### Fixes

*   ([961745](https://issuetracker.unity3d.com/product/unity/issues/guid/961745/)) - Editor: Fixed an issue where changing override format on a texture could cause Unity to crash.
*   ([966404](https://issuetracker.unity3d.com/product/unity/issues/guid/966404/)) - Editor: Fixed editor crashing in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.
*   (1014028)([952569](https://issuetracker.unity3d.com/product/unity/issues/guid/952569)) - Editor: Fixed local assets being overwritten during collab update.
*   (None) - FMOD: Fixed a performance regression in FMOD.
*   ([1000692](https://issuetracker.unity3d.com/product/unity/issues/guid/1000692/)) - GI: Fixed an issue where LoadDataTimeSliced works on the wrong scene mapping in the Editor.
*   ([913869](https://issuetracker.unity3d.com/product/unity/issues/guid/913869/)) - GI: Fixed an issue where baking multiple scenes together resulted in a LightingData.asset file vastly bigger than the sum of the sizes of the assets being baked in scenes.
*   ([957736](https://issuetracker.unity3d.com/product/unity/issues/guid/957736/)) - GI: Fixed realtime probes not working when loading scenes (that were baked together) additively.
*   ([980811](https://issuetracker.unity3d.com/product/unity/issues/guid/980811/)) - GI: Fixed errors on loading Enlighten probesets in the Editor after clearing the GI cache.
*   ([990626](https://issuetracker.unity3d.com/product/unity/issues/guid/990626/)) - GI: Fixed harmless "Lighting data asset \[...\] is inconsistent" errors when moving those assets between projects.
*   ([996127](https://issuetracker.unity3d.com/product/unity/issues/guid/996127/)) - GI: Fixed realtime probes going black when unloading a scene that was a part of a multi-scene bake.
*   (971907) - GI: Fixed duplicate GI light probe data in the player build with scenes that were part of a multi-scene bake.
*   ([949117](https://issuetracker.unity3d.com/product/unity/issues/guid/949117/)) - GI: Fixed the "m\_ProbeSetHashes.empty()" error occuring in certain projects when clearing the GI cache or when quitting the standalone.
*   (1021655) - Graphics: Fixed a potential crash when using marquee selection in the Editor, to select dynamic geometry such as particles, lines and trails.
*   (1014884) - Graphics: Fixed Android/OpenGLES Cubemap native texture not being registered correctly causing cubemap CopyTexture to native texture to fail. This also fixed Oculus Cubemap overlays not rendering.
*   ([963576](https://issuetracker.unity3d.com/product/unity/issues/guid/963576/)) - Inspector Functionality: Fixed objects using HideAndDontSave being visible in preview windows, after being disabled and enabled.
*   ([967197](https://issuetracker.unity3d.com/product/unity/issues/guid/967197/)) - iOS: Fixed an audio crash when moving an app to the background, and back to the foreground.
*   (947049) - Linux: Fixed Linux touch input for mouse events.
*   ([1008385](https://issuetracker.unity3d.com/product/unity/issues/guid/1008385/)) - Multiplayer: Fixed editor crashing on AddWebsocketHost on second instance using the same port.
*   ([1006679](https://issuetracker.unity3d.com/product/unity/issues/guid/1006679/)) - Physics: Ensured that recursive 2D physics callbacks do not causes a crash when reparenting/disabling with existing contacts.
*   ([919351](https://issuetracker.unity3d.com/product/unity/issues/guid/919351/)) - Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders.
*   (None) - Windows: Fixed mouse events for non-primary display on Windows standalone player.