Release notes

Known Issues in 2017.4.38f1

  • Asset Bundles: Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation (827299)

  • iOS: Apps with UIApplicationExitsOnSuspend in info.plist failing to pass Apple Store validation (1160614)

  • uGUI: RectTransofrm resets it's coordinates to zero when selecting "Apply" on prefab even if no changes were made (964111)

2017.4.38f1 Release Notes

Fixes

  • Android: Fixed an issue where a settings.gradle file in the Unity project folder could cause build errors. (1164013)

  • Android: Fixed poor physics performance on ARM64 on certain devices with power mode disabled. (1186295)

  • Android: Fixed problem with platformBuildVersionCode and platformBuildVersionName in manifest (1118325)

  • Audio: Fixed TempJob allocation warnings when using Timeline with AudioSource. (1141919)

  • Graphics: Fixed issue where "GetGfxDevice() should only be called from main thread" errors are thrown and crashes in Play Mode later on. (1181825)

  • iOS: Fixed an issue where a custom storyboard might not be found at runtime (1225171)

  • iOS: Launch Screen storyboards are validated to ensure that they have the correct settings to be used as a launch screen. (1212014)

  • iOS: No longer include code using AdSupport unless user explicitly uses api that needs it. (1219457)

  • Player: Fixed a crash caused by unloading a GameObject whose transform has a persistent parent. (1169647)

  • XR: Fixed crash due to missing WorldAnchor store managed class in non-UWP players. (1212118)

  • XR: Recentered the Headset when Oculus' Reset View is called from the OS. (1159322)

Changeset: 82ac2fb100ce