### Improvements

*   Linux - Improve filesystem performance to handle large cache sizes.
*   XR - Updated Oculus to version 1.22.

### Fixes

*   (986368)([985912](https://issuetracker.unity3d.com/product/unity/issues/guid/985912/)) - 2D: Fixed an issue that was causing the Physics Shape of a Sprite2D to not being properly set unless the 'Edit Physics Shape' tab was opened first.
*   (967647)([903140](https://issuetracker.unity3d.com/product/unity/issues/guid/903140/)) - Android: Fixed Skybox distortion on specific Android devices with Vivante GC1000/GC2000 GPU.
*   (999832)([960267](https://issuetracker.unity3d.com/product/unity/issues/guid/960267/)) - Asset Import: Fixed crash when importing fbx .meta files that contain references to inexisting scripts.
*   ([976768](https://issuetracker.unity3d.com/product/unity/issues/guid/976768/)) - AssetBundles: Fixed packing AudioMixerController, AudioMixerGroup and AudioMixerSnapshot into bundles with disabled type trees.
*   (None) - Build Pipeline: Fixed old UnityChannel Xaiomi files not being deleted when new package manager package is installed.
*   (1001460) - Editor: Fixed various performance issues in YAMLMerge.
*   (1001449) - Editor: Fixed a Windows-specific crash in YAMLMerge when trying to merge files.
*   (997902)([995476](https://issuetracker.unity3d.com/product/unity/issues/guid/995476/)) - - Editor: Fixed an issue where multiple precompiled test assemblies with the same name would cause an error.
*   ([980070](https://issuetracker.unity3d.com/product/unity/issues/guid/980070/)) - Editor: Fixed early flipping of login page in Mac by increasing the timeout.
*   (986160) - GI: Fixed brighter baked or real-time lightmaps compared to 2017.1 when using emissive materials.
*   (989484) - Graphics: Fixed OpenGL ES crash due to problem with cached VertexAttribArray.
*   ([992138](https://issuetracker.unity3d.com/product/unity/issues/guid/992138/)) - IL2CPP: Added Windows runtime storage extensions.
*   ([989476](https://issuetracker.unity3d.com/product/unity/issues/guid/989476/)) - IL2CPP: Improved the startup performance of Unity players built with IL2CPP.
*   (990594)([981074](https://issuetracker.unity3d.com/product/unity/issues/guid/981074/)) - iOS: Fixed ReadPixels() crash on Metal when reading out of bounds of current active render texture.
*   (N/A) - iOS: Metal: Fixed MSAA behavior when using RenderPass.
*   (1003879)([995079](https://issuetracker.unity3d.com/product/unity/issues/guid/995079/)) - iOS: Fixed Display.SetResolution not working during the first frame.
*   ([973437](https://issuetracker.unity3d.com/product/unity/issues/guid/973437/)) - iPhone X: Fixed navigating to home pressing buttons located at the bottom of the screen.
*   (841172) - Package Manager: Fixed project stored on OneDrive causing Package Manager error and preventing a project from being opened.
*   ([960093](https://issuetracker.unity3d.com/product/unity/issues/guid/960093/)) - Package Manager: Fixed building as the local system user failing on Windows.
*   (985757)([968882](https://issuetracker.unity3d.com/product/unity/issues/guid/968882/)) - Physics: Fixed disabling and enabling a collider on an inactive gameobject producing transform error messages.
*   ([929984](https://issuetracker.unity3d.com/product/unity/issues/guid/929984/)) - Scripting: Fixed crash when using named pipes.
*   ([993302](https://issuetracker.unity3d.com/product/unity/issues/guid/993302/)) - Scripting: Fixed incorrect value when using Math.Round with MidpointRounding.AwayFromZero.
*   (996951) - Services: Fixed exception when building in Cloud Build with Performance Reporting enabled.
*   (984325)([966106](https://issuetracker.unity3d.com/product/unity/issues/guid/966106/)) - UI: Fixed crash in profiler window when a linked Render Texture Camera is disabled.
*   (995453)([937370](https://issuetracker.unity3d.com/product/unity/issues/guid/937370/)) - UI: Fixed OnEndDrag not being called when dragging while the application loses focus.
*   (988310)([939853](https://issuetracker.unity3d.com/product/unity/issues/guid/939853/)) - UI: Fixed instances where Font.textureRebuilt would not be called even though the internal texture was regenerated.
*   (None) - Unity Connect: Fixed codeless IAP button missing its attached script when rebuilding the library.
*   ([947209](https://issuetracker.unity3d.com/product/unity/issues/guid/947209/)) - Universal Windows Platform: Fixed reference rewriter not fixing references for System.Net.Sockets.Socket when DLL where it's being referenced was compiled against .NET 3.5.
*   ([979741](https://issuetracker.unity3d.com/product/unity/issues/guid/979741/)) - Universal Windows Platform: Fixed .NET native compiler crash when using List or List in a serializable class.
*   ([991466](https://issuetracker.unity3d.com/product/unity/issues/guid/991466/)) - Universal Windows Platform: Fixed Application.isMobilePlatform results to be consistent with SystemInfo.deviceType. Also update API docs for these APIs.
*   ([966990](https://issuetracker.unity3d.com/product/unity/issues/guid/966990/)) - VR: Fixing crash involving VR Mock Device when using TrackedPoseDriver.
*   (994913)([960863](https://issuetracker.unity3d.com/product/unity/issues/guid/960863/)) - WebGL: Fixed not handling playBuffer exception when there is no audio output on Safari.
*   ([990939](https://issuetracker.unity3d.com/product/unity/issues/guid/990939/)) - Windows: Player executable is once again large address aware.
*   ([979198](https://issuetracker.unity3d.com/product/unity/issues/guid/979198/)) - Windows: Fixed crash on startup in case screen width/height player preferences in registry got corrupted.
*   (986045) - Windows: Fixed assert when stopping and then immediately destroying DictationRecognizer.
*   (938545) - Xbox One: Updated Mono to support dynamic function calls on Xbox One.
*   (995065) - XR: Fixed stabilization plane not getting set correctly via the SetFocusPointForFrame() API, resulting in poor hologram stabilization and color separation on HoloLens.
*   ([965494](https://issuetracker.unity3d.com/product/unity/issues/guid/965494/)) - XR: Fixed an issue with lights failing to completely illuminate scene geometry during stereo rendering.

Revision: 31794ac12ad1