### Improvements

*   Android: Improve Ping performance on Android devices supporting ICMP sockets, see the documentation for more information.

### Fixes

*   (1027546 ([1018967](https://issuetracker.unity3d.com/product/unity/issues/guid/1018967/))) - Android: Fixed ABIs not selected from the .aar plugins being included.
*   (1010786) - Android: Fixed Android/OpenGLES Cubemap native texture not being registered correctly causing cubemap CopyTexture to native texture to fail. This also fixed Oculus Cubemap overlays not rendering.
*   (967648 ([903140](https://issuetracker.unity3d.com/product/unity/issues/guid/903140/))) - Android: Fixed Skybox distortion on specific Android devices with Vivante GC1000/GC2000 GPU.
*   ([991034](https://issuetracker.unity3d.com/product/unity/issues/guid/991034/)) - Audio: Fixed a bug where the matrices passed to spatializer and ambisonic plugins could be set to the identity matrix briefly when a sound starts playing.
*   (None) - Build: Build no longer strict.
*   ([966404](https://issuetracker.unity3d.com/product/unity/issues/guid/966404/)) - Editor: Fixed Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.
*   (1014029 ([952569](https://issuetracker.unity3d.com/product/unity/issues/guid/952569/))) - Editor: Fixed local assets being overwritten during collab update.
*   ([905161](https://issuetracker.unity3d.com/product/unity/issues/guid/905161/)) - Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets.
*   ([961745](https://issuetracker.unity3d.com/product/unity/issues/guid/961745/)) - Editor: Fixed an issue where changing override format on a texture could cause Unity to crash.
*   (1021655) - Graphics: Fixed occasional rendering glitches in the Editor when using marquee selection to select dynamic geometry such as Particles, Lines and Trails.
*   ([963576](https://issuetracker.unity3d.com/product/unity/issues/guid/963576/)) - Inspector: Fixed objects using HideAndDontSave being visible in preview windows, after being disabled and enabled.
*   (1016616 ([1013198](https://issuetracker.unity3d.com/product/unity/issues/guid/1013198/))) - iOS: Fixed crash when creating texture from PNG image when cardboard VR is enabled.
*   ([760222](https://issuetracker.unity3d.com/product/unity/issues/guid/760222)) ([845851](https://issuetracker.unity3d.com/product/unity/issues/guid/760222)) ([989093](https://issuetracker.unity3d.com/product/unity/issues/guid/760222)) - iOS: Fixed Standard - shader specular highlights on mobiles.
*   (947049) - Linux: Fixed Linux touch input for mouse events.
*   ([989654](https://issuetracker.unity3d.com/product/unity/issues/guid/989654/)) - Mobile: Fixed black screen on devices that do not support RGBA16F rendering to texture.
*   ([1008385](https://issuetracker.unity3d.com/product/unity/issues/guid/1008385/)) - Multiplayer: Editor crashes on AddWebsocketHost on other instance to he same port.
*   ([967476](https://issuetracker.unity3d.com/product/unity/issues/guid/967476/)) - Particles: Fixed built-in particle shaders not working with HDR.
*   ([983677](https://issuetracker.unity3d.com/product/unity/issues/guid/983677/)) - Particles: Fixed performance regression when using scripted emission and using Size modules.
*   ([988854](https://issuetracker.unity3d.com/product/unity/issues/guid/988854/)) - Particles: Fixed a crash when using scripted emission with a system that already contains particles, if certain modules are being used.
*   (999849) - Profiler: Fixed FMOD causing performance regression when profiler attached.
*   ([919769](https://issuetracker.unity3d.com/product/unity/issues/guid/919769/)) - Scene Management: Fixed crash in SplatMaterials::FindMaterialProperties when opening a scene with specific Material and Terrain combination.
*   ([919351](https://issuetracker.unity3d.com/product/unity/issues/guid/919351/)) - Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders.
*   (1018526 ([968997](https://issuetracker.unity3d.com/product/unity/issues/guid/968997/))) - Shaders: Fixed shader compiler crash when compiling specific D3D9 shaders.
*   ([1005779](https://issuetracker.unity3d.com/product/unity/issues/guid/1005779/)) - Substance: Fixed a memory leak when using cloned ProceduralMaterials.
*   (1014356) - UI: Fixed a crash where a transform was not reset causing parenting changes to be ignored.
*   ([975920](https://issuetracker.unity3d.com/product/unity/issues/guid/975920/)) - VCS: Fixed lightingdata.asset files getting re-opened in text mode in certain situations.
*   (None) - Windows: Fixed mouse events for non-primary display on Windows standalone player.
*   (None) - XR: Fixed incorrect thread affinity setting on Gear VR.

Revision: 918e58443b8e