### Fixes

*   (1071483 ([1062852](https://issuetracker.unity3d.com/product/unity/issues/guid/1062852/))) - Android: Fixed crash when returning null string from Java plugin.
*   (1065609) - Asset Import: Fixed renaming or changing the namespace containing a scripted importer breaking the auto-reimport mechanism.
*   (1073894) - Editor: Fixed an issue where launching Unity via Hub invalidates existing login for direct launchers.
*   (1075850) - Graphics: Fixed main thread stall deleting temporary render targets after calling ConvertTexture() from script.
*   (1076208) - Graphics: Fixed crash in intensive rendering scenes when using legacy graphics jobs.
*   ([1061224](https://issuetracker.unity3d.com/product/unity/issues/guid/1061224/)) - Graphics: Fixed crash in MinMaxAABB::MinMaxAABB when Legacy Deferred Render Path is used.
*   ([1033188](https://issuetracker.unity3d.com/product/unity/issues/guid/1033188/)) - Graphics: Fixed RGBA16 having swapped red/blue channels.
*   (1075574 ([1070347](https://issuetracker.unity3d.com/product/unity/issues/guid/1070347/))) - Graphics: Fixed issue where Camera FOV cannot be set to a value lower than 1.
*   ([1041458](https://issuetracker.unity3d.com/product/unity/issues/guid/1041458/)) - OSX: Fixed an issue where MacOS player would not go into correct screen mode when Command+F is pressed.
*   (1074390 ([1058082](https://issuetracker.unity3d.com/product/unity/issues/guid/1058082/))) - Physics: Fixed issue where colliders without physics material don't return correct default material in Physics Settings.
*   (1074389 ([1009394](https://issuetracker.unity3d.com/product/unity/issues/guid/1009394/))) - Physics: Fixed wrong UV returned in Raycast result when raycasting to a mesh collider that has negative scale.
*   (1074384 ([1005564](https://issuetracker.unity3d.com/product/unity/issues/guid/1005564/))) - Physics: Fixed issue where transform to CharacterController in OnControllerColliderHit is ignored.
*   (1074376) - Physics: Fixed an issue where some Physics Settings are not reset upon request.
*   (1074374 ([1024453](https://issuetracker.unity3d.com/product/unity/issues/guid/1024453/))) - Physics: Fixed issue where mass properties are not correctly updated when changing collider scale.
*   (1074373 ([1048878](https://issuetracker.unity3d.com/product/unity/issues/guid/1048878/))) - Physics: Fixed a crash when user sets a very small size to Terrain data.
*   (1066072 ([1059467](https://issuetracker.unity3d.com/product/unity/issues/guid/1059467/))) - Physics: Fixed an issue where kinematic bodies may not follow transform change after setting its postion after setting their position or rotation via Transform component.
*   (1074312) - Scene Management: Fixed crash in LightmapSettingsManager.CheckSettingsConsistency when calling UnloadSceneAsync right after a LoadScene(SingleMode).
*   ([1052766](https://issuetracker.unity3d.com/product/unity/issues/guid/1052766/)) - Scene/Game View: Fixed issue where specifying frustum view point would actually use it as base for the near plane.
*   (1073275) - Scripting Upgrade: Fixed hang when disconnecting while reading/writing on a SslStream.
*   (1060892) - Scripting Upgrade: Fixed crash when entering playmode on OSX.
*   (1062208) - Scripting Upgrade: Fixed Android Runtime test instability.
*   ([1059122](https://issuetracker.unity3d.com/product/unity/issues/guid/1059122/)) - Scripting Upgrade: Fixed an issue where UnsafeUtility.GetFieldOffset could return 0 when the type is not initialized.
*   ([1065895](https://issuetracker.unity3d.com/product/unity/issues/guid/1065895/)) - Scripting Upgrade: Fixed crash when DynamicMethod is constructed into non-dynamic image.
*   ([1069236](https://issuetracker.unity3d.com/product/unity/issues/guid/1069236/)) - Scripting Upgrade: Fixed crash when using unmanaged constraint.
*   ([966667](https://issuetracker.unity3d.com/product/unity/issues/guid/966667/)) - UI: Fixed Chinesse bolded Arial font style looks wide in Editor.
*   (983200) - UI: Fixed spacing between characters is lost and text is stretched with bold font selected when built on certain platforms.

Revision: ae1180820377