#### Fixes

*   Android: Fixed black bar shown on Android9+ devices without notch when in non-fullscreen mode. ([1144669](https://issuetracker.unity3d.com/issues/android-android-9-devices-with-a-notch-are-not-in-full-screen-black-bar-is-visible-at-the-bottom-of-the-screen), 1148770)
    
*   Android: Fixed occasional crash on Moto G when using split binary and loading Asset Bundles from StreamingAssets. ([1145139](https://issuetracker.unity3d.com/issues/android-native-crash-on-moto-g-when-loading-assets-of-an-asset-bundle-from-an-obb), 1150054)
    
*   Asset Pipeline: Asset Bundles - Fix non-deterministic data in asset bundle when using Prebake Collision Mesh. ([1116173](https://issuetracker.unity3d.com/issues/when-prebake-collision-mesh-option-is-on-assetbundle-is-built-differently-each-time-we-rebuild-the-same-project), 1133370)
    
*   Audio: Fixed clip preview autoplay in the object selector. ([1126745](https://issuetracker.unity3d.com/issues/audio-is-not-played-when-selecting-audio-asset-in-asset-selector-with-auto-play-enabled-in-unity-versions-past-2018-dot-3-0b5), 1151363)
    
*   Audio: Fixed crash when creating Presets of AudioManager settings and then modifying AudioManager. ([1141203](https://issuetracker.unity3d.com/issues/fmodmemoryalloc-crash-when-creating-presets-of-audiomanager-settings-and-then-modifying-the-audiomanager), 1151367)
    
*   Build Pipeline: Fixed AssetBundles being build differently on each rebuild when "Prebake Collision Mesh" option is on. ([1116173](https://issuetracker.unity3d.com/issues/when-prebake-collision-mesh-option-is-on-assetbundle-is-built-differently-each-time-we-rebuild-the-same-project), 1133370)
    
*   Editor: Fix GameObject preview flickering on mac ([1132433](https://issuetracker.unity3d.com/issues/prefab-inspector-preview-window-flickers-when-moved), 1150247)
    
*   Editor: Fixed attempting to move an entire light probe group ends up selecting a single probe instead. (1115849, 1144908)
    
*   Editor: Fixed mouse position in new Input System on mac editor. (1145645, 1151369)
    
*   Editor: Fixed the preview pane in the object selector.
    
*   Editor: Fixed UI value synchronization for audio mixer send effects. ([1139634](https://issuetracker.unity3d.com/issues/slider-value-for-audiomixers-send-level-in-the-inspector-window-does-not-match-the-same-value-in-audio-mixer-group), 1151365)
    
*   GI: Fixed we don't check if a point is behind the camera or not. These point should not be included in the selection. (1129856, 1143127)
    
*   GI: Total Bake Time is shown as 0:00:00 in Progressive Lightmapper when Prioritize View is disabled. ([1095980](https://issuetracker.unity3d.com/issues/total-bake-time-is-shown-as-0-00-00-in-progressive-lightmapper-when-prioritize-view-is-disabled), 1143691)
    
*   Graphics: Fixed bug when SRVs were not correct for Texture2DMSArrays. ([1130212](https://issuetracker.unity3d.com/issues/graphics-textures-srvs-are-not-correct-for-texture2dmsarrays), 1145304)
    
*   Graphics: Fixed crash in CameraStackRenderingState::ReleaseResources when exiting play mode. ([969092](https://issuetracker.unity3d.com/issues/camerastackrenderingstate-releaseresources-crash-when-exiting-play-mode), 1151379)
    
*   Package Manager: Fixed an issue where package tarball files could not be extracted when the target path contained non-latin characters. ([1124257](https://issuetracker.unity3d.com/issues/package-manager-fails-to-resolve-packages-when-the-windows-user-name-contains-non-latin-characters), 1144686)
    
*   Player: Fixed mouse position in new Input System on mac standalone players. ([1145647](https://issuetracker.unity3d.com/issues/osx-the-x-value-for-mouse-position-is-off-after-switching-into-fullscreen-mode), 1151376)
    
*   Player: Libpng library upgraded to version 1.6.36 (1141755, 1148310)
    
*   Player: Zlib library upgraded to version 1.2.11 (1141751, 1148305)
    
