Android: Fixed black bar shown on Android9+ devices without notch when in non-fullscreen mode. (1144669, 1148770)
Android: Fixed occasional crash on Moto G when using split binary and loading Asset Bundles from StreamingAssets. (1145139, 1150054)
Asset Pipeline: Asset Bundles - Fix non-deterministic data in asset bundle when using Prebake Collision Mesh. (1116173, 1133370)
Audio: Fixed clip preview autoplay in the object selector. (1126745, 1151363)
Audio: Fixed crash when creating Presets of AudioManager settings and then modifying AudioManager. (1141203, 1151367)
Build Pipeline: Fixed AssetBundles being build differently on each rebuild when “Prebake Collision Mesh” option is on. (1116173, 1133370)
Editor: Fix GameObject preview flickering on mac (1132433, 1150247)
Editor: Fixed attempting to move an entire light probe group ends up selecting a single probe instead. (1115849, 1144908)
Editor: Fixed mouse position in new Input System on mac editor. (1145645, 1151369)
Editor: Fixed the preview pane in the object selector.
Editor: Fixed UI value synchronization for audio mixer send effects. (1139634, 1151365)
GI: Fixed we don’t check if a point is behind the camera or not. These point should not be included in the selection. (1129856, 1143127)
GI: Total Bake Time is shown as 0:00:00 in Progressive Lightmapper when Prioritize View is disabled. (1095980, 1143691)
Graphics: Fixed bug when SRVs were not correct for Texture2DMSArrays. (1130212, 1145304)
Graphics: Fixed crash in CameraStackRenderingState::ReleaseResources when exiting play mode. (969092, 1151379)
Package Manager: Fixed an issue where package tarball files could not be extracted when the target path contained non-latin characters. (1124257, 1144686)
Player: Fixed mouse position in new Input System on mac standalone players. (1145647, 1151376)
Player: Libpng library upgraded to version 1.6.36 (1141755, 1148310)
Player: Zlib library upgraded to version 1.2.11 (1141751, 1148305)
Prefabs: Fixed Particle System Renderer component appearing when adding a script to prefab instance. (1148619, 1148998)
Prefabs: Fixed prefab asset with orphan GameObject creating dummy root and showing only one child whilst also outputting errors. (1115859, 1148995)
Prefabs: Fixed that opening a broken legacy Prefab Asset in Prefab Mode shows a recursive dialog (hangs the Editor). (1115859, 1148994)
Scripting: Fixed empty project generating a few bytes of garbage every frame. (1142485, 1148201)
Services: Ensure CrashReporting doesn’t capture log messages that occur after the exception being reported (1134786, 1140381)
Services: Ensure symbols are captured correctly on Android (1108365, 1140378)
Services: Ensure symbols are captured correctly on iOS (1109548, 1140375)
Services: Fix crash in signal handler on Android IL2CPP ARM64 (1038107, 1140372)
Services: Fixed collaborate turning itself off. (1095539, 1149137)
Services: Symbol upload for Cloud Diagnostics will now work in batch mode. (851655, 1140370)
Shaders: Fixed the compute shader compilation failure in Vulkan. (1103046, 1138090)
Terrain: Fix the terrain inspector being disabled even after the initial inspector was closed. (1117658, 1143636)
UI Elements: fix: Graphview - Panning quickly make nodes or edges enter their hover state (1136318, 1141075)
UI Elements: Fixed a root cause for a bug causing locked inspectors to not update. (1139302, 1151364)
UI Elements: Pass wheel events in scrollview to parents when they are unused by the scrollview (1118002, 1131482)
Unity Test Runner: Fixed a regression where the Test Framework would run TearDown in a base class before the inheriting class. (1142553, 1143353)
Version Control: Fixed YAMLMerge duplicating chunk in output. (1139083, 1146420)
Video: Fixed audio sync issues on Windows in VideoPlayer when seeking. (889059, 1146539)
Windows: Fixes maximized Standalone window going to fullscreen (1137204, 1148786)
XR: Fix 2D player window crash on resize when started in non-VR and switched to VR. (1097224, 1148182)
XR: Fixed app memory leak when open for extended periods of time. (1138251, 1140775)