### Known Issues in 2018.4.34f1

*   macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older\_releases.
    
*   Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
    
*   Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used ([1273522](https://issuetracker.unity3d.com/issues/the-cursor-dot-visible-equals-false-does-not-work-when-inputsystem-package-is-installed))
    
*   Package Manager: User can't easily configure location of both UPM and Asset Store package local cache ([1317232](https://issuetracker.unity3d.com/issues/user-cant-easily-configure-location-of-both-upm-and-asset-store-package-local-cache))
    
*   Package Manager: Package Manager window doesn't show available updates ([1304459](https://issuetracker.unity3d.com/issues/package-manager-doesnt-show-available-updates))
    
*   Audio: Crash on AudioSource::Stop when exiting Play mode ([1079263](https://issuetracker.unity3d.com/issues/crash-on-audiosource-stop-when-exiting-play-mode))
    
*   Polybrush: Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window ([1315475](https://issuetracker.unity3d.com/issues/polybrush-something-went-wrong-saving-brush-settings-warning-is-thrown-when-saving-a-brush-after-opening-the-polybrush-window))
    

### 2018.4.34f1 Release Notes

#### Fixes

*   GI: Fixed assertion failure due to duplicate lightprobe assests being detected during an additive scene merge. ([1211198](https://issuetracker.unity3d.com/issues/lighting-assertion-failed-on-expression-pred-star-previous-star-i-is-thrown-on-additively-adding-a-new-scene-to-a-baked-scene))
    
*   IL2CPP: Corrected the behavior of by-reference parameter for delegate async invocation when the by-reference parameter is after a non-by-reference parameter. ([1313160](https://issuetracker.unity3d.com/issues/delegate-dot-endinvoke-always-returns-null-in-a-build-when-using-the-il2cpp-scripting-backend))
    
*   IL2CPP: Fixed exception when converting a method with a parameter that is a generic parameter with a default value. ([1313460](https://issuetracker.unity3d.com/issues/il2cpp-build-fails-when-passing-a-default-t-as-an-in-parameter-to-a-method))
    
*   IL2CPP: Fixed to correctly report the public key for assemblies where it exists. ([1271060](https://issuetracker.unity3d.com/issues/il2cpp-securityexception-is-thrown-in-build-when-using-humanizer-plugin))
    
*   Profiler: Fixed sample names of samples in surrounding frames disappearing in Timeline view. ([1317697](https://issuetracker.unity3d.com/issues/profiler-timeline-sample-names-from-surrounding-frames-disappear-when-zooming-or-panning))
    
*   Scene Manager: Fixed to ensure objects are cleaned up properly if they are children of GameObject with DontSave flag. ([1157422](https://issuetracker.unity3d.com/issues/gameobjects-with-hideflags-dot-dontsave-raise-an-error-when-reloading-the-scene))
    
*   WebGL: Added handling for Norwegian Bokmal and Nynorsk in SystemInfo for macOS and Linux, and to SystemInfo in Runtime/Misc used by WebGL and MetroPlayer. ([1288528](https://issuetracker.unity3d.com/issues/application-dot-systemlanguage-returns-unknown-when-system-language-is-set-to-norwegian-bokmal-slash-nynorsk))
    
*   XR: Fixed Windows Mixed Reality PhotoVideoCamera positioning in the Unity scene. ([1306048](https://issuetracker.unity3d.com/issues/2018-dot-4-2019-dot-4-mrc-error-when-photovideocamera-enabled-and-camera-attached-to-object))