*   Prefabs: Fixed Particle System Renderer component appearing when adding a script to prefab instance. (1148619, 1148998)
    
*   Prefabs: Fixed prefab asset with orphan GameObject creating dummy root and showing only one child whilst also outputting errors. ([1115859](https://issuetracker.unity3d.com/issues/prefab-asset-with-orphan-gameobject-creates-dummy-root-in-prefab-mode-but-shows-only-one-child-under-it-and-spews-errors), 1148995)
    
*   Prefabs: Fixed that opening a broken legacy Prefab Asset in Prefab Mode shows a recursive dialog (hangs the Editor). ([1115859](https://issuetracker.unity3d.com/issues/prefab-asset-with-orphan-gameobject-creates-dummy-root-in-prefab-mode-but-shows-only-one-child-under-it-and-spews-errors), 1148994)
    
*   Scripting: Fixed empty project generating a few bytes of garbage every frame. ([1142485](https://issuetracker.unity3d.com/issues/gc-allocates-9b-garbage-every-frame-when-executing-nativeinputsystem-dot-shouldrunupdate), 1148201)
    
*   Services: Ensure CrashReporting doesn't capture log messages that occur after the exception being reported (1134786, 1140381)
    
*   Services: Ensure symbols are captured correctly on Android ([1108365](https://issuetracker.unity3d.com/issues/android-error-walking-path-errors-thrown-after-completing-a-build-and-having-crash-and-exception-reporting-enabled), 1140378)
    
*   Services: Ensure symbols are captured correctly on iOS ([1109548](https://issuetracker.unity3d.com/issues/ios-automatic-dsym-uploading-doesnt-log-on-first-build-or-archive), 1140375)
    
*   Services: Fix crash in signal handler on Android IL2CPP ARM64 (1038107, 1140372)
    
*   Services: Fixed collaborate turning itself off. ([1095539](https://issuetracker.unity3d.com/issues/collaborate-turns-itself-off), 1149137)
    
*   Services: Symbol upload for Cloud Diagnostics will now work in batch mode. (851655, 1140370)
    
*   Shaders: Fixed the compute shader compilation failure in Vulkan. ([1103046](https://issuetracker.unity3d.com/issues/vulkan-compute-shader-compilation-failure-with-vulkan-plus-msaa-plus-tex2darray-declaration-slash-operation-macros), 1138090)
    
*   Terrain: Fix the terrain inspector being disabled even after the initial inspector was closed. ([1117658](https://issuetracker.unity3d.com/issues/terrain-paint-functionality-is-disabled-in-second-inspector-when-you-close-initial-inspector), 1143636)
    
*   UI Elements: fix: Graphview - Panning quickly make nodes or edges enter their hover state (1136318, 1141075)
    
*   UI Elements: Fixed a root cause for a bug causing locked inspectors to not update. (1139302, 1151364)
    
*   UI Elements: Pass wheel events in scrollview to parents when they are unused by the scrollview (1118002, 1131482)
    
*   Unity Test Runner: Fixed a regression where the Test Framework would run TearDown in a base class before the inheriting class. ([1142553](https://issuetracker.unity3d.com/issues/testrunner-teardown-and-unityteardown-get-called-on-base-class-first), 1143353)
    
*   Version Control: Fixed YAMLMerge duplicating chunk in output. ([1139083](https://issuetracker.unity3d.com/issues/unityyamlmerge-duplicate-chunk-in-the-output-file), 1146420)
    
*   Video: Fixed audio sync issues on Windows in VideoPlayer when seeking. ([889059](https://issuetracker.unity3d.com/issues/setting-videoplayer-dot-frame-from-code-offsets-audio), 1146539)
    
*   Windows: Fixes maximized Standalone window going to fullscreen ([1137204](https://issuetracker.unity3d.com/issues/fullscreen-mode-maximized-window-functionality-is-broken-and-any-built-player-changes-to-non-window-mode-when-maximizing), 1148786)
    
*   XR: Fix 2D player window crash on resize when started in non-VR and switched to VR. ([1097224](https://issuetracker.unity3d.com/issues/uwp-app-triggers-an-exception-when-resizing-uwp-window-after-exiting-xr-mode), 1148182)
    
*   XR: Fixed app memory leak when open for extended periods of time. (1138251, 1140775)