### 2018.3.11f1 Release Notes

#### Fixes

*   Animation: Fixed integer values not being animated when PPtr references were also in animated bindings. ([1079856](https://issuetracker.unity3d.com/issues/the-sorting-orders-of-animated-skinnedmeshrenderers-are-not-animated-in-play-mode), 1137005)
    
*   Animation: Fixed preview of sprite changes on a simple animation when controller is missing. (1122246)
    
*   Animation: Fixed tangent mode set on new keyframe when double-clicking to add a keyframe in curve editor. ([1123100](https://issuetracker.unity3d.com/issues/incorrect-default-interpolation-type-when-using-double-click-to-create-a-key), 1125126)
    
*   Animation: Fixed use of Ctrl-A/Cmd-A shortcut in the Animation Window. ([1119191](https://issuetracker.unity3d.com/issues/animation-nodes-are-not-selected-when-clicking-ctrl-plus-a), 1124380)
    
*   Asset Bundles: Fixed non-deterministic data in asset bundle when using Prebake Collision Mesh. ([1116173](https://issuetracker.unity3d.com/issues/when-prebake-collision-mesh-option-is-on-assetbundle-is-built-differently-each-time-we-rebuild-the-same-project), 1133368)
    
*   Asset Import: Fixed a regression when switching ModelImporter Rig to Humanoid that did not enforce the T-pose in the skeleton anymore. ([1103231](https://issuetracker.unity3d.com/issues/3d-model-in-animation-gets-modified-when-play-mode-is-entered), 1131109)
    
*   Asset Import: Fixed Multi-Scene Lighting is lost when building AssetBundles with Scriptable Build Pipeline. (1105486, 1105515)
    
*   Build Pipeline: Added a call to clean up high memory usage in BuildPipeline.BuildAssetBundles to avoid a crash due to out of memory. ([1124274](https://issuetracker.unity3d.com/issues/assetbundles-memory-does-not-get-cleared-during-the-assetbundle-build-process), 1129898)
    
*   Build Pipeline: Fixed splash screen background not being included when building with `nographics` argument ([1047042](https://issuetracker.unity3d.com/issues/splash-background-is-not-visible-when-android-game-is-built-in-batchmode), 1122687)
    
*   Collab: Fixed incorrect exit code for YAMLMerge when passing an empty file. (1094380, 1117860)
    
*   Editor: Fixed an issue where Editor notification text's last word is cut off at certain window sizes. ([1098575](https://issuetracker.unity3d.com/issues/editor-notification-texts-last-word-is-cut-off-at-certain-window-sizes), 1133366)
    
*   Editor: Fixed an issue where folder loses focus after renaming it in the Project Window. ([1114527](https://issuetracker.unity3d.com/issues/folder-looses-focus-after-renaming-it-in-the-project-window), 1127041)
    
*   Editor: Fixed crash when calling virtual method on missing abstract MonoBehaviour/ScriptableObject serialized reference. ([1118688](https://issuetracker.unity3d.com/issues/crash-on-mono-jit-code-when-calling-virtual-protected-void), 1132155)
    
*   Editor: Fixed dragging component with required component to bottom area of inspector of prefab instance. ([1097140](https://issuetracker.unity3d.com/issues/improved-prefabs-script-with-required-component-cannot-be-added-to-prefab-instance-via-inspector))
    
*   Editor: Fixed Editor crash when illegal position is introduced to graphics engine. ([1115965](https://issuetracker.unity3d.com/issues/editor-crashes-on-cullcasterscommon-when-you-walk-off-the-edge-in-a-play-mode), 1137218)
    
*   Editor: Fixed for MediaPlayer framework in plugin importer moved to rare group. ([1124821](https://issuetracker.unity3d.com/issues/ios-the-build-process-fails-within-xcode-with-a-linker-error-because-unity-does-not-add-the-mediaplayer-framework), 1131722)
    
*   Editor: Fixed Invalid AssetDatabase path warning for files that are not in unity project folder. ([934940](https://issuetracker.unity3d.com/issues/perforce-invalid-assetdatabase-path-warnings-when-files-outside-of-perforce-are-checked-out), 1137156)
    
