### Improvements

*   Video: RGB to YUV conversion that happens during video transcoding and recording is now 2-3 times faster.

### Fixes

*   ([935433](https://issuetracker.unity3d.com/product/unity/issues/guid/935433/)) - AI: Fixed NavMesh.SamplePoint failing for meshes in range when another navmesh was below the point and out of range.
*   ([942625](https://issuetracker.unity3d.com/product/unity/issues/guid/942625/)) - Android: Fixed symbols.zip not including symbols file.
*   ([924891](https://issuetracker.unity3d.com/product/unity/issues/guid/924891/)) - Android: Disable GPU fences for two Android 6 devices which have been found to have compatibility issues causing performance loss: HTC 10 and LG G5 SE.
*   ([959908](https://issuetracker.unity3d.com/product/unity/issues/guid/959908/)) - Android: Fixed loading player data for very specific file sizes/content.
*   (961094 ([948200](https://issuetracker.unity3d.com/product/unity/issues/guid/948200/))) - Android: Fixed crash on some Adreno devices.
*   (971571) - Android: Fixed a rare static splash screen crash.
*   (964932 ([943438](https://issuetracker.unity3d.com/product/unity/issues/guid/943438/))) - Animation: Fixed assert when loading AnimationClip asynchronously in AssetBundles.
*   (964917 ([925381](https://issuetracker.unity3d.com/product/unity/issues/guid/925381/))) - Editor: Fixed an issue where performing a drag and drop operation to a GameObject that is being edited in the Preview window of Timeline would apply changes to its associated Prefab that cannot be reverted.
*   (943051) - Editor: Fixed Scene view picking sometimes not selecting the topmost object.
*   ([953161](https://issuetracker.unity3d.com/product/unity/issues/guid/953161/)) - Editor: Fixed Player Settings, not using the default icon if there are no icons specified.
*   (948327 ([930624](https://issuetracker.unity3d.com/product/unity/issues/guid/930624/))) - Editor: Fixed plugin Inspector showing only one option in Framework Dependencies for iOS platform and .NET 4.6.
*   ([968535](https://issuetracker.unity3d.com/product/unity/issues/guid/968535/)) - Editor: Fixed editor restart prompt when selecting the same Active Input Handling option.
*   (954607) - Editor: Fixed random hangs during Editor startup.
*   (969962 ([956872](https://issuetracker.unity3d.com/product/unity/issues/guid/956872/))) - Facebook: Fixed unhandled BadImageFormatException for deleted SDK .dll.
*   (854349) - GI: Fixed Enlighten not generating lightmaps for meshes imported without UVs and with Generate Lightmap UVs option enabled.
*   ([925552](https://issuetracker.unity3d.com/product/unity/issues/guid/925552/)) - GI: Fixed project build errors when Reflection Probes Projection setting in Tier1(Graphics Settings) is unchecked.
*   ([754298](https://issuetracker.unity3d.com/product/unity/issues/guid/754298/)) - GI: Fixed terrain artifacts caused by Enlighten terrain mesh triangulation being different from the original mesh triangulation.
*   ([939947](https://issuetracker.unity3d.com/product/unity/issues/guid/939947/)) - GI: Fixed exception being thrown when the backgroung color of a Reflection Probe is changed.
*   ([935328](https://issuetracker.unity3d.com/product/unity/issues/guid/935328/)) - GI: Fixed a crash in 'RenderTexture::DiscardContents' when opening a scene.
*   ([936003](https://issuetracker.unity3d.com/product/unity/issues/guid/936003/)) - GI: Changed memory label for filtering in Progressive Lightmapper.
*   ([930042](https://issuetracker.unity3d.com/product/unity/issues/guid/930042/)) - GI: Remove unnecessary error message being displayed in console.
*   ([935149](https://issuetracker.unity3d.com/product/unity/issues/guid/935149/)) - GI: Fixed metadata pass values when using terrain mesh with MaterialPropertyBlock and Realtime GI.
*   ([929875](https://issuetracker.unity3d.com/product/unity/issues/guid/929875/)) - Graphics: Fixed displaying incorrect light mode when multiple lights are selected.
*   ([930221](https://issuetracker.unity3d.com/product/unity/issues/guid/930221/)) - Graphics: Fixed shadows when shadow prepare job is not run.
*   (964921 ([962696](https://issuetracker.unity3d.com/product/unity/issues/guid/962696/))) - Graphics: Fixed batching with unused stencil bit in G-Buffer pass.
*   (None) - IL2CPP: Improve incremental build performance on OSX.
