### Improvements

*   Scene Management: Improved error messages when internal systems don't clean up transform change interests properly.
*   XR: Updated Oculus to version 1.26.1

### Fixes

*   (1052023([1045785](https://issuetracker.unity3d.com/product/unity/issues/guid/1045785/))) - Android: Fixed android crash on startup related to having 18 thousand or more assets.
*   ([1005317](https://issuetracker.unity3d.com/product/unity/issues/guid/1005317/)) - Android: Fixed tessellation shader on Android Adreno GPU.
*   ([1007037](https://issuetracker.unity3d.com/product/unity/issues/guid/1007037/)) - Asset Pipeline: Assets: Fixed avatar reference set in model importer causing false dependencies if it's not being used.
*   ([949305](https://issuetracker.unity3d.com/product/unity/issues/guid/949305/)) - Deployment Management: Fixed Lightmapping.BakeMultipleScenes executed via batch mode with -quit argument not creating lightmap textures.
*   (1040406([1018539](https://issuetracker.unity3d.com/product/unity/issues/guid/1018539/))) - Editor: Fix a transform error caused by particle collision events when it's object was being destroyed.
*   ([1025810](https://issuetracker.unity3d.com/product/unity/issues/guid/1025810/)) - Editor: Fix performance regression with entering PlayMode while the Test Runner window is open (performance has been improved to previous levels before the regression).
*   ([1038721](https://issuetracker.unity3d.com/product/unity/issues/guid/1038721/)) - Editor: Allow for non-latin characters in the Unity editor install path.
*   ([1051722](https://issuetracker.unity3d.com/product/unity/issues/guid/1051722/)) - Editor: Improve the time taken to start running tests in projects with large numbers of test assemblies
*   (1061390([895464](https://issuetracker.unity3d.com/product/unity/issues/guid/895464/))) - Graphics: Fixed Mesh.CombineMeshes to include only vertices of selected submeshes instead of entire mesh.
*   (1045857) - IL2CPP: Fixed IL2CPP build failing when project contains a .winmd file that is compiled from C# code.
*   ([852470](https://issuetracker.unity3d.com/product/unity/issues/guid/852470/)) - OSX: Fixed flickering when resizing standalone game window on Mac.
*   (1005227) - Scripting: Fix crash when calling DestroyImmediate(gameObject) in OnApplicationQuit. Fixes ZenInject crash that would happen sometimes after exiting play mode.
*   (1057137([1059937](https://issuetracker.unity3d.com/product/unity/issues/guid/1053937/))) - Timeline: Fixed OnGraphStop and OnPlayableDestroy not being called if play mode was exited when paused previously.
*   ([1043171](https://issuetracker.unity3d.com/product/unity/issues/guid/1043171/)) - UWP: IL2CPP will now successfully be able to P/Invoke into kernel32.dll!GetNativeSystemInfo and Event tracing APIs in advapi32.dll.
*   ([1041274](https://issuetracker.unity3d.com/product/unity/issues/guid/1041274/)) - Web: Fixed crash when unused assets are unloaded during texture creation in UnityWebRequest.
*   (1045453([1041034](https://issuetracker.unity3d.com/product/unity/issues/guid/1041034/))) - Web: Fixed crash when sending the same UnityWebRequest twice.
*   ([953054](https://issuetracker.unity3d.com/product/unity/issues/guid/953054/)) - XR: Fixed calling Camera.SetStereoProjectionMatrix switching rendering method to Multi-Pass.
*   (878834) - XR: Fixed splash image does not appearing in headset.
*   ([878454](https://issuetracker.unity3d.com/product/unity/issues/guid/878454/)) - XR: Fixed headset rendering breaking during play modeif scene window is focussed.

Revision: 5ab7f4878ef1