### Fixes

*   Android: Fixed Texture2DArray and Texture3D not checking if the filtering mode is supported by the GPU and downgrade when necessary. (963073)
    
*   Animation: Fixed copy/paste and drag&drop of multiple sprite selection in the animation window introducing delays in later frames. ([1089466](https://issuetracker.unity3d.com/issues/importing-sprites-into-the-animation-timeline-results-in-some-sprites-being-duplicates-of-each-other), 1089743)
    
*   GI: Fixed an issue were hashing didn't capture a change of scenes. ([1094637](https://issuetracker.unity3d.com/issues/environment-lighting-is-not-applied-when-loading-a-duplicated-scene-via-scenemanager-dot-loadscene))
    
*   Graphics: Fixed SkinnedMeshRenderer without an Animator component leaking memory. ([1086418](https://issuetracker.unity3d.com/issues/rendering-a-scene-with-a-skinned-mesh-renderer-causes-a-jobtempalloc-memory-leak))
    
*   IL2CPP: Fixed crash when using StructLayout attribute and specifying a Pack value. (1099207)
    
*   Scripting: Fixed passing of arguments to the script compiler not using dashes instead of slashes.
    

Revision: cef3e6c0c622