### Fixes

*   (1074081) - 2D: Fixed rendering of Grid Component in Hexagonal Cell Layout for certain AMD Radeon cards.
*   ([1066715](https://issuetracker.unity3d.com/product/unity/issues/guid/1066715/)) - 2D: Fixed crash on MonoStringNew when entering Play Mode after reopening the project and loading resources.
*   ([921228](https://issuetracker.unity3d.com/product/unity/issues/guid/921228/)) - AI: Added warning about creating or loading more than 65535 autogenerated OffMeshLinks in a static scene NavMesh.
*   ([944759](https://issuetracker.unity3d.com/product/unity/issues/guid/944759/)) - AI: Removed assertion on expression "verts.size() > 0".
*   (1053433) - Animation: Fixed interrupted transition clearing controller parameter values.
*   (1061326 ([1025425](https://issuetracker.unity3d.com/product/unity/issues/guid/1025425/))) - Asset Import: Fixed bug where a scriptedImporter gets switched to an other scripted importer: previsouly imported assets would keep trying to use old importer.
*   (1074400) - Editor: Fixed Metal Editor performance regression when running on macOS Mojave with Metal API Validation checkbox enabled.
*   ([1016861](https://issuetracker.unity3d.com/product/unity/issues/guid/1016861/)) - Editor: Fixed startup crash on CPUs that don't support AVX instructions. (linux).
*   (1025713) - Graphics: Fixed OpenGL ES 3.1 + AEP detection on Android.
*   (1074400) - Graphics: Fixed Metal Editor performance regression when running on macOS Mojave with Metal API Validation checkbox enabled.
*   (1074413) - Graphics: Initial support for using MTLHeap, fixes Tessellation performance regression when running on macOS Mojave.
*   ([1064723](https://issuetracker.unity3d.com/product/unity/issues/guid/1064723/)) - IL2CPP: Fixed an issue that allowed debugger stack-frame data to get out of synchronization with the debugger thread and cause crashes when debugging IL2CPP players.
*   (1070548) - IL2CPP: Prevented an error during code conversion when both a pinned and unpinned pointer type are used as local variables and the debugger is enabled.
*   (None) - IL2CPP: Fixed an unhandled exception in IL2CPP. Adding support for pointer types when executing an initobj instruction.
*   ([1023109](https://issuetracker.unity3d.com/product/unity/issues/guid/1023109/)) - iOS: Fixed a crash on launch when using storyboards for launch screens on iOS.
*   (None) - OSX: Fixed build system diabling new input system.
*   (1071429) - PS4: Fixed Terrain trees billboarding on PSVR.
*   (1049901) - PS4: Fixed for incorrect hash generations for shader compiler hashing.
*   ([1066638](https://issuetracker.unity3d.com/product/unity/issues/guid/1066638/)) - SceneManager: Fixed possibility that users can set the DontDestroyOnLoadScene as active.
*   (None) - UI: Fixed RectTransform DrivenProperty fields not ungreying when removing driven object/ value.
*   (None) - Universal Windows Platform: Fixed "SplashScreen is missing" error when deploying UWP apps with Visual Studio 15.8.
*   (1073029 ([1071331](https://issuetracker.unity3d.com/product/unity/issues/guid/1071331/))) - Universal Windows Platform: Fixed "SplashScreen is missing" error when deploying UWP apps with Visual Studio 15.8.
*   ([1057185](https://issuetracker.unity3d.com/product/unity/issues/guid/1057185/)) - Web: UnityWebRequest: Fixed handling 300 redirect without Location header.
*   (1076485 ([988420](https://issuetracker.unity3d.com/product/unity/issues/guid/988420/))) - XR: Fix for 360 Stereo Capture where left and right eye images are being swapped in the stereo equirect map after ConvertToEquriect API is called.

Changeset: 2207421190e9