### Known Issues in 2017.4.36f1

*   Android: 64 bit Build with Physics.Processing runs at a very low FPS ([1186295](https://issuetracker.unity3d.com/issues/a-build-runs-at-a-very-low-fps-from-3-to-5-fps-on-huawei-mate-20-pro-when-the-project-is-built-with-64-bit-architecture))
    
*   Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation ([827299](https://issuetracker.unity3d.com/issues/loading-dot-lockpersistentmanager-object-lock-impacts-performance-during-assetbundle-dot-loadassetasync-operation))
    
*   Mobile: \[Android\] Input.GetKey returns false when S-Pen is being used on Samsung device ([1185531](https://issuetracker.unity3d.com/issues/android-input-dot-getkey-returns-false-when-when-s-pen-is-being-used-on-samsung-device))
    
*   iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation ([1160614](https://issuetracker.unity3d.com/issues/ios-apps-with-uiapplicationexitsonsuspend-in-info-dot-plist-failing-to-pass-apple-store-validation))
    
*   uGUI: RectTransofrm resets it's coordinates to zero when selecting "Apply" on prefab even if no changes were made ([964111](https://issuetracker.unity3d.com/issues/recttransofrm-resets-its-coordinates-to-zero-when-selecting-apply-on-prefab-even-if-no-changes-were-made))
    

### 2017.4.36f1 Release Notes

#### Fixes

*   Android: Fixed Android 10 video player bug when playing local, external files. ([1168329](https://issuetracker.unity3d.com/issues/android-video-player-cannot-play-files-located-in-the-persistent-data-directory-on-android-10))
    
*   Build Pipeline: Fixed an issue with throwing BuildFailedException from a build callback not failing the build ([1097286](https://issuetracker.unity3d.com/issues/build-does-not-fail-when-using-buildfailedexception))
    
*   iOS: Gave proxy drawable textures names and made them not be backed by memory if they're not in use. ([1167629](https://issuetracker.unity3d.com/issues/ios-metal-using-xcode-gpu-frame-capture-extra-unused-screen-sized-textures-can-be-seen-on-metal))
    
*   macOS: Fixed a rare crash issue with the Editor build when creating or closing new windows ([1151695](https://issuetracker.unity3d.com/issues/mac-os-crash-on-rendereventscontext-removecommandbuffers-when-closing-a-window))
    
*   Windows: Multi-display: Fix non-primary display aspect ratio in windowed mode ([1134231](https://issuetracker.unity3d.com/issues/view-on-second-display-appears-squashed-when-build-is-launched-in-windowed-mode))
    
*   Windows: Windows: Fix Multi-display always reverting to native resolution on primary display ([1040726](https://issuetracker.unity3d.com/issues/primary-screen-window-size-turns-to-native-when-using-more-than-one-display))