display information fetched from Facebook.
*   (923806) - XR: Fixed an issue where stereo Convergence setting had no actual impact.
*   ([918634](https://issuetracker.unity3d.com/product/unity/issues/guid/918634/)) - XR: Added VRUsage parameter to GetTemporary(). This fixes an issue with blitting to a temporary renderTexture.

Revision: 0f0686ba7d25