### Fixes

*   ([976095](https://issuetracker.unity3d.com/product/unity/issues/guid/976095/)) - Physics: Fixed crash when deativating a Gameobject with WheelColliderComponents.
*   ([985046](https://issuetracker.unity3d.com/product/unity/issues/guid/985046/)) - Physics: Fixed an issue where WheelCollider's damping rate has no effects in some cases.
*   ([971056](https://issuetracker.unity3d.com/product/unity/issues/guid/971056/)) - Physics: Fixed an issue where activaging interpolation on Rigidbody may cause jittery.
*   (918283) - Physics: Fixed a performance issue when reparenting rigidbody.
*   ([980186](https://issuetracker.unity3d.com/product/unity/issues/guid/980186/)) - Physics: Fixed a crash when two kinematic bodies using non-convex mesh collide.
*   ([1002396](https://issuetracker.unity3d.com/product/unity/issues/guid/1002396/)) - Physics: Fixed a issue where CharacterController.ClosestPoint may return incorrect value.
*   ([984525](https://issuetracker.unity3d.com/product/unity/issues/guid/984525/)) - Physics: Fixed a issue where transforms are not correctly synced when using Rigibody.AddForceAtPos.
*   ([969743](https://issuetracker.unity3d.com/product/unity/issues/guid/969743/)) - Physics: Fixed a issue where transforms are not correctly synced when using Rigibody.AddRelativeForce.
*   ([987906](https://issuetracker.unity3d.com/product/unity/issues/guid/987906/)) - Physics: Fixed an issue where ClothComponent may be permanently disabled when deativate/reactivate GameObjet in play mode.
*   ([978753](https://issuetracker.unity3d.com/product/unity/issues/guid/978753/)) - Physics: Fixed an issuer where kinematic body's collision transform are not updated if instantiated as a child.
*   ([973464](https://issuetracker.unity3d.com/product/unity/issues/guid/973464/)) - Physics: Fixed an error that pops up when changing the SkinnedMeshRenderer's mesh with ClothComponent on the same GameObject.
*   ([962027](https://issuetracker.unity3d.com/product/unity/issues/guid/962027/)) - Physics: Fixed an issue where cloth may lose constraints when assigning a new mesh to SkinnedMeshRenderer.
*   ([996194](https://issuetracker.unity3d.com/product/unity/issues/guid/996194/)) - Physics: Fixed an issue where animated rigidbodyies don't affect other rigidbodies connected with joints.
*   ([1004443](https://issuetracker.unity3d.com/product/unity/issues/guid/1004443/)) - Physics: Fixed a issue where transforms are not correctly synced when using Rigibody.AddExplosionForce.
*   ([990728](https://issuetracker.unity3d.com/product/unity/issues/guid/990728/)) - XR: Added velocity and angular velocity to WMR controllers.
*   ([1029856](https://issuetracker.unity3d.com/product/unity/issues/guid/1029856/)) - Editor: Fixed performance issues in the clip drop down menu of the animation window when editing large clips.
*   (None) - Editor: Added support for Package Manager Manifest inclusion into whole-project .unitypackages, for the Content team to produce tutorials and demos that use new features supplied as Package Manager Packages.
*   (None) - XR: Fixed eye texture allocation on Oculus mobile platforms.
*   (1021978([961655](https://issuetracker.unity3d.com/product/unity/issues/guid/961655/))) - Android: Fixed using memalign on Android due to compatibility issues causing crashes on some devices.
*   ([1030459](https://issuetracker.unity3d.com/product/unity/issues/guid/1030459/)) - Scripting Upgrade: Fixed compilation errors in Visual Studio when targeting .NET Standard 2.0.
*   (1040288) - Licenses: Fixed inaccurate text in license survey.
*   ([973842](https://issuetracker.unity3d.com/product/unity/issues/guid/973842/)) - OSX: Fixed mouse events affecting Editor UI performance.
*   (None) - Scripting Upgrade: Fixed an issue where editor scripts could fail to recompile on windows.
*   (None) - Editor: Optimised Version Control icon overlay drawing in the Project Window.
*   (1005227) - Scripting: Fixed crash when calling DestroyImmediate(gameObject) in OnApplicationQuit. Fixed ZenInject crash that would happen sometimes after exiting play mode.
*   ([987068](https://issuetracker.unity3d.com/product/unity/issues/guid/987068/)) - Shuriken: Fixed Timeline Control Track not applying start delay to particles.
*   ([1024481](https://issuetracker.unity3d.com/product/unity/issues/guid/1024481/)) - Editor: Fixed regression where play mode tint and play button style were not applied before entering play mode when done via menu command.
*   ([1033273](https://issuetracker.unity3d.com/product/unity/issues/guid/1033273/)) - Editor: Disabled "Open" button in AssetImporter inspector when viewed from a Preset as there is no asset associated with it at this time.
*   (1025807) - Graphics: Fixed crash issue that can arise in SRP when you have shadowcasting enabled but no visible shadow casters.
*   ([1038721](https://issuetracker.unity3d.com/product/unity/issues/guid/1038721/)) - GI: Fixed non-latin characters not being allowed in the Unity editor install path.
*   (1043476([1041582](https://issuetracker.unity3d.com/product/unity/issues/guid/1041582/))) - Editor: Fixed License activation fails when running Unity with command line arguments.
*   ([1038630](https://issuetracker.unity3d.com/product/unity/issues/guid/1038630/)) - Asset Import: Added validation for invalid constraints in FBX files.
*   ([1038488](https://issuetracker.unity3d.com/product/unity/issues/guid/1038488/)) - OSX: Fixed an issue where the Mac Player could launch with a black screen.
*   ([1037638](https://issuetracker.unity3d.com/product/unity/issues/guid/1037638/)) - Android: Fixed the issue that GI assets for the first scene have been added to the obb with "Split Application Binary" enabled.
*   (1045866) - XR: Enabling Oculus depth sharing causes pink Game view when Android is targeted.
*   ([1025479](https://issuetracker.unity3d.com/product/unity/issues/guid/1025479/)) - Daydream: Fixed rendering corruption appearing when switching back to Daydream mode.

Revision: 732dbf75922d