### Fixes

*   ([955711](https://issuetracker.unity3d.com/product/unity/issues/guid/955711/)) - 2D: Fixed Compressed ETC Variant Sprite Atlases become corrupted when changing their scale with target - latform set to Android.
*   ([1006814](https://issuetracker.unity3d.com/product/unity/issues/guid/1006814/)) - 2D: Fixed Sprite Renderer memory leak when changing size value in tiled mode.
*   (1084557) - Mono: Fixed a crash when loading some assemblies due to invalid metadata parsing.
*   ([1064897](https://issuetracker.unity3d.com/product/unity/issues/guid/1064897/)) - Physics: Fixed an issue where physics internal data wasn't being updated if the scene only contained - tatic colliders, causing issues with shape casts.
*   (1061326) - Scripted Importers: Fixed crashes when ScriptedImporters are missing or modified.
*   (1082564) - Scripted Importers: Fixed an issue where Scripted Importer version wouldn't work when reimporting ShaderGraph.
*   ([898536](https://issuetracker.unity3d.com/product/unity/issues/guid/898536/)) - Shaders: Made enum fields work with float values.
*   ([1032743](https://issuetracker.unity3d.com/product/unity/issues/guid/1032743/)) - Shuriken: Fixed crash when sprite atlas is not included in build.
*   (1030308) - Xbox-One: Unity projects now build for Xbox One with .net 4.6 compatible scripts and the Roslyn compiler.

Revision: 4b5b15039f3e