#### Fixes

*   2D: Foxed sprite atlases being packed when entering Play Mode when Sprite Packer Mode is set to "Enabled for builds". ([1136349](https://issuetracker.unity3d.com/issues/sprite-atlases-are-packed-by-entering-play-mode-when-sprite-packer-mode-is-set-to-enabled-for-builds), 1148006)
    
*   Android: Fixed a crash when SRP batcher is enabled on Vulkan on Mali GPUs. (1141817, 1149380)
    
*   Android: Fixed wrong rendering in LWRP on GPUs that have EGL\_GL\_COLORSPACE\_SRGB\_KHR extension. (1145351, 1149381)
    
*   Asset Import: Fixed an issue where blendshapes normals are always recalculated although the blend shape normals import setting is set to 'none'. ([1123265](https://issuetracker.unity3d.com/issues/blend-shape-normals-are-always-calculating-even-when-its-set-to-none-in-import-settings), 1140796)
    
*   Asset Import: Fixed an issue where blendShapes normals are broken when upgrading the project. ([1117764](https://issuetracker.unity3d.com/issues/blendshapes-normals-are-broken-when-upgrading-the-project), 1150188)
    
*   Asset Import: Fixed an issue where normal import settings get applied to the whole selection when selecting multiple model assets. (1150179)
    
*   Asset Import: Fixed an issue where some kinds of assets might not refresh after an Editor restart using ADB v1. ([1140289](https://issuetracker.unity3d.com/issues/assetdatabase-does-not-refresh-asset-after-editor-restart), 1149023)
    
*   Asset Import: Fixed the root node of a model importer preset to be visible and editable. ([1144441](https://issuetracker.unity3d.com/issues/editor-root-node-value-comes-as-null-when-creating-fbx-preset), 1150227)
    
*   Core: Fixed executing an IJobParallelFor accessing deallocated memory and cause Unity to crash. (1153961, 1157296)
    
*   Editor: Ensured duplicated prefabs retains transform values and other overrides. ([1132860](https://issuetracker.unity3d.com/issues/game-objects-are-moved-to-random-places-when-duplicating-prefabs), 1152739)
    
*   Editor: Fixed an Editor crash when clicking Shader dropdown in Material inspector. ([1150686](https://issuetracker.unity3d.com/issues/editor-crashes-in-shader-issupported-when-trying-to-change-materials-shader-hdrp-slash-lit-to-any-other-shader-via-a-dropdown-menu), 1154053)
    
*   Editor: Fixed crash when duplicating prefabs with ConfigurableJoints. ([1137347](https://issuetracker.unity3d.com/issues/editor-crashes-with-transform-getposition-when-duplicating-prefabs-with-configurable-joints), 1152740)
    
*   Editor: Fixed importing badly broken prefab variants where components could be assigned to multiple GameObjects. ([1113802](https://issuetracker.unity3d.com/issues/editor-crashing-when-selecting-a-prefab-variant), 1152733)
    
*   Editor: Fixed interacting with custom property drawer array resets the scroll bar position. ([1109673](https://issuetracker.unity3d.com/issues/selected-array-element-in-the-inspector-carries-value-over-to-other-elements-when-scrolling), 1117759, [1132074](https://issuetracker.unity3d.com/issues/mouse-click-does-not-select-the-correct-array-element-in-the-inspector-window-while-scrolling), 1151035)
    
*   Editor: Fixed reverting files in Collab occasionally displaying a blank message. (1151178, 1151182)
    
*   Editor: Removed Extra FileIDs property that appears for some assets in the inspector. (1103218, 1155362)
    
*   Graphics: Fixed issue with large scaled meshes with texture mip map streaming. ([1058192](https://issuetracker.unity3d.com/issues/fbx-model-exported-with-specific-measuring-units-loses-texture-quality-upon-scene-switching), 1149319)
    
*   Graphics: Fixed Unsupported textures such as reflection probes now load highest mip. ([1139189](https://issuetracker.unity3d.com/issues/texture-streaming-loads-wrong-mipmap-levels-when-the-associated-transforms-scale-is-not-equal-to-one), 1148714)
    
*   IAP: Fixed editor crashing when updating/installing/importing IAP plugin. ([1138783](https://issuetracker.unity3d.com/issues/iap-editor-crashes-when-updating-slash-installing-slash-importing-iap-plugin), 1149292)
    
*   iOS: Fixed larger than 2k payloads not sent by UnityWebRequest when HTTP/2. ([1146305](https://issuetracker.unity3d.com/issues/mobile-unitywebrequest-fails-sending-post-request-if-the-server-supports-http-slash-2-with-no-fallback-to-http-slash-1), 1152777)
    
*   OSX: \[Metal\] Fixed excessive fencing causing all GPU workload to be serialized. (1154010)
    
*   Package Manager: Fixed import of Complete Project category Asset Store Packages from 2018.1-2018.3, which could break Package Manager configuration in the importing project. (1139199, 1139263)
    
*   Particles: Fixed particle rendering inconsistencies between Windows and macOS when a particle is generated by specifying RandomSeed. ([1138802](https://issuetracker.unity3d.com/issues/particle-rendering-inconsistencies-between-windows-and-macos-when-a-particle-is-generated-by-specifying-randomseed), 1142738)
    
*   Profiler: Fixed an issue where the compilation guards for the memory profiler API would not reset after doing a player build. ([1152043](https://issuetracker.unity3d.com/issues/memory-profiler-cancels-spanshot-due-to-compilation-in-progress-after-build-and-run))
    
*   Profiler: Reduced profiler overhead when flushing data from Job threads. (1147129, 1151146)
    
*   SceneManager: Fixed default shortcuts missing from SceneVis, Isolation and multi-hide are inaccessible. (1124247, 1144482)
    
*   Services: Fixed crash from background thread on UWP when Crash Reporting is enabled. (1130184, 1150581)
    
*   Terrain: Fixed terrain's Texture2D texture appearing white when copied using Instantiate Method via Script. ([1126400](https://issuetracker.unity3d.com/issues/terrains-texture2d-texture-appears-white-when-copied-using-instantiate-method-via-script), 1148331)
    
*   Timeline: Fixe the PlayableGraph from being created twice when playing a timeline in play mode with the Timeline window opened.F (1147247, 1148481)
    
*   Web: Fixed encoding support in url escaping. ([1151016](https://issuetracker.unity3d.com/issues/unitywebrequest-unitywebrequest-dot-escapeurl-ignores-specified-encoding-when-creating-the-url), 1152779)
    
*   Windows: Fixed documentation summary in Visual Studio not being shown. ([1148065](https://issuetracker.unity3d.com/issues/documentation-summary-in-visual-studio-is-not-being-shown), 1148634)
    
*   XR: Fixed crash when transitioning to VR Mode from non-VR. (1150910, 1152534)
    
*   XR: Fixed shell script permission denied error with Google VR when building iOS using the generated xcode project. ([1129546](https://issuetracker.unity3d.com/issues/google-vr-xcode-permission-denied-on-shell-scripts), 1155363)