*   (966623) - IL2CPP: Fixed crash in thread pool during shutdown.
*   ([922979](https://issuetracker.unity3d.com/product/unity/issues/guid/922979/)) - IL2CPP: Fixed an issue where android builds would crash on launch with the 4.5 runtime when the byte code stripping option was selected.
*   (962352) - iOS: Fixed the Screen.dpi() method from the Trampoline code in order to return the correct number of DPI in iPhone 8, iPhone 8+ and iPhone X. Also fixed - the iPhone 8+ and iPhone X model checking.
*   (920200 ([878689](https://issuetracker.unity3d.com/product/unity/issues/guid/878689/))) - iOS: Added an option to disable UISystemGestureGateGestureRecognizers touch delays in the Trampoline. These delays are meant to filter out accidental - clicks very close to the edges of the screen, but some users reported that they have been experiencing issues related to them, DISABLE\_TOUCH\_DELAYS flag has been added in order to control this behaviour.
*   (972893 ([942401](https://issuetracker.unity3d.com/product/unity/issues/guid/942401/))) - iOS: Fixed screen not rotating away when disabling current autorotation using Screen.autorotateTo.
*   (967467 ([966830](https://issuetracker.unity3d.com/product/unity/issues/guid/966830/))) - iOS: Fixed PlayerSettings.iOS.appleDeveloperTeamID being ignored if automatic signing is off.
*   (None) - Multiplayer: Fixed reliable message sometimes being delivered twice.
*   (960530) - Physics: Fixed previous collision not being ignored when recreating 2D physics contacts.
*   (957044) - Physics: Fixed collider from crashing or getting into a bad state when disabled from an animation.
*   ([965605](https://issuetracker.unity3d.com/product/unity/issues/guid/965605/)) - Physics: Fixed loading a scene with a Rigidbody2D with simulation off allowing interpolation when simulation is subsequently turned on.
*   (965075) - Physics: Fixed recursive 2D physics callbacks happening when re-parenting inside a callback.
*   ([869346](https://issuetracker.unity3d.com/product/unity/issues/guid/869346/)) (835980) - Plugins: Removed warning messages about Audio spatializers in logs for applications that were not using spatializers.
*   ([935582](https://issuetracker.unity3d.com/product/unity/issues/guid/935582/)) - Scripting: Fixed crash in AssemblyUpdater when property body contains reference to an obsolete API method / property.
*   (827984) - Scripting: Fixed deadlocks and pauses when using System.Threading.Monitor.
*   ([964302](https://issuetracker.unity3d.com/product/unity/issues/guid/964302/)) - Terrain: Remove Editor error about non read/write textures.
*   ([953270](https://issuetracker.unity3d.com/product/unity/issues/guid/953270/)) - UI: Fixed 'd3d11: failed to create buffer' error in CanvasRenderer.
*   (958902 ([924188](https://issuetracker.unity3d.com/product/unity/issues/guid/924188/))) - UI: Fixed issue where canvas elements that are moved whilst they're disabled weren't displayed in the correct location upon being re-enabled.
*   (962255 ([908289](https://issuetracker.unity3d.com/product/unity/issues/guid/908289/))) - Video: Fixed video decoding errors due to bad file I/O for high res/bitrate video.
*   (965362) - Video: Fixed VideoPlayer crash on OSX 10.9 and iOS 7.0 or below.
*   (965363 ([921560](https://issuetracker.unity3d.com/product/unity/issues/guid/921560/))) - Video: Fixed crashing RemoteWebCamTexture (when Unity Remote helper app) when marked DontDestroy.
*   ([966690](https://issuetracker.unity3d.com/product/unity/issues/guid/966690/)) - Video: Fixed erroneous negative stride crash on Windows.
*   ([940942](https://issuetracker.unity3d.com/product/unity/issues/guid/940942/)) - WebGL: Fixed missing slashes in https blob url.
*   ([900105](https://issuetracker.unity3d.com/product/unity/issues/guid/900105/)) - WebGL: Fixed black screen / missing progress bar during loading.
*   ([949418](https://issuetracker.unity3d.com/product/unity/issues/guid/949418/)) WWW: Fixed WWW class regressions related to throwing NullReferenceException.
*   (None) - XR: Fixed a thread affinity issue on certain mobile devices that could affect performance when resuming VR apps.
*   (966173) - XR: Fixed Daydream applications hanging before quitting to Android home when calling Application.Quit.
*   (None) - XR: Fixed forcing LandscapeLeft default Orientation on all mobile VR applications.

Revision: d597d0924185