#### Fixes

*   2D: Fixed a crash when packing certain Sprite Atlas on Android. ([1017666](https://issuetracker.unity3d.com/issues/editor-crashes-on-blockmask-fillspritedata-when-packing-certain-sprite-atlas-on-android-platform), 1101608)
    
*   Android: Fixed Android Gradle manifest merging when plugins are missing SDK target version in manifest. ([1084622](https://issuetracker.unity3d.com/issues/android-read-external-storage-gets-added-twice-to-android-manifest-while-ignoring-the-maxsdkversion), 1090922)
    
*   Android: Texture2DArray and Texture3D now check if the filtering mode is supported by the GPU and downgrade when necessary. (1066181)
    
*   IL2CPP: Fixed crash when using StructLayout attribute and specifying a Pack value. (1099207)
    
*   iOS: Fixed a crash when using using static const std::string in Xcode 9. ([1050875](https://issuetracker.unity3d.com/issues/ios-native-static-const-std-string-causes-crash-in-signal-sigkill-when-using-xcode-9), 1102753)
    
*   iOS: Fixed AudioClips with future timestamps import issue. ([951169](https://issuetracker.unity3d.com/issues/editor-didnt-recognize-audio-files-if-file-created-data-is-greater-than-your-actual-data-time-is), 1104104)
    
*   Kernel: Fixed an issue which could cause an error when reading files from disk. (1092419)
    
*   Mobile: Android gradle daemons are now killed when the editor is shut down instead of after every build. ([1041385](https://issuetracker.unity3d.com/issues/do-not-kill-other-gradle-daemons-when-build-completes))
    
*   Package Manager: Fixed an issue where errors were not handled in a consistent manner when a package cannot be found on the registry.
    
*   Shaders: Allow loading shaders from AssetBundles that were created in 2017.2. (1091064)
    
*   WebGL: Fixed camera viewport rect bug in WebGL + Linear color space. ([957652](https://issuetracker.unity3d.com/issues/webgl-linear-color-space-camera-viewport-rect-problem-in-built-game))
    
*   WebGL: Fixed canvas resize when using Linear color space. ([977579](https://issuetracker.unity3d.com/issues/webgl-canvas-size-slash-resolution-will-not-scale-in-browser-when-using-linear-color-space))
    

Changeset: a9236f402e28