### Fixes

*   ([1002004](https://issuetracker.unity3d.com/product/unity/issues/guid/1002004/)) - 2D: Fixed specific set of sprites being packed non-optimaly in sprite packer.
*   ([1019559](https://issuetracker.unity3d.com/product/unity/issues/guid/1019559/)) - 2D: Fixed sprite indexing is rearranged in Atlas when switching platforms while having platform-dependent settings.
*   ([1048806](https://issuetracker.unity3d.com/product/unity/issues/guid/1048806/)) - Android: Fixed errors being spammed in console when android JDK/SDK is not configured.
*   ([1035960](https://issuetracker.unity3d.com/product/unity/issues/guid/1035960/)) - Asset Import: Fix for regression where the editor could crash when opened with assets missing a .meta file.
*   (1021955) - Editor: Fix Editor Hangs when encountering exceptions or errors in BatchMode.
*   ([974240](https://issuetracker.unity3d.com/product/unity/issues/guid/974240/)) - GI: Fix a hash collision for identical meshes in two or more additively loaded scenes.
*   (1032881([1027003](https://issuetracker.unity3d.com/product/unity/issues/guid/1027003/))) - Graphics: Build crashes when using Shader Preloading on Metal.
*   ([1047286](https://issuetracker.unity3d.com/product/unity/issues/guid/1047286/)) - IL2CPP: Fixed IL2CPP crashing if it encountered a managed .winmd file that has async method in a public type.
*   ([1047267](https://issuetracker.unity3d.com/product/unity/issues/guid/1047267/)) - IL2CPP: Fix IL2CPP build failing if any managed assembly contains a delegate type that doesn't have BeginInvoke or EndInvoke methods.
*   (850163) - IL2CPP: Allow managed stack traces to work on the iOS App Store when an application is submitted with bitcode.
*   ([1023820](https://issuetracker.unity3d.com/product/unity/issues/guid/1023820/)) - Kernel: Fix crash when existing playmode after loading a scene from an asset bundle opened using LoadFromStream API.
*   (None) - Kernel: Fix incorrect triggering of Assert "Multiple dependency jobs should not be in ScheduleDependencies".
*   ([954315](https://issuetracker.unity3d.com/product/unity/issues/guid/954315/)) - Mobile Rendering: Improved mobile rendering performance.
*   ([1035015](https://issuetracker.unity3d.com/product/unity/issues/guid/1035015/)) - Scripting: Scripting: Fix SystemInfo.SupportsTextureFormat crash when called with obsolete enum value.
*   (1028089([1025186](https://issuetracker.unity3d.com/product/unity/issues/guid/1025186/))) - Scripting: Editor with custom theme crashes when closing with WinScreenSetup::SetWindow.
*   (978369) - Universal Windows Platform: Fixed TouchScreenKeyboard not working when running on Xbox One.
*   (1040951([1002426](https://issuetracker.unity3d.com/product/unity/issues/guid/1002426/))) - Video: Fix Distorted audio on OSX.
*   ([1025120](https://issuetracker.unity3d.com/product/unity/issues/guid/1025120/)) - Windows Standalone: Fixed issue #1025120 that caused setting Screen.fullScreenMode to not work properly on Windows.
*   (None) - XR: Fixes an issue with Oculus GO apps where closing from oculus Home then relaunching the app resulted in a black screen.

Revision: 26051d4de9e9