*   Editor: Fixed issue where the editor windows go blank under certain circumstances with D3D11. ([1111604](https://issuetracker.unity3d.com/issues/editor-goes-blank-when-setting-cameras-clear-flags-to-depth-only-or-dont-clear), 1136274)
    
*   Editor: Fixed issue where Unity would log an error when de-serializeing older serialized data when it's intentional. ([1106120](https://issuetracker.unity3d.com/issues/asset-importer-projectsettings-dot-asset-type-mismatch-exception-thrown-when-importing-a-project-from-asset-store-or-collab), 1140228)
    
*   Editor: Fixed issue with Assembly Definition File assemblies using "Define Constraints" getting deleted in Library/ScriptAssemblies in some cases when recompiling scripts. (1128015, 1132122)
    
*   Editor: Fixed OS locale being used for Editor windows. ([930798](https://issuetracker.unity3d.com/issues/windows-editor-uses-os-locale-settings-i-dot-e-commas-instead-of-dots-in-float-inspector-fields-with-experimental-net-4-dot-6), 1116416)
    
*   Editor: Fixed that the text field caret indicator cannot be placed on a specific text area in Light Explorer. ([979015](https://issuetracker.unity3d.com/issues/ui-cursor-cannot-be-focused-on-a-certain-place-in-the-field-after-clicking-on-it-in-the-light-explorer-window), 1134974)
    
*   Global Illumination: Fixed baked shadow angle not being into account for indirect bounce. ([1132238](https://issuetracker.unity3d.com/issues/cpu-plm-strange-sampling-artifacts-are-visible-in-monuments-and-obelisks-scene), 1133437)
    
*   Graphics: Fixed an issue where Quad Tessellation would not work in OpenGL and Vulkan. (1131397)
    
*   Graphics: Fixed crashes caused by reflection probes when entering Play mode with a camera selected. ([1109892](https://issuetracker.unity3d.com/issues/unity-crashes-on-transform-gettransformaccess-when-entering-play-mode-with-the-main-camera-selected-in-the-hierarchy), 1130931)
    
*   Graphics: Fixed Enabled GPU skinning for blend shapes. ([1133813](https://issuetracker.unity3d.com/issues/metal-using-models-with-blend-shapes-causes-the-skinning-to-happen-on-the-cpu-instead-of-the-gpu), 1134299)
    
*   Graphics: Fixed normal calculation in compute skinning with one bone per vertex ([1124697](https://issuetracker.unity3d.com/issues/1-bone-blend-weights-mesh-normals-have-unexpected-shadows-when-gpu-skinning-star-is-enabled), 1133827)
    
*   Graphics: In Deferred Reflections set the ambient probe SH constants before calling BeforeReflections Command Buffer to give consistency between graphics jobs enabled/disabled. ([1130942](https://issuetracker.unity3d.com/issues/global-snow-asset-is-rendered-darker-in-a-player-build-when-graphic-jobs-experimental-is-enabled), 1135303)
    
*   Mobile: Fixed Application.Unload crash on Android P devices. (1120794, 1126393)
    
*   Mobile: Fixed escape PlayerSettings.productName when composing installPath. ([1113179](https://issuetracker.unity3d.com/issues/build-and-run-fails-and-throws-an-incorect-path-error-when-the-projects-product-name-includes-a-colon), 1134466)
    
*   Mobile: Fixed issue with detecting latest installed build tools version. ([1094262](https://issuetracker.unity3d.com/issues/android-update-android-sdk-button-doesnt-update-it-when-clicked-in-popup-provided-because-of-outdated-android-sdk), 1132184)
    
*   Mobile: Fixed \[Android\] "Render outside safe area" setting doesn't work with Portrait or Landscape Orientation. ([1125222](https://issuetracker.unity3d.com/issues/android-render-outside-safe-area-setting-doesnt-work-with-portrait-or-landscape-orientation), 1133428)
    
*   Mobile: Fixed \[Android\] Visual artifacts in the skybox when using more than one camera in a scene on Adreno 330 devices. ([1122358](https://issuetracker.unity3d.com/issues/android-visual-artifacts-in-the-skybox-when-using-more-than-one-camera-in-a-scene-on-adreno-330-devices), 1133427)
    
