### Improvements

*   Graphics: When using custom shadow resolution on a light, this resolution won't be clamped as usual, allowing to reach up to 8k shadowmap if needed.
*   iOS: Added an Marketing icon kind for iOS and a slot for a 1024x1024 App Store icon.
*   Tizen: Load the first scene during displaying Splash screen.

### Changes

*   XR : Updated Google VR NDK to 1.80.

### Fixes

*   (941884) - 2D : Correctly use Sprite Atlas packed offset when calculating UVs for OverrideGeometry().
*   (941882) - 2D : Expose sRGB (gamma color space) option and packing padding option to Sprite Atlas inspector.
*   ([935105](https://issuetracker.unity3d.com/product/unity/issues/guid/935105/)) - AI : UpdateNavMeshData will process non read/write meshes in editor when not in playmode.
*   ([918875](https://issuetracker.unity3d.com/product/unity/issues/guid/918875/)) - Android : Resources.Load no longer stalls LoadScene and LoadSceneAsync.
*   ([920126](https://issuetracker.unity3d.com/product/unity/issues/guid/920126/)) - Animation : Fix for events not being fired during CrossFade at 0F.
*   (934848) - Build pipeline : Fixed a regression where the working directory of a Standalone build would default to the Assets folder, which is not allowed.
*   ([873467](https://issuetracker.unity3d.com/product/unity/issues/guid/873467/)) - Editor : Fixed _Callback registration failed kMaxCallback_ crash when entering playmode.
*   ([913251](https://issuetracker.unity3d.com/product/unity/issues/guid/913251/)) - Editor : Fixed crash when building splash with a protrait background but no landscape background was assigned.
*   ([925589](https://issuetracker.unity3d.com/product/unity/issues/guid/925589/)) - Editor : Fixed ""TLS Allocator ALLOC\_TEMP\_THREAD, underlying allocator ALLOC\_TEMP\_THREAD had unfreed allocations" while calling PluginImporter.SetPlatformData.
*   ([941182](https://issuetracker.unity3d.com/product/unity/issues/guid/941182/)) - Editor : Plugins will be correctly excluded from player build, when using combination Any Platform = true with specific platforms excluded.
*   (942743) - Editor : Fixed an issue where Launcher did not allow user to login and do re-activate when license was invalid.
*   ([726487](https://issuetracker.unity3d.com/product/unity/issues/guid/726487/)) - GI : Fixed a case of object lighting preview being empty for meshes with no normals.
*   ([919234](https://issuetracker.unity3d.com/product/unity/issues/guid/919234/)) - GI : Fixed an issue where creating a new scene in project window affected the lighting settings of other scenes.
*   ([925579](https://issuetracker.unity3d.com/product/unity/issues/guid/925579/)) - GI : Fixed shadowmask in Forward rendering when multiple directional lights are used.
*   ([941966](https://issuetracker.unity3d.com/product/unity/issues/guid/941966/)) - Graphics : Improved motion vectors precision when dynamic batching is disabled.
*   (921297) - Graphics : Fixed TrailRenderer not recording the first position when instantiated using a position and rotation value.
*   (923026) - Graphics : Fixed the case of Light Cookie rendering differently in Forward and Deferred mode.
*   ([921297](https://issuetracker.unity3d.com/product/unity/issues/guid/921297/)) - Graphics : Fixed TrailRenderer not recording the first position when instantiated using a position and rotation value.
*   (938089, 944773) - Graphics : Fixed a rare crash when dynamic batching was enabled.
*   (none) - Graphics : Made ImageEffects always use the right source buffer, and blit to the final destination if necessary.
*   ([937886](https://issuetracker.unity3d.com/product/unity/issues/guid/937886/)) - iOS : Fixed SetIconsForTargetGroup when settings icons for iOS
*   (940917) - iOS : Cardboard Enable Transition View fix added.
*   ([933033](https://issuetracker.unity3d.com/product/unity/issues/guid/933033/)) - Multiplayer : Properly traversing inheritance chain.
*   ([914038](https://issuetracker.unity3d.com/product/unity/issues/guid/914038/)) - Particles : Fixed an upgrade issue where prefab instance shape module values could get corrupted.
*   (930802) - Resource Management : Optimized the loading of assets performed via Resources.Load. This addresses a performance regression reported in Android platforms.
*   ([937737](https://issuetracker.unity3d.com/product/unity/issues/guid/937737/)) - Timeline : Fix for ExecutionEngineException being thrown at runtime when using Timeline on iOS.
*   (938170) - Timeline : Fixed Activation and Control Tracks when application was Paused.
*   ([935900](https://issuetracker.unity3d.com/product/unity/issues/guid/935900/)) - Timeline : Fix for time ruler being inaccessible after relaunching Unity.
*   ([926861](https://issuetracker.unity3d.com/product/unity/issues/guid/926861/)) - Timeline : Fix for timeline clips not properly being set as dirty.
*   (931859) - Timeline : Fix preview mode not always working for humanoid root transforms and custom clips.
*   ([931602](https://issuetracker.unity3d.com/product/unity/issues/guid/931602/)) - UnityWebRequest : Fixed automatic scheme prepending to web address (prepend http://)
*   ([932312](https://issuetracker.unity3d.com/product/unity/issues/guid/932312/)) - UnityWebRequest : Allow comments in header values except when known to be unsupported.
*   ([926842](https://issuetracker.unity3d.com/product/unity/issues/guid/926842/)) - WebGL : Fixed file:// protocol warning on browsers that do not allow it.
*   ([927459](https://issuetracker.unity3d.com/product/unity/issues/guid/927459/)) - WebGL : Fixed server compression configuration warning.
*   ([775206](https://issuetracker.unity3d.com/product/unity/issues/guid/775206/)) - WebGL : Fixed Fullscreen mode on Safari.
*   ([923698](https://issuetracker.unity3d.com/product/unity/issues/guid/923698/)) - WebGL : Fixed back-buffer anti-aliasing on WebGL1.0.
*   ([938063](https://issuetracker.unity3d.com/product/unity/issues/guid/938063/)) - XR : Fixed volume buttons not adjusting sound for Google Cardboard applications after they had launched.

Revision: 007fc09e806c