Unity 2018.2.8f1

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Release notes

Fixes

  • (1071483 (1062852)) - Android: Fixed crash when returning null string from Java plugin.
  • (1065609) - Asset Import: Fixed renaming or changing the namespace containing a scripted importer breaking the auto-reimport mechanism.
  • (1073894) - Editor: Fixed an issue where launching Unity via Hub invalidates existing login for direct launchers.
  • (1075850) - Graphics: Fixed main thread stall deleting temporary render targets after calling ConvertTexture() from script.
  • (1076208) - Graphics: Fixed crash in intensive rendering scenes when using legacy graphics jobs.
  • (1061224) - Graphics: Fixed crash in MinMaxAABB::MinMaxAABB when Legacy Deferred Render Path is used.
  • (1033188) - Graphics: Fixed RGBA16 having swapped red/blue channels.
  • (1075574 (1070347)) - Graphics: Fixed issue where Camera FOV cannot be set to a value lower than 1.
  • (1041458) - OSX: Fixed an issue where MacOS player would not go into correct screen mode when Command+F is pressed.
  • (1074390 (1058082)) - Physics: Fixed issue where colliders without physics material don't return correct default material in Physics Settings.
  • (1074389 (1009394)) - Physics: Fixed wrong UV returned in Raycast result when raycasting to a mesh collider that has negative scale.
  • (1074384 (1005564)) - Physics: Fixed issue where transform to CharacterController in OnControllerColliderHit is ignored.
  • (1074376) - Physics: Fixed an issue where some Physics Settings are not reset upon request.
  • (1074374 (1024453)) - Physics: Fixed issue where mass properties are not correctly updated when changing collider scale.
  • (1074373 (1048878)) - Physics: Fixed a crash when user sets a very small size to Terrain data.
  • (1066072 (1059467)) - Physics: Fixed an issue where kinematic bodies may not follow transform change after setting its postion after setting their position or rotation via Transform component.
  • (1074312) - Scene Management: Fixed crash in LightmapSettingsManager.CheckSettingsConsistency when calling UnloadSceneAsync right after a LoadScene(SingleMode).
  • (1052766) - Scene/Game View: Fixed issue where specifying frustum view point would actually use it as base for the near plane.
  • (1073275) - Scripting Upgrade: Fixed hang when disconnecting while reading/writing on a SslStream.
  • (1060892) - Scripting Upgrade: Fixed crash when entering playmode on OSX.
  • (1062208) - Scripting Upgrade: Fixed Android Runtime test instability.
  • (1059122) - Scripting Upgrade: Fixed an issue where UnsafeUtility.GetFieldOffset could return 0 when the type is not initialized.
  • (1065895) - Scripting Upgrade: Fixed crash when DynamicMethod is constructed into non-dynamic image.
  • (1069236) - Scripting Upgrade: Fixed crash when using unmanaged constraint.
  • (966667) - UI: Fixed Chinesse bolded Arial font style looks wide in Editor.
  • (983200) - UI: Fixed spacing between characters is lost and text is stretched with bold font selected when built on certain platforms.

Revision: ae1180820377

Changeset: ae1180820377