### Fixes

*   ([984967](https://issuetracker.unity3d.com/product/unity/issues/guid/984967/)) - Android: Fixed setting Screen.fullScreen = false does not leave fullscreen mode.
*   ([969473](https://issuetracker.unity3d.com/product/unity/issues/guid/969473/)) - Android: Fixed android activity indicator showing navigation bar, and disapearing on touch.
*   ([965024](https://issuetracker.unity3d.com/product/unity/issues/guid/965024/)) - Android: Fixed possible crash with Performance Reporting enabled.
*   ([980524](https://issuetracker.unity3d.com/product/unity/issues/guid/980524/)) - Editor: Fixed profiler binary log file being locked until Editor restart.
*   (1006497) - Editor: Fixed self profiling errors in deep profiling mode.
*   (None) - Editor: Fixed "warning" profiler samples visualization in the Hierarchy View.
*   (1008911) - IMGUI: Fixed some GUI TextArea overloads incorrectly rendering as single line.
*   (None) - XR: Fixed the VRModule getting incorrectly stripped if il2cpp was enabled and nothing referenced VRModule.
*   ([1014048](https://issuetracker.unity3d.com/product/unity/issues/guid/1014048/)) - 2D: Fixed Undo operations on the Tile palette where Undo changes are not displayed.
*   (1032009) - 2D: Fixed Tiles not showing up visually on the Tile palette.
*   ([1018424](https://issuetracker.unity3d.com/product/unity/issues/guid/1018424/)) - 2D: Fixed "Invalid AABB" Exception occuring when adding SpriteShape controller to Scene with empty sprites list.
*   (1021441) - Android: Android: Fixed shader clip support on devices with Adreno 4x and later.
*   (None) - Graphics: Enabled 32bit index buffers on Intel GPUs starting macOS 10.13.4.
*   ([970414](https://issuetracker.unity3d.com/product/unity/issues/guid/970414/)) - Particles: Fixed MissingReferenceException errors in the console caused by the Standard Particle Shader UI.
*   ([1006947](https://issuetracker.unity3d.com/product/unity/issues/guid/1006947/)) - Particles: Set up batching info for systems with 0 particles, to improve dynamic batching.
*   ([1013161](https://issuetracker.unity3d.com/product/unity/issues/guid/1013161/)) - Particles: Fixed the getter for the rateOverDistance script API property did not work correctly.
*   ([1017529](https://issuetracker.unity3d.com/product/unity/issues/guid/1017529/)) - Particles: Fixed LineRenderer sometimes failing to update after changing the startWidth/endWidth properties from script.
*   ([1006435](https://issuetracker.unity3d.com/product/unity/issues/guid/1006435/)) - Particles: Fixed crash when using curves set to different modes per axis, in the Velocity Module.
*   ([994938](https://issuetracker.unity3d.com/product/unity/issues/guid/994938/)) - Particles: Fixed situation where particle bounds could be calculated incorrectly, when using Shape Module scale.
*   ([998680](https://issuetracker.unity3d.com/product/unity/issues/guid/998680/)) - Particles: Fixed "Invalid AABB b0" errors when ParticleSystem.Emit is called.
*   (1009868) - Graphics: Fixed incorrect normal mapping on the LineRenderer due to incorrect Tangents.
*   ([1012983](https://issuetracker.unity3d.com/product/unity/issues/guid/1012983/)) - Particles: Fixed pivot offset not taking Transform scale into account when using Mesh particles.
*   ([1010992](https://issuetracker.unity3d.com/product/unity/issues/guid/1010992/)) - Particles: Fixed crash when changing Max Particles setting during Play Mode when using the Noise Module.
*   ([1005222](https://issuetracker.unity3d.com/product/unity/issues/guid/1005222/)) - Particles: Fixed issue where Trail would start dropping points 1 frame late, after calling Clear.
*   ([1007147](https://issuetracker.unity3d.com/product/unity/issues/guid/1007147/)) - Particles: Added error when using Texture in the Shape Module that is not set to Read/Write.
*   ([985457](https://issuetracker.unity3d.com/product/unity/issues/guid/985457/)) - Graphics: Fixed GLCore API crash when using indirect buffer as rw buffer.
*   ([1001595](https://issuetracker.unity3d.com/product/unity/issues/guid/1001595/)) - Timeline: Fixed Memory Leak from Animation Tracks when using AssetBundles.
*   ([1011557](https://issuetracker.unity3d.com/product/unity/issues/guid/1011557/)) - Graphics: Fixed SRP crash.
*   (None) - Package Manager: Fixed issues when a custom registry URL included a path after the host name was configured.
*   (1027346) - Graphics: Fixed Android/OpenGLES Cubemap native texture not being registered correctly causing cubemap CopyTexture to native texture to fail. This also fixed Oculus Cubemap overlays not rendering.
*   (1025562) - XR: Fixed incorrect FPS when switching into VR mode on mobile devices.
*   ([988019](https://issuetracker.unity3d.com/product/unity/issues/guid/988019/)) - Graphics: Fixed depth buffer when using cube map array.
*   ([1008501](https://issuetracker.unity3d.com/product/unity/issues/guid/1008501/)) - Editor: Fixed The Editor is failing to check the CacheServer when increasing AssetPostProcessor Version and adding new assets.
*   ([1025354](https://issuetracker.unity3d.com/product/unity/issues/guid/1025354/)) - IL2CPP: Added generic argument types to inflated generic method names that are shown in missing method exceptions.
*   ([1020262](https://issuetracker.unity3d.com/product/unity/issues/guid/1020262/)) - IL2CPP: Fixed an issue with call-by-reference method arguments not being properly preserved in certain circumstances.
*   (1019586) - IL2CPP: Fixed an error during code conversion related to a missing RGCTX entry for type T that can occur with an unbox opcode for a nullable type.
*   ([995136](https://issuetracker.unity3d.com/product/unity/issues/guid/995136/)) - IL2CPP: Improved the speed of System.Object.ReferenceEquals() method.
*   (1022765) - IL2CPP: Fixed object files in msvc response files not separated with newlines instead of spaces. Prevents long-line errors in large builds.
*   ([1022755](https://issuetracker.unity3d.com/product/unity/issues/guid/1022755/)) - IL2CPP: Fixed the behavior of BinaryFormatter with the new scripting runtime.
*   ([1005597](https://issuetracker.unity3d.com/product/unity/issues/guid/1005597/)) - IL2CPP: Fixed crash when calling NativeArray.Equals.
*   (None) - IL2CPP: Fixed memory corruption in threadpool code, which sometimes manifested as a crash when scheduled work to threadpool.
*   ([964886](https://issuetracker.unity3d.com/product/unity/issues/guid/964886/)) - Animation: Fixed an issue where modifying a Playable Graph playing AnimationClips in Editor would not play newly added clips.
*   (1034871) - XR: Added 64bit Google VR libraries to match the experimental 64bit support for Android.
*   ([991264](https://issuetracker.unity3d.com/product/unity/issues/guid/991264/)) - Animation: Fixed crash when you modify a controller in a PlayableGraph while in playmode.

Revision: a46d718d282d