### Improvements

*   XR: Android apps utilizing ARCore can now use multi-threaded rendering.

### Fixes

*   (1060074, [956425](https://issuetracker.unity3d.com/product/unity/issues/guid/956425)) - Android - Show a friendly user message when using JDK other than 8
*   (1049226) - Asset Import - Fixed default texture format incorrectly changed to low quality.
*   ([1008836](https://issuetracker.unity3d.com/product/unity/issues/guid/1008836/)) - Graphics - Fixed 32 bit index meshes not working with Mesh Compression properly.
*   ([986332](https://issuetracker.unity3d.com/product/unity/issues/guid/986332/)) - Graphics (Metal) - Fixed a crash or freeze instead of error message using old asset bundle.
*   ([1033216](https://issuetracker.unity3d.com/product/unity/issues/guid/1033216/)) - Graphics - Rendering command buffers: Fixed using temporary render targets as UAV targets.
*   ([1035793](https://issuetracker.unity3d.com/product/unity/issues/guid/1035793/)) - IL2CPP - Fixed an exception when child of Text Mesh Pro object is detached.
*   (1062524) - Linux Player - Fixed keyboard input buffering at low framerates on Linux.
*   (1062061) - Particles - Fixed a crash and add warning when assigning a non-read/write mesh to the shape module.
*   ([962027](https://issuetracker.unity3d.com/product/unity/issues/guid/962027/)) - Physics - Cloth, reset coefficients if mesh has changed type. Keep coefficients for similar mesh types.
*   ([971056](https://issuetracker.unity3d.com/product/unity/issues/guid/971056)) - Physics - Fixed an issue where activating interpolation on Rigidbody may cause jittery.
*   ([969743](https://issuetracker.unity3d.com/product/unity/issues/guid/969743)) - Physics - Fixed an issue where transforms are not correctly synced when using Rigibody.AddRelativeForce.
*   ([976095](https://issuetracker.unity3d.com/product/unity/issues/guid/976095)) - Physics - Fixed a cash when deativating a Gameobject with WheelColliderComponents.
*   ([978753](https://issuetracker.unity3d.com/product/unity/issues/guid/978753)) - Physics - Fixed an issuer where kinematic body's collision transform are not updated if instantiated as a child.
*   ([985046](https://issuetracker.unity3d.com/product/unity/issues/guid/985046)) - Physics - Fixed an issue where WheelCollider's damping rate has no effects in some cases.
*   ([980186](https://issuetracker.unity3d.com/product/unity/issues/guid/980186)) - Physics - Fixed a crash when two kinematic bodies using non-convex mesh collide.
*   ([1002396](https://issuetracker.unity3d.com/product/unity/issues/guid/1002396)) - Physics - Fixed an issue where CharacterController.ClosestPoint may return incorrect value.
*   ([984525](https://issuetracker.unity3d.com/product/unity/issues/guid/984525)) - Physics - Fixed an issue where transforms are not correctly synced when using Rigibody.AddForceAtPos.
*   ([987906](https://issuetracker.unity3d.com/product/unity/issues/guid/987906)) - Physics - Fixed an issue where ClothComponent may be permanently disabled when deativate/reactivate GameObjet in play mode.
*   ([973464](https://issuetracker.unity3d.com/product/unity/issues/guid/973464)) - Physics - Fixed an error that pops up when changing the SkinnedMeshRenderer's mesh with ClothComponent on the same GameObject.
*   ([996194](https://issuetracker.unity3d.com/product/unity/issues/guid/996194)) - Physics - Fixed an issue where animated rigidbodyies don't affect other rigidbodies connected with joints.
*   ([1004443](https://issuetracker.unity3d.com/product/unity/issues/guid/1004443)) - Physics - Fixed an issue where transforms are not correctly synced when using Rigibody.AddExplosionForce.
*   ([969368](https://issuetracker.unity3d.com/product/unity/issues/guid/969368)) - Physics - Fixed a memory leak when resizing collider.
*   ( N/A) - Profiler - Fixed an issue with the Profiler not blocking the network connection when sending frames that don't fit in the connection's buffer.
*   (1046268,[1036657](https://issuetracker.unity3d.com/product/unity/issues/guid/1036657)) - Scene Management - Fixed editor crashes on removing or adding RectTransform component to GameObject with attached Halo or Lens Flare component.
*   (1057078,[1036699](https://issuetracker.unity3d.com/product/unity/issues/guid/1036699)) - Scripting - Fixed a crash when dragging a script with a UI or RectTransform component requirement to a GameObject.
*   (1030942, [1002426](https://issuetracker.unity3d.com/product/unity/issues/guid/1002426)) - Video - Fixed Audio from UnityEngine.Video.VideoPlayer is distorted when Audio Output Mode is Direct.
*   ([986665](https://issuetracker.unity3d.com/product/unity/issues/guid/986665/)) - Windows - Fix for an issue that prevented the mouse cursor from properly changing it's icon when resizing a standalone player window.
*   ([994408](https://issuetracker.unity3d.com/product/unity/issues/guid/994408/)) - Windows - Fix for an issue that allowed two instances of a standalone player to launch, even with Force Single Instance was enabled.
*   (1030307) - Xbox One - Unity projects now build for Xbox One with .net 4.6 compatible scripts and the Roslyn compiler.

Revision: 6d84dfc57ccf