### Known Issues in 2018.4.32f1

*   macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older\_releases.
    
*   Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
    
*   Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used ([1273522](https://issuetracker.unity3d.com/issues/the-cursor-dot-visible-equals-false-does-not-work-when-inputsystem-package-is-installed))
    
*   Polybrush: \[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window ([1315475](https://issuetracker.unity3d.com/issues/polybrush-something-went-wrong-saving-brush-settings-warning-is-thrown-when-saving-a-brush-after-opening-the-polybrush-window))
    
*   Shader System: Freeze or crash with various stack traces when opening a project while connected to a VPN service ([1025558](https://issuetracker.unity3d.com/issues/editor-freezes-slash-crashes-when-connected-to-nordvpn))
    
*   Audio: \[editor\]\[fmod\]\[macOS\] Editor is preventing Mac OS from entering sleep mode automatically ([995866](https://issuetracker.unity3d.com/issues/editor-is-preventing-mac-os-from-entering-sleep-mode-automatically))
    
*   Packman: Package Manager doesn't show available updates ([1304459](https://issuetracker.unity3d.com/issues/package-manager-doesnt-show-available-updates))
    
*   Linux: Focus cannot be properly gained on play mode, making keyboard input switch screens ([1109908](https://issuetracker.unity3d.com/issues/linux-focus-cannot-be-properly-gained-on-play-mode-making-keyboard-input-switch-screens))
    
*   Audio: Crash on AudioSource::Stop when exiting Play mode ([1079263](https://issuetracker.unity3d.com/issues/crash-on-audiosource-stop-when-exiting-play-mode))
    

### 2018.4.32f1 Release Notes

#### Fixes

*   Build Pipeline: Fixed a case where IOrderedCallback returning int.Max or int.Min could be called in incorrect order. ([1282571](https://issuetracker.unity3d.com/issues/incorrect-iorderedcallback-sort-when-callbackorder-has-int-dot-maxvalue-or-int-dot-minvalue))
    
*   Build Pipeline: Fixed a case where selecting a dll while the Build Window was open could throw exceptions. (1137088)
    
*   Build Pipeline: Fixed instability in Lzma compressor where a complete signal could be fired and the compressor will exit before processing all data. (1170712)
    
*   Editor: Fixed audio clip preview playback position when clicking on the waveform. ([1294273](https://issuetracker.unity3d.com/issues/audio-preview-plays-automatically-when-pressing-on-the-waveform-to-place-a-playback-head))
    
*   Editor: Fixed pop-up windows like Color Picker close upon clicking them when they are hovered on immediately after opening. ([1239613](https://issuetracker.unity3d.com/issues/pop-up-windows-like-color-picker-get-closed-when-clicked-immediately-after-opening-it))
    
*   iOS: Fixed GetKeyUp and GetKeyDown functions returning true on every frame. ([1218784](https://issuetracker.unity3d.com/issues/ios-controller-getkeyup-and-getkeydown-are-called-every-frame-when-a-button-on-controller-is-being-pressed))
    
*   iOS: Fixed rare osver/device dependent crash on exit, when \[UIViewController viewWillTransitionToSize:withTransitionCoordinator:\] is called on killing unity view. (1278124)
    
*   iOS: Fixed UnityPause/UnityIsPaused to not crash when called with unity runtime not inited. ([1278746](https://issuetracker.unity3d.com/issues/ios-unityispaused-slash-unitypause-causing-the-app-to-crash-when-called-after-unity-was-shut-down))
    
*   iOS: Fixed UnityWebRequest sometimes getting stuck on iOS 14.2+ when using ARFoundation. ([1299873](https://issuetracker.unity3d.com/issues/ios-unitywebrequest-doesnt-work-when-using-a-14-dot-2-plus-ios-device))
    
*   Particles: Fixed material batching and shadow rendering by making the particle system trail material optional. ([1264831](https://issuetracker.unity3d.com/issues/ios-metal-screen-is-black-when-scene-has-multiple-cameras-with-depth-only-flag-and-anti-aliasing-enabled))
    
*   Profiler: Fixed Hierarchy view expansion state not persisting properly across frames stemming from the same session and between Hierarchy and Raw Hierarchy views. Additionally this fixes a potential NullPointerException in ProfilerFrameDataTreeView.AddExpandedChildrenRecursively. ([1242253](https://issuetracker.unity3d.com/issues/profiler-playerloop-call-is-automatically-expanded-in-raw-hierarchy-when-profiler-dot-collecteditorstats-is-expanded-in-hierarchy))
    
*   Scene Manager: Fixed GetManagerFromContext crash when unloading a Scene while loading another Scene asynchronously with allowSceneActivation = false. ([1092438](https://issuetracker.unity3d.com/issues/getmanagerfromcontext-crash-when-unloading-a-scene-while-loading-another-scene-asynchronously))
    
*   Scripting: Fixed incorrect UTC offset during daylight savings time transitions. ([1288231](https://issuetracker.unity3d.com/issues/android-datetimeoffset-dot-now-has-incorrect-offset-in-central-european-time-during-daylight-saving-transition-period))
    
*   Scripting: Fixed issue where Editor could freeze when enabling play mode after building. ([1300269](https://issuetracker.unity3d.com/issues/webgl-editor-freezes-when-enabling-play-mode-after-building))
    
*   Text: Fixed / added support for selecting which font face and style will be loaded from TrueType Collection (TTC) font files. (1309610)
    
*   Text: Fixed excessive memory overhead when loading font files from Font objects. (1309608)
    
*   Text: Fixed glyph positional adjustments sometimes returning a value of -Infinity. (1309609)