Release notes

2017.4.25f1 Release Notes

Fixes

  • Android: Fixed accessibility warning when publishing to Google Play. (1094743)

  • Android: Fixed binary shaders not being cached on Android devices with Adreno GPUs. (1129357)

  • Editor: Fixed crash due to double Dispose call in a TextGenerator. (1129463)

  • Graphics: Fixed editor crash when illegal position is introduced to graphics engine. (1115965)

  • iOS: Fixed occasional crash when destroying WebCamTexture. (1090053)

  • Package Manager: Fixed missing Editor folder in PackageManager directory if installed through DownloadAssistant. (1133409)

  • Package Manager: Removed unnecessary files packaged with the Unity installer. (1131025)

  • Particles: Fixed a crash in the ParticleGeomWrite function. (1136510)

  • Scripting: Improved performance when calling GameObject.AddComponent for a nested MonoBehaviour class inside a namespace. (1085304, 1118038)

  • Shaders: Fixed shader compiler emitting the same struct definition each time it sees it, regardless of whether it was emitted already or not. (1099165)

  • UI: Fixed API inconsistency with no support of uv2 and uv3 inside the VertexHelper class. (1117237)

Changeset: 9cba1c3a94f1