### Improvements

*   XR: Improved background rendering performance in ARCore by eliminating an unnecessary OpenGL state reset.

### Fixes

*   ([912848](https://issuetracker.unity3d.com/product/unity/issues/guid/912848/)) - Android: Fixed gyroscope lag issues that happen on some android devices.
*   (999833)([990267](https://issuetracker.unity3d.com/product/unity/issues/guid/990267)) - Asset Import: Fixed crash when importing fbx .meta files that contain references to non-existing scripts or when scripts ID was too large.
*   ([925835](https://issuetracker.unity3d.com/product/unity/issues/guid/925835/)) - Editor: Fixed Skinned Mesh not being removed on undo.
*   ([978564](https://issuetracker.unity3d.com/product/unity/issues/guid/978564/)) - Scene Management: Fixed BuildPipelineInterfaces.InitializeBuildCallbacks() being called on every scene load when loading the same scenes multiple times.
*   ([938614](https://issuetracker.unity3d.com/product/unity/issues/guid/938614/)) - Shaders: Fixed bad swizzles on GLSL & Metal shader image size queries.
*   (998182) - Timeline: Fixed object binding when inline curves are opened.
*   (998642) - Timeline: Fixed Playing a Timeline causing GC allocations when using the 4.6 Scripting Runtime.
*   ([991434](https://issuetracker.unity3d.com/product/unity/issues/guid/991434/)) - Timeline: Fixed group tracks being saved under the wrong asset when copied to a different Timeline.
*   (999338)([988706](https://issuetracker.unity3d.com/product/unity/issues/guid/988706)) - UI: Fixed AspectRatioFitter not driving the RectTransform on the first frame.
*   (986045) - Windows: Fixed assert when stopping and then immediately destroying DictationRecognizer.

Revision: 7f25373c3e03