### Fixes

*   ([1015836](https://issuetracker.unity3d.com/product/unity/issues/guid/1015836/)) - 2D: Fixed Sprite Pivot setting appears when Sprite Mode is set to Multiple but does not appear when it's set to Single.
*   ([955571](https://issuetracker.unity3d.com/product/unity/issues/guid/955571/)) - AI: Fixed `AyncOperation`s started with the `NavMeshBuilder` possibly crashing when being used in quick succession.
*   (1021442([966038](https://issuetracker.unity3d.com/product/unity/issues/guid/966038/))) - Android: Fixed shader clip support on devices with Adreno 4x and later.
*   ([1037638](https://issuetracker.unity3d.com/product/unity/issues/guid/1037638/)) - Android: Fixed the issue that GI assets for the first scene have been added to the obb with "Split Application Binary" enabled.
*   (1030201([961655](https://issuetracker.unity3d.com/product/unity/issues/guid/961655/))) - Android: Fixed using memalign on Android due to compatibility issues causing crashes on some devices.
*   ([1029856](https://issuetracker.unity3d.com/product/unity/issues/guid/1029856/)) - Animation: Fixed performance issues in the clip drop down menu of the animation window when editing large amount of clips.
*   ([980970](https://issuetracker.unity3d.com/product/unity/issues/guid/980970/)) - Asset Pipeline: Fixed crash on UnwrapImpl::GenerateSecondaryUVSet when re-importing certain model with "Generate Lightmap UVs" setting enabled.
*   (1035068) - Global Illumination: Fix HDR lightmap texture encoding in Gamma Color Space.
*   ([1006916](https://issuetracker.unity3d.com/product/unity/issues/guid/1006916/)) - Global Illumination: Fixed Anti-aliasing Samples value change from Lightmap Parameters not being taken into account after a lightmap bake.
*   ([1038465](https://issuetracker.unity3d.com/product/unity/issues/guid/1038465/)) - IL2CPP: Corrected invalid code generated for a lock on UWP in some cases.
*   ([1020341](https://issuetracker.unity3d.com/product/unity/issues/guid/1020341/)) - IL2CPP: Fixed DllNotFoundException when accessing NetworkInformation on UWP.
*   (None) - iOS: Optimization to iPhoneTime:GetTimeSinceStartup.
*   ([1011604](https://issuetracker.unity3d.com/product/unity/issues/guid/1011604/)) - iOS: Fixed crash when usbmuxd proxy is still running during app exit.
*   (1043428) - PS4: Fixed UnityWebRequests on PS4.
*   ([856344](https://issuetracker.unity3d.com/product/unity/issues/guid/856344/)) - Scene Management: Fixed modifying asset import settings from script changes 'timeCreated' in the meta-file, breaking asset representation determinism.
*   ([996473](https://issuetracker.unity3d.com/product/unity/issues/guid/996473/)) - Scripting: Resolved reference assemblies correctly from any folder in project.
*   ([1011626](https://issuetracker.unity3d.com/product/unity/issues/guid/1011626/)) - Scripting: Fixed memory profiler.
*   (1039434) - Scripting: Fixed crash when accessing custom attribute data.
*   ([1035692](https://issuetracker.unity3d.com/product/unity/issues/guid/1035692/)) - Scripting: Fixed crash when loading some assemblies due to invalid metadata parsing.
*   (992166) - Scripting: Fixed VS project generation to use modular Unity Engine dlls.
*   ([898536](https://issuetracker.unity3d.com/product/unity/issues/guid/898536/)) - Shaders: Fixed enum fields not working with float values.
*   (1037720) - Web: Fixed UnityWebRequest POST failure with multipart sections.
*   ([943241](https://issuetracker.unity3d.com/product/unity/issues/guid/943241/)) - WebGL: Fixed MS Edge detection.
*   ([1003917](https://issuetracker.unity3d.com/product/unity/issues/guid/1003917/)) - WebGL: Added workaround for Chrome Audio Auto-play policy.
*   (\[965647, 1003912\](https://issuetracker.unity3d.com/product/unity/issues/guid/965647, 1003912/)) - WebGL: Fixed usage of deprecated WebAudio setters.
*   ([1017515](https://issuetracker.unity3d.com/product/unity/issues/guid/1017515/)) - Windows: Fixed deadlock on exit when using OnAudioFilterRead with il2cpp scripting backend.
*   (1039050) - XR: Updated Unity branded default Daydream Launcher images.
*   (1048091) - XR: Resolved issues with User-Presence not working properly in the Editor for Windows Mixed Reality applications.
*   (1048089) - XR: Resolved issue with the OS minimizing the Editor when playing a Mixed Reality application on Windows RS4.
*   (1033915) - XR: Fixed flickering issue in rendered eyes due to incorrect pause handling behavior.

Revision: c24f30193bac