### Changes

*   iOS: Disabled builtin cache in iOS UnityWebRequest backend for consistency with other platforms.

### Fixes

*   (1032692([1021238](https://issuetracker.unity3d.com/product/unity/issues/guid/1021238/))) - Android: Fixed reading files with hieroglyphs in their names from StreamingAssets using UnityWebRequest.
*   (1013704([984292](https://issuetracker.unity3d.com/product/unity/issues/guid/984292/))) - Android: Fixed black screen on Adreno GPU when using postprocessing stack and GLES2 graphics API.
*   ([1011085](https://issuetracker.unity3d.com/product/unity/issues/guid/1011085/)) - Android: Fixed android video player not reporting error when hardware decoder fails.
*   ([989005](https://issuetracker.unity3d.com/product/unity/issues/guid/989005/)) - Android: Fixed shader unsigned int casting to signed int failure on android 4.\*.
*   ([969473](https://issuetracker.unity3d.com/product/unity/issues/guid/969473/)) - Android: Fixed Android bottom navigation bar is shown when using Handheld.StartActivityIndicator.
*   ([972235](https://issuetracker.unity3d.com/product/unity/issues/guid/972235/)) - Android: Fixed android video playback of rotated video files.
*   (1035719([1028371](https://issuetracker.unity3d.com/product/unity/issues/guid/1028371/))) - Android: Reduced spam to logcat on UnityWebRequest error.
*   (963211) - Animation: Fixed an issue where Timeline playback of humans with translation DoF would be erroneous.
*   ([1005576](https://issuetracker.unity3d.com/product/unity/issues/guid/1005576/)) - Asset Import: Fixed random animation corruption when importing the animation multiple times.
*   (987608) - Editor: Fixed a performance issue when running tests, related to file cleanup verification.
*   (None) - Editor: Optimised version control icon overlay drawing in the Project Window Jake Turner.
*   ([988019](https://issuetracker.unity3d.com/product/unity/issues/guid/988019/)) - Graphics: Fixed depth buffer when using cube map array.
*   ([1011557](https://issuetracker.unity3d.com/product/unity/issues/guid/1011557/)) - Graphics: Fixed SRP crash.
*   (1024561([1014022](https://issuetracker.unity3d.com/product/unity/issues/guid/1014022/))) - iOS: Disabled builtin cache in iOS UnityWebRequest backend for consistency with other platforms.
*   (1025683([1020451](https://issuetracker.unity3d.com/product/unity/issues/guid/1020451/))) - iOS: Fixed race condition in UnityWebRequest backend.
*   (1024559([1011741](https://issuetracker.unity3d.com/product/unity/issues/guid/1011741/))) - iOS: Fixed UnityWebRequest.Abort() not completing the request.
*   (1019662) - iOS: Fixed launching via Universal Link.
*   (1039553) - iOS: Fixed crash in Animator Controller destructor with DeallocateResources
*   ([985457](https://issuetracker.unity3d.com/product/unity/issues/guid/985457/)) - OpenGL: Graphics Fixed GLCore API crash when using indirect buffer as rw buffer.
*   (936668) - Scripting: Fixed crash when List.DefaultCapacity field is stripped.
*   ([1001595](https://issuetracker.unity3d.com/product/unity/issues/guid/1001595/)) - Timeline: Fixed memory leak from Animation Tracks when loaded from an Asset Bundle.