### Fixes

*   ([980197](https://issuetracker.unity3d.com/product/unity/issues/guid/980197/)) - Editor: Test runner can now start tests on iOS/tvOS.
*   (1006601) - Licenses: Fixed issue that long time idle Editor failed to activate license for the first time.
*   (1010774([1006311](https://issuetracker.unity3d.com/product/unity/issues/guid/1006311/))) - Asset Import: Fixed ImportAsset crashes.
*   ([980970](https://issuetracker.unity3d.com/product/unity/issues/guid/980970/)) - Asset Import: Fixed crash when re-importing certain model with "Generate Lightmap UVs" setting enabled.
*   ([1016639](https://issuetracker.unity3d.com/product/unity/issues/guid/1016639/)) - 2D: Fixed undo not removing GameObject created from dropping Sprite into Hierarchy Window.
*   (1021969([1015836](https://issuetracker.unity3d.com/product/unity/issues/guid/1015836/))) - 2D: Fixed Sprite Pivot setting appearing when Sprite Mode is set to Multiple but not appearing when it's set to Single.
*   ([1021484](https://issuetracker.unity3d.com/product/unity/issues/guid/1021484/)) - UI: Fixed issue with setting position followed by setting parent losing proper positioning.
*   ([1010047](https://issuetracker.unity3d.com/product/unity/issues/guid/1010047/)) - XR: Fixed dark VR view with Linear Color space and Single-Pass Rendering.
*   (1024560([1014022](https://issuetracker.unity3d.com/product/unity/issues/guid/1014022/))) - iOS: Disabled builtin cache in iOS UnityWebRequest backend for consistency with other platforms.
*   (1024558([1011741](https://issuetracker.unity3d.com/product/unity/issues/guid/1011741/))) - iOS: Fixed UnityWebRequest not becoming done when aborted.
*   (1026717) - Shaders: Fixed several custom shader include path corner cases making the system more robust against random script errors.
*   (None) - Graphics: Improve compute shader debug label support.
*   ([1014724](https://issuetracker.unity3d.com/product/unity/issues/guid/1014724/)) - Asset Import: Fixed lighting differences compared to older versions of Unity.
*   (1011566([1011514](https://issuetracker.unity3d.com/product/unity/issues/guid/1011514/))) - Asset Import: Upgraded to FBX SDK 2018.1.1, link to libfbxsdk dynamically on all builds.
*   ([952966](https://issuetracker.unity3d.com/product/unity/issues/guid/952966/)) - Animation: Fixed evaluation of multi-outputs playables. Allows for fixing Timelines.
*   (1007989) - Scripting - Scripting Upgrade: Fixed issue loading circularly dependent assets while using scripting runtime version 4.x.
*   (1031063([967406](https://issuetracker.unity3d.com/product/unity/issues/guid/967406/))) - Animation - Animation Recorder: Fixed recording an "Animator" controller generates 80 errors in the console.
*   (1030295) - Multiplayer: Fixed Host becomes broken\\deleted after big packet has been sent.
*   (1029909) - Scripting: Fixed memory snapshot profiler.
*   ([1018162](https://issuetracker.unity3d.com/product/unity/issues/guid/1018162/)) - Scripting Upgrade: Fixed crash when calling Process.Start() to open a folder.
*   ([1010809](https://issuetracker.unity3d.com/product/unity/issues/guid/1010809/)) - Graphics: Fixed some backface culling corner cases (case 1010809).
*   ([965024](https://issuetracker.unity3d.com/product/unity/issues/guid/965024/)) - Services: Fixed possible crash with Performance Reporting enabled.
*   ([984292](https://issuetracker.unity3d.com/product/unity/issues/guid/984292/)) - Android: Fixed black screen on Adreno GPU when using Postprocessing Stack and GLES2 graphics API.
*   ([972927](https://issuetracker.unity3d.com/product/unity/issues/guid/972927/)) - Apple TV: Remove 2x App store icon slices that cause App Store validation to fail.
*   ([1024859](https://issuetracker.unity3d.com/product/unity/issues/guid/1024859/)) - iOS: Fixed manual signing with development certificates.
*   ([1011604](https://issuetracker.unity3d.com/product/unity/issues/guid/1011604/)) - iOS: Fixed crash when usbmuxd proxy is still running during app exit.
*   (None) - Graphics: Metal: Fixed tessellation shaders using instancing from failing to load.
*   (1026722) - Xbox One: Unity projects now build for Xbox One with .net 4.6 compatible scripts and the Roslyn compiler (case 1026722).
*   ([1003917](https://issuetracker.unity3d.com/product/unity/issues/guid/1003917/)) - Audio: Fixed usage of deprecated WebAudio setters.
*   ([1003912](https://issuetracker.unity3d.com/product/unity/issues/guid/1003912/)) - Audio: Added Chrome Audio Auto-play policy workaround.
*   (None) - Graphics: Fixed errors when using Typeless D3D11 32 bit texture formats.
*   ([1029439](https://issuetracker.unity3d.com/product/unity/issues/guid/1029439/)) - 2D: Fixed tiles with invalid textures being rendered with the Tile Color only, instead of displaying the last used Sprite texture.
*   (1028457) - 2D: TilemapRenderer is now able to render when a SRP is set.
*   ([1024422](https://issuetracker.unity3d.com/product/unity/issues/guid/1024422/)) - 2D: Fixed tilemap painting being disabled if the tile map is parallel to the current Scene view camera, and within a margin of 5 degrees.

Revision: 1a308f4ebef1