Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation (827299)
iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation (1160614)
uGUI: RectTransofrm resets it’s coordinates to zero when selecting “Apply” on prefab even if no changes were made (964111)
Analytics: Analytics found that the device screen size is always reported as the application render size on Android/iOS and cpu architecture is wrong for Android arm64 devices that are running 32 bit binaries. (1160171)
Android: Fixed the Editor not updating the NDK directory before projects are built. (1188823)
Graphics: Fixed issue where culling of multiple culling groups didn’t worked and returnet results only from last of them. (1181967)
iOS: Fixing an issue where the keyboard could not be dismissed and keyboard input stopped after device sleep. (1187333)
Mobile: Fixed an issue that caused a black screen when enabling or disabling real-time light at runtime on Vulkan when using multiple render passes with MSAA. (1144830)
UI: Fixed dragging when using multiple displays for Sliders, Scrollbars and InputField. (1146233)
UI: PhysicsRaycaster and Physics2DRaycaster now support multiple-displays. (1027701)
Windows: Multi-display: Fix non-primary display aspect ratio in windowed mode (1134231)
Windows: Windows: Fix Multi-display always reverting to native resolution on primary display (1040726)