#### Fixes

*   Android: Fixed gradle builds failing due to jcenter download failures. ([1093946](https://issuetracker.unity3d.com/issues/gradle-build-fails-when-downloading-files-from-jcenter), 1095913)
    
*   Android: Fixed gradle daemons not killed in batch mode. ([1073824](https://issuetracker.unity3d.com/issues/android-the-java-dot-exe-process-that-executed-gradle-is-not-terminated-when-a-build-in-batch-mode-is-completed), 1090861)
    
*   Audio: Fixed ease in/ease out in Timeline when using an Audio Source. (1084540)
    
*   Editor: Fixed an issue where red text could appear in the Project search bar along with "style not found" console warnings, while searching in play mode. ([1086419](https://issuetracker.unity3d.com/issues/red-text-in-project-search-bar-when-searchingwhile-in-play-mode), 1091552)
    
*   GI: Fixed an issue which prevented render targets being used as a source for reflection probes. ([1029512](https://issuetracker.unity3d.com/issues/graphics-impossible-to-use-a-cube-render-texture-as-custom-reflection-probe))
    
*   Graphics: Fixed a legacy cubemap crash when its parameters are changed. ([1038653](https://issuetracker.unity3d.com/issues/legacy-cubemap-crashes-when-parameters-are-changed), 1085557)
    
*   iOS: Fixed an issue where the namespace UnityEditor.iOS.Xcode was not found when running the Editor in batch mode. ([1018716](https://issuetracker.unity3d.com/issues/unityeditor-dot-ios-dot-xcode-is-not-found-when-running-editor-in-batch-mode), 1083343)
    
*   iOS: Fixed an issue where the screen could be cut off/corrupted when launching from an associated domain link. (1093922)
    
*   Multiplayer: Fixed UNetWeaver error arised when used Entities package and then creating a NetworkBeahaviour. ([1052489](https://issuetracker.unity3d.com/issues/getting-unetweaver-errors-when-using-entities-and-creating-a-networkbehaviour))
    
*   Particles: Fixed the last mesh in multi-mesh systems was being ignored. ([1060973](https://issuetracker.unity3d.com/issues/particle-system-mesh-render-mode-incorrectly-randomize-multiple-meshes), 1068211)
    
*   Scripting: Fixed crash with message box "GetThreadContext failed". (1082246)
    
*   Scripting Upgrade: Fixed ArgumentException: "GCHandle value belongs to a different domain" during WebRequest. (1091744)
    
*   Scripting Upgrade: Fixed crash when using Debug.Log. (1073634)
    
*   Scripting Upgrade: Fixed for libMonoPosixHelper.so cannot be found. ([1077828](https://issuetracker.unity3d.com/issues/libmonoposixhelper-dot-so-cannot-be-found))
    
*   Scripting Upgrade: Fixed IEnumerable.ToArray() incorrectly producing 'null' elements. (1066693)
    
*   Scripting Upgrade: Fixed random crash on x86 Linux with TLS connections ("GCHandle value belongs to a different domain"). ([1082650](https://issuetracker.unity3d.com/issues/x86-linux-player-webrequest-returns-error-argumentexception-gchandle-value-belongs-to-a-different-domain), 1091745)
    
*   Shuriken: Fixed where the last mesh in multi-mesh systems was being ignored. ([1060973](https://issuetracker.unity3d.com/issues/particle-system-mesh-render-mode-incorrectly-randomize-multiple-meshes))
    
*   Timeline: Fixed audio ease in and ease out broken when assigned to an audio source. (1084540)
    

Revision: 65e0713a5949