### Known Issues in 2018.4.33f1

*   macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older\_releases.
    
*   Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
    
*   Packman: User can't easily configure location of both UPM and Asset Store package local cache ([1317232](https://issuetracker.unity3d.com/issues/user-cant-easily-configure-location-of-both-upm-and-asset-store-package-local-cache))
    
*   Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used ([1273522](https://issuetracker.unity3d.com/issues/the-cursor-dot-visible-equals-false-does-not-work-when-inputsystem-package-is-installed))
    
*   Packman: Package Manager doesn't show available updates ([1304459](https://issuetracker.unity3d.com/issues/package-manager-doesnt-show-available-updates))
    
*   Audio: Crash on AudioSource::Stop when exiting Play mode ([1079263](https://issuetracker.unity3d.com/issues/crash-on-audiosource-stop-when-exiting-play-mode))
    
*   Profiling: \[Profiler\] Timeline sample names from surrounding frames disappear when zooming or panning ([1317697](https://issuetracker.unity3d.com/issues/profiler-timeline-sample-names-from-surrounding-frames-disappear-when-zooming-or-panning))
    
*   Polybrush: \[PolyBrush\] Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window ([1315475](https://issuetracker.unity3d.com/issues/polybrush-something-went-wrong-saving-brush-settings-warning-is-thrown-when-saving-a-brush-after-opening-the-polybrush-window))
    

### 2018.4.33f1 Release Notes

#### Fixes

*   Asset Import: Removed unsupported layerElement reference mode error logs. ([1225010](https://issuetracker.unity3d.com/issues/unsupported-material-wedge-reference-mode-type-error-is-thrown-when-importing-a-specific-fbx-file))
    
*   Build System: Removed requirements over ILRepack when building Unity source code.  
    Removed requirements over ILRepack when building Unity source code.  
    Fixed ILRepack that was detected as Trojan:Win32/Wacatac.B!ml.  
    Removed ILRepack from external directory, now downloading ILRepack from our public stevedore repository.  
    You now have to explicitly call .\\jam.pl BuildSystemProgramFiles to generate the solution for Unity Build System.
    
*   Editor: Fixed an issue that caused bad forced repaint in all inspectors every frame. ([1320482](https://issuetracker.unity3d.com/issues/an-empty-custom-editor-will-force-all-inspector-windows-to-be-redrawn-every-frame))
    
*   Editor: Fixed such that AlphaIsTransparency is no longer disabled in TextureImporter Presets. ([1147407](https://issuetracker.unity3d.com/issues/alpha-is-transparency-setting-cannot-be-changed-after-creating-a-custom-texture-importer))
    
*   Graphics: Fixed such that Frame Debugger works when using Camera.SetTargetBuffers. ([1278884](https://issuetracker.unity3d.com/issues/frame-debugger-doesnt-work-when-using-camera-dot-settargetbuffers))
    
*   Graphics: Fixed to use high quality ASTC compression for 'Best' compressor quality. ([1313196](https://issuetracker.unity3d.com/issues/android-astc-encoding-in-textureimporter-is-producing-lower-image-quality-when-compared-to-standalone-astc-encoding))
    
*   IL2CPP: Corrected a crash on startup with BOLT and IL2CPP when there is at least 1 Node present in a Graph. (1284772)
    
*   iOS: Added missing Screen.dpi information for newer devices. ([1299093](https://issuetracker.unity3d.com/issues/device-dot-generation-returns-iphoneunknown-when-running-on-iphone-12-models))
    
*   macOS: Fixed duplicate "Replace" dialog when building iOS target. ([1265065](https://issuetracker.unity3d.com/issues/ios-cannot-append-build))
    
*   Mono: Fixed an issue with System.XML depending on writing/reading from the registry which caused macOS Notarization to fail. (1292941)
    
*   Networking: Fixed possible division by zero in UploadHandlerFile. ([1308017](https://issuetracker.unity3d.com/issues/editor-crashes-when-attempting-to-upload-a-0kb-file-via-webrequest))
    
*   Networking: Fixed UploadHandlerFile.progress only reporting 0 or 1. ([1308013](https://issuetracker.unity3d.com/issues/unitywebrequestasyncoperation-dot-progress-is-returned-as-an-integer-instead-of-a-float-value))
    
*   Prefabs: Fixed collection of direct dependencies on Prefabs. ([1178737](https://issuetracker.unity3d.com/issues/assets-used-in-components-of-a-nested-prefab-are-counted-as-direct-dependencies-of-all-higher-level-nested-prefabs))
    
*   Serialization: Fixed issue where under certain circumstances editor only fields would get serialized in player build and causing crash at runtime. ([1298271](https://issuetracker.unity3d.com/issues/inclusion-of-com-dot-unity-dot-xr-dot-windowsmr-dot-metro-in-wsasubtarget-pc-build-causes-crash))
    
*   Shaders: Fixed shader asset dependency hash inconsistency between different machines.