### Fixes

*   AI: Added warning about creating or loading more than 65535 autogenerated OffMeshLinks in a static scene NavMesh. ([921228](https://issuetracker.unity3d.com/issues/crash-on-drawoffmeshlinks-dudebugdraw-star-navmesh-const-and-when-running-a-scene-with-a-relatively-complex-navmesh))
    
*   AI: Removed assertion on expression "verts.size() > 0". ([944759](https://issuetracker.unity3d.com/issues/assertion-failed-on-expression-verts-dot-size-0-is-shown-when-navmeshobstacle-has-carve-enabled))
    
*   Editor: Fixed an issue where playmode tests could no longer be disabled from the test runner ui. ([1084636](https://issuetracker.unity3d.com/issues/test-runner-enable-playmode-tests-button-is-no-longer-present-in-the-test-runner-window-in-2017-dot-4))
    
*   GI: Fixed an issue where, in forward rendering, no shadow casting light using LPPVs would use baked occlusion even if they should not. ([1060991](https://issuetracker.unity3d.com/issues/objects-with-lppvs-do-not-receive-realtime-direct-light-when-using-shadowmask-or-subtractive-lighting-modes))
    
*   iOS: Added iPhone XR/XS/XS Max to resolution selection screen in GameView
    
*   iOS: Fixed an issue where the app could become unresponsive when changing anti-alias settings at runtime ([1082360](https://issuetracker.unity3d.com/issues/ios-metal-crash-slash-freeze-when-changing-antialiasing-settings-during-runtime), 1082717)
    
*   iOS: Updated Game View resolution options with iPhone XR/XS/XS Max.
    
*   Particles: Fixed some confusing behaviour and messages regarding non-read/write meshes on the shape module and renderer ([1084398](https://issuetracker.unity3d.com/issues/particle-system-renderer-mesh-becomes-missing-when-loading-it-from-a-prefab-in-editor), 1084860)
    
*   Player: Fixed two fullscreen issues on MacOS ([1035061](https://issuetracker.unity3d.com/issues/osx-app-stuck-in-borderless-window-when-exiting-fullscreen-on-high-sierra), [1038488](https://issuetracker.unity3d.com/issues/2018-dot-1-osx-opened-build-shows-black-screen-if-build-was-quit-previously-in-maximised-window), 1053782, 1082423)
    
*   Scripting: Fixed multiple crashes and errors when replacing ScriptedImporters ([1025425](https://issuetracker.unity3d.com/issues/scripted-importer-editor-crash-on-mono-object-unbox-when-reimporting-an-asset-tied-to-a-missing-scripted-importer))
    
*   Timeline: Fixed track names not being editable in asset edit mode ([1063581](https://issuetracker.unity3d.com/issues/backport-timeline-the-text-from-the-name-field-in-the-timeline-track-cant-be-copied-slash-pasted-or-edited-in-inspector))
    
*   Video: Fixed seeking backwards in VideoPlayer video taking considerably more time than seeking forwards. ([950054](https://issuetracker.unity3d.com/issues/seeking-backwards-in-videoplayer-video-takes-considerably-more-time-than-seeking-forwards), 1031064)
    
*   XR: Linear color space now works on Oculus Go and Quest. For Gear VR, driver issues may prevent linear from working with S7 Adreno phones on Android 7.0.
    

Revision: b28150134d55