### Fixes

*   Asset Pipeline: Fixed crash when importing FBX containing a CameraSwitcher node. ([1083284](https://issuetracker.unity3d.com/issues/unity-freezes-when-importing-a-specific-fbx-file), 1086520)
    
*   Build Pipeline: Clarified size values presented by the Build Report. ([1006704](https://issuetracker.unity3d.com/issues/when-building-editor-dot-log-build-report-complete-size-is-massive-slash-too-big))
    
*   Editor: Fixed shift+delete project asset deletion not working. ([1057094](https://issuetracker.unity3d.com/issues/assets-can-no-longer-be-instantly-deleted-using-shift-plus-delete), 1062584)
    
*   GI: Fixed an issue where, in forward rendering, no shadow casting light using LPPVs would use baked occlusion even if they should not.
    
*   Graphics: Fixed dynamic batching with tangents and unused normals. ([1069184](https://issuetracker.unity3d.com/issues/dynamic-batching-dynamic-batching-corrupts-tangents-on-a-fbx-that-has-calculate-tangents-enabled))
    
*   iOS: Fixed TLS error using WebSockets when certificate chain includes root certificate. ([1082184](https://issuetracker.unity3d.com/issues/unable-to-establish-wss-connection-in-ios-and-android), 1091206)
    
*   Mobile: Fixed a crash when creating Texture2DArray in ETC format on Adreno 3xx on devices with Android 4.4. ([1077349](https://issuetracker.unity3d.com/issues/android-apk-crashes-when-uploading-texture2darray-to-the-gpu-on-an-android-device-with-an-adreno-300-series-gpus-and-os-4-dot-4-star))
    
*   Particles: Fixed some confusing behaviour and messages regarding non-read/write meshes on the shape module and renderer. ([1084398](https://issuetracker.unity3d.com/issues/particle-system-renderer-mesh-becomes-missing-when-loading-it-from-a-prefab-in-editor), 1084858)
    
*   Scripting: Fixed error in CSharpNameParser when parsing conditional directives. ([1077417](https://issuetracker.unity3d.com/issues/error-in-csharpnameparser))
    
*   Video: Fixed Video build error on headless server. ([1053877](https://issuetracker.unity3d.com/issues/video-build-error-on-headless-server-microsoft-media-foundation-initialization-failed))
    
*   VR: Fixed issue of error spam when depth buffer sharing was enabled during Holographic Remoting or Simulation. ([1047269](https://issuetracker.unity3d.com/issues/windowsmr-failure-to-get-rendering-parameters-for-main-camera-when-depth-buffer-sharing-is-enabled))
    
*   Vulkan: Fixed \[iOS\] Crash in Animator Controller destructor with DeallocateResources. (1046701)
    

Revision: 3262fb3b0716