### Fixes

*   (1010103) - 2D: Fixed tiles not showing up visually on the tile palette.
*   ([991264](https://issuetracker.unity3d.com/product/unity/issues/guid/991264/)) - Animation: Fixed crash when you modify a controller in a PlayableGraph while in playmode.
*   ([805844](https://issuetracker.unity3d.com/product/unity/issues/guid/805844/)) - DirectX 11: Fixed running player on fullscreen exclusive mode shows black screen for too long.
*   (1030107([1028596](https://issuetracker.unity3d.com/product/unity/issues/guid/1028596/))) - Editor: Fixed YAMLMerge parser crashing when fields have 3 or more dashes in them.
*   ([1008501](https://issuetracker.unity3d.com/product/unity/issues/guid/1008501/)) - Editor: Fixed the editor failing to check the CacheServer when increasing AssetPostProcessor Version and adding new assets.
*   (N/A) - IL2CPP: Fixed memory corruption in threadpool code, which sometimes manifested as a crash when scheduled work to threadpool.
*   ([1020262](https://issuetracker.unity3d.com/product/unity/issues/guid/1020262/)) - IL2CPP: Fixed issue with call-by-reference method arguments not being properly preserved in certain circumstances.
*   (1032545([1001175](https://issuetracker.unity3d.com/product/unity/issues/guid/1001175/))) - iOS: Fixed an issue where PVRTC atlases on iOS were not reformatted to be square and Power Of Two.
*   ([965024](https://issuetracker.unity3d.com/product/unity/issues/guid/965024/)) - Performance Reporting Service: Fixed possible crash with Performance Reporting enabled.
*   ([980543](https://issuetracker.unity3d.com/product/unity/issues/guid/980543/)) - Performance Reporting Service: Fixed build failure when Performance Reporting is enabled but service is unavailable.
*   ([978694](https://issuetracker.unity3d.com/product/unity/issues/guid/978694/)) - Windows: Fixed speech recognition not working on first run.
*   (1025563) - XR: Fixed FPS Switching when entering/exiting VR on mobile devices.
*   ([1032525](https://issuetracker.unity3d.com/product/unity/issues/guid/1032525/)) - XR: Fixed pink game view when Android build target is selected with Oculus Depth Sharing enabled.
*   (N/A) - XR: Fixed several issues related to BEV cameras not tracking or rendering on Windows 10 with HoloLens.

Revision: 645c9050ba4d