*   Mobile: Fixed \[Android\] \[LTSRP\] Pressing the square "recent apps" button when the app is using Vulkan API gives blurry/gloving transition. ([1024522](https://issuetracker.unity3d.com/issues/android-ltsrp-pressing-the-square-recent-apps-button-when-the-app-is-using-vulkan-api-gives-blurry-slash-gloving-transition), 1133429)
    
*   Mobile: Fixed \[Android\] \[LTSRP\] Pressing the square "recent apps" button when the app is using Vulkan API gives blurry/gloving transition. ([1104092](https://issuetracker.unity3d.com/issues/android-preserve-framebuffer-alpha-flag-always-shows-the-phone-background), 1133426)
    
*   Package Manager: Fixed missing Editor folder in PackageManager directory if installed through DownloadAssistant. ([1133409](https://issuetracker.unity3d.com/issues/linux-missing-editor-folder-in-packagemanager-directory), 1138012)
    
*   Particles: Fixed opening a legacy Prefab with a ParticleSystem in Prefab Mode: ParticleSystemRenderer component not being correctly hidden in the Inspector.
    
*   Particles: Fixed opening a Particle System Prefab in Play mode breaks the Hierarchy when Stop Action is set to Destroy. ([1111578](https://issuetracker.unity3d.com/issues/opening-particle-system-prefab-in-play-mode-breaks-the-hierarchy-when-stop-action-is-set-to-destroy), 1134976)
    
*   Particles: Fixed Simulate not updating sub-emitters particles when restart flag was false. Fixed newly emitted particle sizes not being updated when using Simulate and the restart flag is true. ([1104199](https://issuetracker.unity3d.com/issues/sub-emitter-particles-dont-spawn-when-activated-through-a-control-track-in-timeline), 1123850)
    
*   Prefabs: Fixed losing selection of Prefab root in Prefab Mode after draggging script to Inspector.
    
*   Prefabs: For broken prefabs use the root that the PrefabImporter has chosen when opening the prefab file in Prefab Mode, other dangling roots are deleted.
    
*   Prefabs: Improved error handling when the GameObject root in PrefabMode is deleted or moved out of its prefab scene. ([1123424](https://issuetracker.unity3d.com/issues/prefab-disappears-from-prefab-mode-when-setting-prefab-parent-with-gameobject-dot-find), 1134975)
    
*   Prefabs: SaveAsPrefabAsset\[AndConnect\] will now automatically do namebased replace to retain references if a prefab is being overwritten. ([1139245](https://issuetracker.unity3d.com/issues/references-to-prefab-lost-after-overwriting), 1139583)
    
*   Scene/Game View: Fixed ControlID getting out of sync for layout and repaint evengs when transitioning from 2D to 3D. (1126865, 1130151)
    
*   SceneManager: Fixed a Race condition in TransformAccessArray. (1132255, 1133799)
    
*   SceneManager: Fixed issue LoadSceneAsync not updating isLoaded to false for scene unloaded. ([1125003](https://issuetracker.unity3d.com/issues/scenemanager-dot-sceneunloaded-callback-still-returns-scene-dot-isloaded-equals-equals-true), 1126524)
    
*   Scripting Upgrade: Fixed breakpoint resolution for methods in partial classes. ([1118285](https://issuetracker.unity3d.com/issues/unable-to-find-a-corresponding-location-while-using-partial-classes-slash-methods-when-debugging), 1135008)
    
*   Scripting Upgrade: Fixed TargetParameterCountException when using Substance. ([1093274](https://issuetracker.unity3d.com/issues/targetparametercountexception-errors-are-thrown-after-importing-substance-in-unity-asset), 1135337)
    
*   Serialization: Fixed issues with the serialization when using a non-US locale. (1065595, 1127019)
    
*   Shaders: Fixed UNITY\_VERSION shader macro generation for double digit major/minor versions. ([1113175](https://issuetracker.unity3d.com/issues/unity-version-shader-macro-returns-wrong-value-for-two-digit-minor-version-number), 1122980)
    
*   UI: Fixed API inconsistency with no support of uv2 and uv3 inside the VertexHelper class. ([1117237](https://issuetracker.unity3d.com/issues/helper-methods-in-vertexhelper-are-not-updated-to-accept-uv2-and-uv3), 1132490)
    
*   UI: Fixed scroll jitter when the scroll view component has Elastic movement type. (1129915, 1135071)