### 2017.4.27f1 Release Notes

#### Fixes

*   2D: Fixed an issue where sprites could disappear while moving in the tile palette. (1133841, 1140232)
    
*   Android: Fixed an issue on Mali GPUs where font textures would occupy 4 times more memory than on other GPUs. ([1132219](https://issuetracker.unity3d.com/issues/alpha8-textures-takes-up-up-to-4-times-the-space-when-running-gles3-on-mali-gpus), 1134228)
    
*   Android: Fixed an issue with ASTC compression on mobile. ([1059665](https://issuetracker.unity3d.com/issues/astc-texture-decompression-in-terrain-system-will-crash-on-mobile), 1141311)
    
*   Android: Fixed issue where Unity logo in splash screen was shown as a black rectangle on Android 4.4 devices. ([1100390](https://issuetracker.unity3d.com/issues/android-unity-logo-in-splash-screen-shows-as-a-black-square-android-4-dot-4), 1129749)
    
*   Android: Fixing problem with detecting latest installed build tools version. ([1094262](https://issuetracker.unity3d.com/issues/android-update-android-sdk-button-doesnt-update-it-when-clicked-in-popup-provided-because-of-outdated-android-sdk), 1132183)
    
*   GI: Fixed generating UV2 with UnityEditor.Unwrapping.GenerateSecondaryUVS failing when generating for models with more than 64k vertices. ([1131979](https://issuetracker.unity3d.com/issues/generating-uv2-with-unityeditor-dot-unwrapping-dot-generatesecondaryuvs-fails-when-generating-for-models-with-more-than-64k-vertices), 1134708)
    
*   Graphics: Fixed Skybox field in Lighting Window not showing the correct value when working with multiple scenes. ([916245](https://issuetracker.unity3d.com/issues/skybox-field-doesnt-show-the-correct-value-when-working-with-multiple-scenes), 1140744)
    
*   Particles: Fixed newly emitted particle sizes not being updated when using Simulate and the restart flag is true. ([1104199](https://issuetracker.unity3d.com/issues/sub-emitter-particles-dont-spawn-when-activated-through-a-control-track-in-timeline), 1123852)
    
*   Particles: Fixed Simulate not updating sub-emitters particles when restart flag was false. ([1104199](https://issuetracker.unity3d.com/issues/sub-emitter-particles-dont-spawn-when-activated-through-a-control-track-in-timeline), 1123852)
    
*   Player: Libpng library upgraded to version 1.6.36. (1141755, 1148312)
    
*   Unity Test Runner: Fixed filtering in the TestRunner while running tests from the batch mode. ([1008728](https://issuetracker.unity3d.com/issues/unitytestrunner-editortestsfilter-and-editortestscategories-command-line-arguments-dont-work-in-batchmode), 1051195)
    
*   Web: Fixed WebViewTests causing editor to crash on exit. (1038514, 1056726)
    
*   XR: Fixed a CPU core configuration issue on Oculus Quest that resulted in too many job threads spinning up. (1141670, 1141677)