### 2018.4.4f1 Release Notes

#### Changes

*   Android: Android Gradle plugin version updated up to 3.4.
    
*   Android: Gradle version updated up to 5.1.1.
    

#### Fixes

*   Animation: Fixed argument exception being thrown when legacy clip is used with AnimationClipPlayable. ([1100643](https://issuetracker.unity3d.com/issues/mecanimdatawasbuilt-error-when-calling-playableoutput-dot-setsourceplayable), 1164704)
    
*   Animation: Fixed out of bounds index in mecanim value array causing crash. ([1144501](https://issuetracker.unity3d.com/issues/animator-component-causes-assertion-failed-on-expression-index-m-scalecount-messages-when-in-play-mode), 1155340)
    
*   Animation: Fixed prefab import of animator with dangling references. ([1154048](https://issuetracker.unity3d.com/issues/unityscene-addroottoscene-crashes-when-importing-a-prefab), 1160256)
    
*   Asset Import: Fixed an issue where AssetPostprocessor::GetVersion() did not affect AssetDependencyHash on first import. ([1146482](https://issuetracker.unity3d.com/issues/assetpostprocessor-getversion-does-not-affect-assetdependencyhash-on-first-import), 1152920)
    
*   Asset Import: Fixed an issue where if a mesh asset has no vertex data, the import crashes in some cases. ([1144169](https://issuetracker.unity3d.com/issues/unity-freeze-and-mono-arch-find-jit-info-ext-crash-when-importing-corrupted-mesh-asset-files), 1150809)
    
*   Asset Import: Fixed texture import setting alpha is transparency value not resetting to default when switching to Default texture type. ([1117308](https://issuetracker.unity3d.com/issues/import-settings-alpha-transparency-enables-itself), 1150835)
    
*   Editor: Fixed crash on quit in UNITY\_FT\_Done\_Face when using large prefab with TextMesh. (1075972, 1140677)
    
*   Editor: Fixed crash when idling in editor related to hash calculation. ([1108314](https://issuetracker.unity3d.com/issues/unity-crashed-while-idling-in-the-editor), 1147408)
    
*   Editor: Fixed game view scale in play mode for mobile platforms. ([1140742](https://issuetracker.unity3d.com/issues/game-tab-window-rescales-when-entering-the-play-mode), 1151176)
    
*   Editor: Fixed project settings not focusing when menu item is selected and window is already docked. (1150481)
    
*   Editor: Fixed stop button in audio clip preview panel. ([1154598](https://issuetracker.unity3d.com/issues/audiosource-continues-to-play-after-being-stopped-in-preview-window), 1166936)
    
*   Editor: Fixed the scale error by updating the scale once the platform is switched. ([918311](https://issuetracker.unity3d.com/issues/switching-between-platforms-results-into-game-views-resolution-slash-aspect-ratio-scale-settings-not-changing), 1153434)
    
*   GI: Fixed a potential baking crash when objects HideFlags are configured. ([1064691](https://issuetracker.unity3d.com/issues/console-is-continuously-spammed-with-assertion-failed-on-expression-kvalidsceneobjectidentifier-equals-equals-res-after-project-update), 1155173)
    
*   Graphics: Fixed crash that can occur when accessing the MeshFilter.mesh property when the mesh is loaded via the async upload manager. ([1124524](https://issuetracker.unity3d.com/issues/standalone-player-crashes-when-accessing-mesh-filter-of-mesh-that-has-read-slash-write-disabled), 1158404)
    
*   Graphics: Fixed rare crash with GPU skinning and blendshapes. ([1097227](https://issuetracker.unity3d.com/issues/editor-crashes-with-calculateblendshapeweights-when-entering-play-mode-with-a-specific-asset-in-the-scene), 1138459)
    
*   Graphics: Fixed RenderTexture RenderTextureMemoryless.MSAA when using OpenGL ES. ([1154687](https://issuetracker.unity3d.com/issues/android-temporary-render-textures-configured-with-memoryless-dot-msaa-render-black-on-android), 1160507)
    
*   IL2CPP: Added support for NamedPipeClientStream on Windows platforms. ([1159863](https://issuetracker.unity3d.com/issues/il2cpp-notimplementedexception-is-thrown-when-use-system-dot-io-dot-pipes), 1160512)
    
*   OSX: Fixed scrolling sensitivity being too high in game. ([1162791](https://issuetracker.unity3d.com/issues/osx-ui-scroll-view-is-much-more-sensitive-to-scroll-after-upgrading-to-2019-dot-2), 1163888)
    
