Release notes

Known Issues in 2018.4.36f1

  • macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older_releases.

  • Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.

  • Packman: Package Manager doesn't show available updates (1304459)

  • Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)

  • Polybrush: Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window (1315475)

  • Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used (1273522)

2018.4.36f1 Release Notes

Fixes

  • Audio: Added missing reset functionality for AudioGroups. (1256250)

  • Audio: Fixed crash when exiting play mode. (1079263)

  • Audio: Fixed issue where adding mixer groups or snapshots would trigger a "generated inconsistent result" asset import warning in the console. (1312518)

  • Core: Fixed a Loading.PreloadManager crash. (1320358)

  • iOS: Fixed an issue where the first character of the Product Name section of the Bundle identifier is replaced by a dash in Xcode when it's a digit. (1192951)

  • Prefabs: Fixed a bug where PrefabImporter crashed when it couldn't allocate a preview scene.
    Now user code no longer interferes with prefab importer's preview scenes. (1246844)

  • Scripting: Fixed a crash where instantiating a new GameObject on the parent during OnDestroy callback would cause the whole hierarchy to be destroyed. (1121506)

  • Shaders: Fixed a crash when PrimitiveID is the only input to a stage. (1289378)

  • Timeline: Fixed timeline audio playing on timelines with GameTime update mode when Time.timeScale is 0. (1269783)

Changeset: 6cd387d23174