### Known Issues in 2018.4.36f1

*   macOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. More information here: https://developer.android.com/ndk/downloads/older\_releases.
    
*   Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
    
*   Packman: Package Manager doesn't show available updates ([1304459](https://issuetracker.unity3d.com/issues/package-manager-doesnt-show-available-updates))
    
*   Packman: User can't easily configure location of both UPM and Asset Store package local cache ([1317232](https://issuetracker.unity3d.com/issues/user-cant-easily-configure-location-of-both-upm-and-asset-store-package-local-cache))
    
*   Polybrush: Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window ([1315475](https://issuetracker.unity3d.com/issues/polybrush-something-went-wrong-saving-brush-settings-warning-is-thrown-when-saving-a-brush-after-opening-the-polybrush-window))
    
*   Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used ([1273522](https://issuetracker.unity3d.com/issues/the-cursor-dot-visible-equals-false-does-not-work-when-inputsystem-package-is-installed))
    

### 2018.4.36f1 Release Notes

#### Fixes

*   Audio: Added missing reset functionality for AudioGroups. ([1256250](https://issuetracker.unity3d.com/issues/audio-reset-does-not-work-for-any-effect-added-in-audio-mixer))
    
*   Audio: Fixed crash when exiting play mode. ([1079263](https://issuetracker.unity3d.com/issues/crash-on-audiosource-stop-when-exiting-play-mode))
    
*   Audio: Fixed issue where adding mixer groups or snapshots would trigger a "generated inconsistent result" asset import warning in the console. (1312518)
    
*   Core: Fixed a Loading.PreloadManager crash. ([1320358](https://issuetracker.unity3d.com/issues/mobile-high-crash-rates-in-loading-dot-preloadmanager))
    
*   iOS: Fixed an issue where the first character of the Product Name section of the Bundle identifier is replaced by a dash in Xcode when it's a digit. ([1192951](https://issuetracker.unity3d.com/issues/the-first-character-of-the-product-name-section-of-the-bundle-identifier-is-replaced-by-a-dash-in-xcode-when-its-set-as-a-digit))
    
*   Prefabs: Fixed a bug where PrefabImporter crashed when it couldn't allocate a preview scene.  
    Now user code no longer interferes with prefab importer's preview scenes. ([1246844](https://issuetracker.unity3d.com/issues/editor-crashes-slash-freezes-when-calling-prefabutility-dot-saveasprefabassetandconnect-function))
    
*   Scripting: Fixed a crash where instantiating a new GameObject on the parent during OnDestroy callback would cause the whole hierarchy to be destroyed. ([1121506](https://issuetracker.unity3d.com/issues/crash-when-instantiating-new-gameobject-with-the-parent-of-the-gameobject-that-is-being-destroyed-and-exiting-play-mode))
    
*   Shaders: Fixed a crash when PrimitiveID is the only input to a stage. ([1289378](https://issuetracker.unity3d.com/issues/internal-error-communicating-with-the-shader-compiler-process-when-sv-primitiveid-is-the-only-input-signature))
    
*   Timeline: Fixed timeline audio playing on timelines with GameTime update mode when Time.timeScale is 0. ([1269783](https://issuetracker.unity3d.com/issues/timeline-audio-is-not-paused-when-setting-audiolistener-dot-pause-to-true))