### Improvements

*   iOS: Metal: Enabled setDepthClipMode on all supported devices.
*   XR: Updated Google VR NDK to 1.130 for Android/1.120 for iOS.

### Fixes

*   ([965024](https://issuetracker.unity3d.com/product/unity/issues/guid/965024/)) - Android: Fixed possible crash with Performance Reporting enabled.
*   ([978599](https://issuetracker.unity3d.com/product/unity/issues/guid/978599/)) - Android: Fixed unity pausing during Android Handheld.PlayFullScreenMovie start.
*   ([905161](https://issuetracker.unity3d.com/product/unity/issues/guid/905161/)) - Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets.
*   ([989654](https://issuetracker.unity3d.com/product/unity/issues/guid/989654/)) - Graphics: Fixed black screen on devices that do not support RGBA16F rendering to texture.
*   (None) - Home: Fixed multiple issues with styling to enable windows scaling.
*   (None) - Home: Fixed the launcher manage license page not handling losing of the network properly.
*   ([993422](https://issuetracker.unity3d.com/product/unity/issues/guid/993422/)) - IL2CPP: Corrected a possible build failure with IL2CPP when an attribute constructor has two arguments of type object.
*   (1016615 ([1013198](https://issuetracker.unity3d.com/product/unity/issues/guid/1013198/))) - iOS: Fixed crash when creating texture from PNG image when cardboard VR is enabled.
*   ([919769](https://issuetracker.unity3d.com/product/unity/issues/guid/919769/)) - Mobile: Fixed crash in SplatMaterials::FindMaterialProperties when opening a scene with a certain Terrain and Material combination.
*   ([988874](https://issuetracker.unity3d.com/product/unity/issues/guid/988874/)) - Particles: Fixed error when sorting by youngest/oldest.
*   ([988854](https://issuetracker.unity3d.com/product/unity/issues/guid/988854/)) - Particles: Fixed crash when emitting particles from script.
*   ([967476](https://issuetracker.unity3d.com/product/unity/issues/guid/967476/)) - Particles: Fixed alpha output not being clamped to ensure compatibility with HDR.
*   ([983677](https://issuetracker.unity3d.com/product/unity/issues/guid/983677/)) - Particles: Fix edperformance regressions when emitting from script with a Size module enabled.
*   ([989631](https://issuetracker.unity3d.com/product/unity/issues/guid/989631/)) - Particles: Fixed Prefab modifications allowed to be added multiple times.
*   ([968997](https://issuetracker.unity3d.com/product/unity/issues/guid/968997/)) - Shaders: Fixed shader compiler crash when compiling specific D3D9 shaders.
*   ([1005779](https://issuetracker.unity3d.com/product/unity/issues/guid/1005779/)) - Substance: Fixed a memory leak when using cloned ProceduralMaterials.
*   (1016692 ([978204](https://issuetracker.unity3d.com/product/unity/issues/guid/978204/))) - Windows: Fixed opening project in Editor causing Unity to terminate it without opening the new one.
*   (None) - XR: Fixed incorrect thread affinity setting on Gear VR.

Revision: 7706f9f606ca