#### Improvements

*   XR: Update Vuforia to version 7.5.26.

#### Fixes

*   Asset Bundles: Fixed Changing addressableNames doesn't trigger bundle rebuild. ([996380](https://issuetracker.unity3d.com/issues/changing-addressablenames-doesnt-trigger-bundle-rebuild))
    
*   Editor: Fixed an issue where the camera frustum gizmo would always draw the near clipping plane at world origin. (1084269)
    
*   iOS: Fixed a crash when using using static const std::string in Xcode 9. ([1050875](https://issuetracker.unity3d.com/issues/ios-native-static-const-std-string-causes-crash-in-signal-sigkill-when-using-xcode-9), 1096815)
    
*   Licenses: Fixed an issue where licence activation didn't work when using the -nographics command line flag. ([1043511](https://issuetracker.unity3d.com/issues/using-nographics-causes-a-command-line-license-activation-to-fail), 1090055)
    
*   Package Manager: Added a warning message if you disable a package and that causes dependencies to also be disabled.
    
*   Package Manager: Added information to compiler errors explaining if a package has been disabled as a dependency of another package.
    
*   Package Manager: Added information to info messages for disabled components in the inspector explaining if a package has been disabled as a dependency of another package.
    
*   Package Manager: Fixed compiler errors having information about missing types from disabled built-in packages when using implicit namespaces and the new scripting runtime. ([1084240](https://issuetracker.unity3d.com/issues/dot-net-4-dot-x-instead-of-showing-which-package-needs-to-be-enabled-to-fix-compiler-error-general-missing-assembly-error-is-thrown))
    
*   Physics: Improved performance when baking meshes offline. ([1075709](https://issuetracker.unity3d.com/issues/excessive-load-time-or-build-time-for-high-poly-scenes-with-meshcollider), 1091429)
    
*   Scripting: Fixed an issue where DLL references in mcs.rsp were not processed correctly in Visual Studio. ([1085634](https://issuetracker.unity3d.com/issues/dll-references-in-mcs-dot-rsp-dont-trigger-errors-in-editor-only-in-vs), 1089141)
    
*   Unity Test Runner: Fixed an issue where TearDown and UnityTearDown are skipped for tests that fail due to errors logged with UnityEngine.Log.Error. ([1077871](https://issuetracker.unity3d.com/issues/testrunner-tests-are-not-torn-down-properly-when-they-fail-due-to-logging-an-error))
    
*   Universal Windows Platform: Fixed ENABLE\_MANAGED\_JOBS not being defined when building scripts on IL2CPP scripting backend. (1085045)
    
*   Universal Windows Platform: Fixed memory corruption when using burst jobs. (1094198)
    
*   Windows: Fixed standalone player crashing on startup on machines where Citrix Workstation is installed. ([1082241](https://issuetracker.unity3d.com/issues/unity-2018-dot-2-7f1-windows-standalone-crash-on-first-run-due-to-unityplayer-dot-dll-access-violation))
    

Revision: 88933597c842