### Improvements

*   XR: Enabled Oculus Asymmetric FOV support.

### Fixes

*   ([955711](https://issuetracker.unity3d.com/product/unity/issues/guid/955711/)) - 2D: Fix Compressed ETC Variant Sprite Atlases become corrupted when changing their scale with target platform set to Android.
*   ([953849](https://issuetracker.unity3d.com/product/unity/issues/guid/953849/)) - Android: Fixes issue where Android keyboard crashes app when selecting text in Input field on some Sony and Samsung devices.
*   (None) - Animation: Changed default StateMachine node width so that all nodes align vertically.
*   ([1066253](https://issuetracker.unity3d.com/product/unity/issues/guid/1066253/)) - Editor: Fixed an issue where supply a null parameter to UpdateTransformMask would cause Unity to crash while importing/re-importing - an FBX asset.
*   ([975732](https://issuetracker.unity3d.com/product/unity/issues/guid/975732/)) - Editor: Fix assets are not created from drop down menu if any projectSettings are opened in inspector.
*   ([1010840](https://issuetracker.unity3d.com/product/unity/issues/guid/1010840/)) - Editor: GPU Profiling depends on the real state of graphics jobs and not project settings; '-force-gfx-jobs off' will allow profiling - and profiling in Editor is now possible.
*   ([1065223](https://issuetracker.unity3d.com/product/unity/issues/guid/1065223/)) - IL2CPP: Fixed deadlock on exit when calling back to managed code on a thread that doesn't exit before player shutdown.
*   (1071863 ([1027837](https://issuetracker.unity3d.com/product/unity/issues/guid/1027837/))) - Input: Fixed mouse event callbacks for multiple camera viewports.
*   (1076353 ([1054444](https://issuetracker.unity3d.com/product/unity/issues/guid/1054444/))) - Physics: Fixed a crash triggered by changing cook option on a deactivated mesh collider.
*   (1076350 ([1025263](https://issuetracker.unity3d.com/product/unity/issues/guid/1025263/))) - Physics: Fix a performance regression when using Continuous collision detection on kinematic bodies.
*   (1072966 ([825035](https://issuetracker.unity3d.com/product/unity/issues/guid/825035/))) ([1043613](https://issuetracker.unity3d.com/product/unity/issues/guid/1043613/)) - Prefab: Reverting changes on applied prefab - crashes Unity.
*   (1006498 ([996666](https://issuetracker.unity3d.com/product/unity/issues/guid/996666/))) - Profiler: Fixed self profiling errors in deep profiling mode.
*   (1073342) - PS4: Billboarding tree rendering now works correctly when using PSVR.
*   ([1051378](https://issuetracker.unity3d.com/product/unity/issues/guid/1051378/)) - UI: Fixed issue where animation would take precedence over layout component positioning.
*   (None) - Version Control: Editor Fix potential crash when calling Provider.GetLatest Jake Turner.
*   (1072548) - Vita: Fixed failure when creating Vita patch packages containing files of 2GB or larger.
*   (1029569) - XR: Fix failure to render Splash Screen when using Oculus.
*   (1067986 ([1025433](https://issuetracker.unity3d.com/product/unity/issues/guid/1025433/)) - XR: Fix Play mode crash when continually running Windows MR in editor.

Revision: 8c6b8ef6d111