### Fixes

*   (1047074([973427](https://issuetracker.unity3d.com/product/unity/issues/guid/973427/))) - Android: Fixed VideoPlayer not working on Intel Baytrail.
*   (None) - Android: Fixed crash when running on Android 8 in instant app mode.
*   ([1023820](https://issuetracker.unity3d.com/product/unity/issues/guid/1023820/)) - Asset Bundles: Fix crash when existing playmode after loading a scene from an asset bundle opened using LoadFromStream API.
*   (N/A) - Audio: Audio Increase stack size for FMOD file thread to 64KB on all platforms.
*   ([974240](https://issuetracker.unity3d.com/product/unity/issues/guid/974240/)) - GI: Fix a hash collision for identical meshes in two or more additively loaded scenes.
*   (None) - Graphics: Fix errors when using Typeless D3D11 32 bit texture formats.
*   (None) - Graphics: OpenGL: Fixed Graphics.DrawMeshInstancedIndirect not supporting 32-bit indices.
*   ([1010809](https://issuetracker.unity3d.com/product/unity/issues/guid/1010809/)) - Graphics - General: Fixed some backface culling corner cases (case 1010809).
*   ([1047286](https://issuetracker.unity3d.com/product/unity/issues/guid/1047286/)) - IL2CPP: Fixed IL2CPP crashing if it encountered a managed .winmd file that has async method in a public type.
*   ([1047267](https://issuetracker.unity3d.com/product/unity/issues/guid/1047267/)) - IL2CPP: Fix IL2CPP build failing if any managed assembly contains a delegate type that doesn't have BeginInvoke or EndInvoke methods.
*   (850163) - IL2CPP: Allow managed stack traces to work on the iOS App Store when an application is submitted with bitcode.
*   ([997885](https://issuetracker.unity3d.com/product/unity/issues/guid/997885)) ([1049173](https://issuetracker.unity3d.com/product/unity/issues/guid/1049173/)) - iOS: Fixed an issue where the screen was distorted on devices running iOS 8.
*   ([1015543](https://issuetracker.unity3d.com/product/unity/issues/guid/1015543/)) - Physics 2D: Particles using 2D collision mode now never collide with triggers.
*   (976639) - UWP: Platform: Fixed GI folders getting picked up as language resources by Visual Studio.
*   (978369) - UWP: Fixed TouchScreenKeyboard not working when running on Xbox One.
*   ([995171](https://issuetracker.unity3d.com/product/unity/issues/guid/995171/)) - Version Control: Make API updater version control integration more robust to unexpected errors.
*   ([981495](https://issuetracker.unity3d.com/product/unity/issues/guid/981495/)) - WebGL: Fix '/b' added to inputString on keyup event.
*   (1048093) - XR: PressType on HoloLens now correctly reports Select instead of None.

Revision: de9eb5ca33c5