### Fixes

*   ([1006814](https://issuetracker.unity3d.com/product/unity/issues/guid/1006814/)) - 2D: Fixed Sprite Renderer memory leak when changing size value in tiled mode.
*   (1053433) - Animation: Fixed interrupted transition clearing controller parameter values.
*   ([1004980](https://issuetracker.unity3d.com/product/unity/issues/guid/1004980/)) - Asset Bundle: Fixed issue where variant bundles built via a build map show an error and have pink texture.
*   ([969092](https://issuetracker.unity3d.com/product/unity/issues/guid/969092/)) - Camera: Fixed crash when trying to display the scene view window and the scene camera is disabled.
*   ([1066381](https://issuetracker.unity3d.com/product/unity/issues/guid/1066381/)) - Deployment Management: Fixed crash when using sprites with no texture with the splash screen.
*   ([1037523](https://issuetracker.unity3d.com/product/unity/issues/guid/1037523/)) - Editor: Fixed issue with .sln project names not being unique.
*   (1074400) - Editor: Fixed Metal Editor performance regression when running on macOS Mojave with Metal API Validation checkbox enabled.
*   ([1007061](https://issuetracker.unity3d.com/product/unity/issues/guid/1007061/)) - Graphics: Fixed Crunch compression for CPU supporting 16 or more threads.
*   ([1013446](https://issuetracker.unity3d.com/product/unity/issues/guid/1013446/)) - Graphics: Fixed an issue where using CustomRenderTexture could cause the editor to crash during level load.
*   ([989654](https://issuetracker.unity3d.com/product/unity/issues/guid/989654/)) - Graphics: Fixed OpenGL ES 3.1 + AEP detection on Android.
*   ([1023109](https://issuetracker.unity3d.com/product/unity/issues/guid/1023109/)) - iOS: Fixed a crash on launch when using storyboards for launch screens on iOS.
*   ([1045891](https://issuetracker.unity3d.com/product/unity/issues/guid/1027704/)) - iOS: Fixed several compute shader crashes on iOS 8 devices.
*   ([1032743](https://issuetracker.unity3d.com/product/unity/issues/guid/1032743/)) - Particle System: Fixed crash when sprite atlas is not included in build.
*   ([1025639](https://issuetracker.unity3d.com/product/unity/issues/guid/1025639/)) - UI: Fixed EndLayout group or Stack empty error after progress dialog is displayed.
*   ([966667](https://issuetracker.unity3d.com/product/unity/issues/guid/966667/)) - UI: Fixed Chinesse bolded Arial font style looks wide in Editor.
*   (983200) - UI: Fixed spacing between characters is lost and text is stretched with bold font selected when built on certain platforms.
*   (1073032 ([1071331](https://issuetracker.unity3d.com/product/unity/issues/guid/1071331/))) - Universal Windows Apps: Fixed build errors for missing logo assets when creating app packages with VS version 15.8.
*   (1075444 ([1057185](https://issuetracker.unity3d.com/product/unity/issues/guid/1057185/))) - Web: Fixed handling 300 redirect without Location header.
*   ([970812](https://issuetracker.unity3d.com/product/unity/issues/guid/970812/)) - WebGL: Fixed mouse input simulation using touch inputs.
*   ([988784](https://issuetracker.unity3d.com/product/unity/issues/guid/988784/)) - WebGL: Fixed WWW/UnityWebRequest.isHttpError on 404 File not found.

Revision: b582b87345b1