### Fixes

*   2D: Fixed Unity crashing on MonoStringNew when entering Play Mode after reopening the project and loading resources. ([1066715](https://issuetracker.unity3d.com/issues/sprite-atlas-unity-crashes-on-monostringnew-when-entering-play-mode-after-reopening-the-project-and-loading-resources))
    
*   Android: Allow Power VR devices to render at custom resolution with BlitType:Auto. ([1022974](https://issuetracker.unity3d.com/issues/android-resolution-does-not-changes-when-changing-it-with-blit-type-auto-on-power-vr-devices), 1066224)
    
*   Android: Increased JVM heap size from 2gb to 4gb. ([969563](https://issuetracker.unity3d.com/issues/android-gradle-build-fails-when-building-project-with-asset-bundle))
    
*   Asset Import: Fixed crash when re-importing assets for some global settings. ([1079532](https://issuetracker.unity3d.com/issues/unity-crashes-on-std-tree-std-tmap-traits-core-basic-string-char-core-stringstoragedefault-when-reimporting-assets), 1081907)
    
*   Asset Pipeline: Fixed crash when re-importing assets for some global settings. ([1079532](https://issuetracker.unity3d.com/issues/unity-crashes-on-std-tree-std-tmap-traits-core-basic-string-char-core-stringstoragedefault-when-reimporting-assets), 1081907)
    
*   Editor: Fixed colliding file ids in YAMLMerge not tracking already remapped keys. (1076700)
    
*   Editor: Fixed UnityConnectSettings initialization. ([1058840](https://issuetracker.unity3d.com/issues/editor-exits-with-return-code-0-even-with-compilation-errors-when-unity-analytics-is-enabled))
    
*   IL2CPP: Fixing an issue with certain unprintable characters in C# source code causing failed compilations when they are copied to the C++ code as comments. (1049221)
    
*   iOS: Fixed CoreLocation framework being included even if the location API is not used. ([1076345](https://issuetracker.unity3d.com/issues/ios-update-location-service-api-according-to-the-new-app-store-guidelines-apps-will-be-rejected-starting-spring-2019))
    
*   iOS: Fixed standard shader artifacts on mobiles. (1087277)
    
*   iOS: Fixed unassigned icon warning in Xcode when locale is not using "." as the decimal separator. ([1058928](https://issuetracker.unity3d.com/issues/dot-net4-dot-x-using-french-as-default-language-on-mac-building-ios-app-gives-unassigned-icon-warning-in-xcode))
    
*   iOS: Fixed unassigned icon warning in Xcode when locale is not using "." as the decimal separator. ([1058928](https://issuetracker.unity3d.com/issues/dot-net4-dot-x-using-french-as-default-language-on-mac-building-ios-app-gives-unassigned-icon-warning-in-xcode))
    
*   Kernel: Fixed ParticleSystemGeometryJob::ScheduleJobs crash when deleting GameObject. ([1051704](https://issuetracker.unity3d.com/issues/crash-on-particlesystemgeometryjob-schedulejobs-when-deleting-gameobject), 1081788)
    
*   Particles: Fixed temp memory not being cleaned up even when simulation doesn't need advancing. ([1028462](https://issuetracker.unity3d.com/issues/particle-system-using-skinnedmeshrenderer-shape-generate-warning-and-error-when-timescale-is-set-to-0))
    
*   Physics: Fixed an issue where physics internal data wasn't being updated if the scene only contained static colliders, causing issues with shape casts. ([1064897](https://issuetracker.unity3d.com/issues/windows-physics-dot-spherecast-does-not-properly-detect-collisions-when-clicking-on-certain-objects-spots))
    
*   Physics: Fixed issue where physics internal query data may not be updated if there are only static colliders in scene, causing shape cast issue. ([1064897](https://issuetracker.unity3d.com/issues/windows-physics-dot-spherecast-does-not-properly-detect-collisions-when-clicking-on-certain-objects-spots))
    
*   SceneManager: Fixed crashes caused by incorrectly activated children of inactive parents. ([1051704](https://issuetracker.unity3d.com/issues/crash-on-particlesystemgeometryjob-schedulejobs-when-deleting-gameobject), 1081788)
    
*   Shaders: Fixed Android + Vulkan shader compilation failure. (1080403)
    
*   Shuriken: Added handling of NaN coming from PhysX due to internal bug. ([943649](https://issuetracker.unity3d.com/issues/invalid-worldaabb-console-errors-are-thrown-after-particle-collisions-in-the-scene), 1063373)
    
*   XR: Fixed issue of error spam when depth buffer sharing was enabled during Holographic Remoting or Simulation. ([1047269](https://issuetracker.unity3d.com/issues/windowsmr-failure-to-get-rendering-parameters-for-main-camera-when-depth-buffer-sharing-is-enabled))
    

Revision: 6902ad48015d