*   Particles: Fixed editor crashes with WorldCollision when Spawning Particles. ([1155477](https://issuetracker.unity3d.com/issues/editor-crashes-with-worldcollision-when-spawning-particles), 1162837)
    
*   Particles: Fixed Particle System sorting unstable when Sort Mode is set to By Distance. ([1154497](https://issuetracker.unity3d.com/issues/particle-system-sorting-is-unstable-when-sort-mode-is-set-to-by-distance), 1162834)
    
*   Particles: Fixed Particle System trails changing their size randomly when there is a Realtime Reflection Probe in the Scene. ([1117520](https://issuetracker.unity3d.com/issues/particle-system-trails-brakes-when-using-certain-trail-parameters-while-having-a-realtime-reflection-probe-in-the-scene), 1162817)
    
*   Particles: Fixed Particle Systems being scaled incorrectly when using Velocity render alignment. ([1149730](https://issuetracker.unity3d.com/issues/particle-systems-are-rendered-in-significantly-lower-resolution-when-scaled), 1162831)
    
*   Particles: Fixed some ParticleSystems using the wrong texture when several of them are being rendered with different Textures. ([1148610](https://issuetracker.unity3d.com/issues/some-particlesystems-use-the-wrong-texture-when-several-of-them-are-being-rendered-with-different-textures), 1162828)
    
*   Prefabs: Fixed skybox and lighting for Prefab Mode environment scenes not working correctly. This requires the lighting settings of the environment scene to have Auto Bake disabled. ([1112978](https://issuetracker.unity3d.com/issues/the-prefab-editing-environment-skybox-and-light-data-are-ignored-when-entering-prefab-mode), 1146201)
    
*   SceneManager: Documentation of SaveAsPrefab now has a note about namebased replace. (1152708, 1153977)
    
*   SceneManager: Fixed drag and drop replacing of prefab when dragging variant to project folder. ([1152704](https://issuetracker.unity3d.com/issues/namebased-replace-prevents-creation-of-prefab-variant-when-using-drag-and-drop), 1153980)
    
*   SceneManager: Fixed Scene view skybox toggle not working in Prefab Mode if no Prefab editing environment scene is specified. (1153083, 1154311)
    
*   Scripting Upgrade: Fixed crash during Asset GC with large managed collections. ([1137077](https://issuetracker.unity3d.com/issues/editor-silent-crash-when-attempting-to-load-a-new-scene-after-allocating-data), 1165939)
    
*   Scripting Upgrade: Fixed crash during async debugging. ([1153078](https://issuetracker.unity3d.com/issues/debugging-unity-c-number-code-containing-async-slash-await-breaks-debugger-and-causes-editor-to-crash), 1165511)
    
*   Shaders: Fixed surface shader include dependency handling on shader errors. ([1002833](https://issuetracker.unity3d.com/issues/shaders-surface-shaders-dont-track-number-include-dependencies-properly), 1141229)
    
*   Universal Windows Platform: Fixed InvalidOperationException is being thrown in Master build. ([1137193](https://issuetracker.unity3d.com/issues/uwp-dot-net-invalidoperationexception-is-trigger-in-master-build), 1137193)
    
*   Universal Windows Platform: Fixed reference rewriter complaining about managed code referencing fields from winmd files when those fields are of types that project to CLR from Windows Runtime. ([1146307](https://issuetracker.unity3d.com/issues/reference-rewriter-errors-when-building-uwp-against-the-insider-windows-sdk), 1159989)
    
*   Universal Windows Platform: Fixed UnityEngine.WSA.Application.windowActivated and UnityEngine.WSA.Application.windowSizeChanged events not firing. ([1146982](https://issuetracker.unity3d.com/issues/uwp-il2cpp-unityengine-dot-wsa-dot-application-dot-windowactivated-is-removed-by-il2cpp-managed-bytecode-stripping), 1159984)
    
*   Version Control: Fixed Prefab Editor overwriting files which are exclusively checked out in Version Control. ([1027165](https://issuetracker.unity3d.com/issues/vcs-files-exclusively-checked-out-by-remote-client-are-still-written-on-save), 1150747)
    
*   Windows: Fixed builds that use IL2CPP scripting backend not starting on Windows 7. (1166764, 1167009)
    
*   XR: Fixed an issued with Android app bundles which could cause XR Subsystems to fail to register. This would cause, for example, pose tracking to fail in ARFoundation. ([1162654](https://issuetracker.unity3d.com/issues/xr-subsystems-are-not-found-when-using-android-app-bundles), 1162655)