### 2017.4.23f1 Release Notes

#### Fixes

*   Android: Fixed problems with manifest file and gradle templates after updating gradle plugin to 3.2. (1118286)
    
*   Android: Un-deprecate AndroidTargetDevice.
    
*   Animation: Fixed crash when playing a playable graph and setting an override controller. (1087755)
    
*   Asset Bundles: Fixed error when loading an object from an asset bundle on the first frame of a scene load operation under certain conditions. (1094045)
    
*   Asset Database: Fixed an issue where scenes with a period in the name could not be loaded by asset bundles. ([1022819](https://issuetracker.unity3d.com/issues/cant-load-a-scene-from-asset-bundle-if-scene-has-a-period-in-the-name))
    
*   Asset Pipeline: Fixed Asset Bundles not loading scenes if the scene had a period in its name. ([1022819](https://issuetracker.unity3d.com/issues/cant-load-a-scene-from-asset-bundle-if-scene-has-a-period-in-the-name), 1104962)
    
*   Asset Pipeline: Fixed non-deterministic data in asset bundle when using Prebake Collision Mesh. (1116173)
    

Changeset: f80c8a98b1b5