### Known Issues in 2019.2.10f1

*   Android: Application.internetReachability returns NotReachable on certain devices even if internet is available ([1178696](https://issuetracker.unity3d.com/issues/android-application-dot-internetreachability-returns-notreachable-when-trying-to-receive-unitywebrequest))
    
*   Asset Importers: Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSettings argument is null ([1187147](https://issuetracker.unity3d.com/issues/crash-on-marshalling-outmarshaller-when-textureimporter-dot-readtexturesettings-argument-is-null))
    
*   Graphics - General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader\*) ([1184997](https://issuetracker.unity3d.com/issues/project-crashes-on-opening-in-shaderlab-intshader-postload-shader-star))
    
*   IMGUI: Inspector doesn't reflect the information of selected GameObject in Hierarchy after applying changes to Sprite ([1186194](https://issuetracker.unity3d.com/issues/imgui-inspector-doesnt-reflect-the-information-of-selected-gameobject-in-hierarchy-after-applying-changes-to-sprite))
    
*   Input: \[Windows\] IMGUI input doesn't work in builds when using preview InputSystem package ([1183394](https://issuetracker.unity3d.com/issues/imgui-input-doesnt-work-in-builds-when-using-preview-inputsystem-package))
    
*   Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon ([1177292](https://issuetracker.unity3d.com/issues/player-settings-window-becomes-blank-and-starts-spitting-errors-after-going-to-android-settings-icon))
    
*   Mobile: \[Android\] Crash in java.lang.UnsatisfiedLinkError when application location is changed to SD card on Android device ([1181365](https://issuetracker.unity3d.com/issues/android-crash-in-java-dot-lang-dot-unsatisfiedlinkerror-when-application-location-is-changed-to-sd-card-on-android-device))
    
*   Physics: Crash in physics PhysicsManager::Simulate ([1122684](https://issuetracker.unity3d.com/issues/crash-in-physics-physicsmanager-simulate))
    
*   Physics: Crash on block\_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached ([1162918](https://issuetracker.unity3d.com/issues/crash-on-block-remove-when-changing-mesh-to-plane-in-skinned-mesh-renderer-while-cloth-component-attached))
    
*   Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected ([1165477](https://issuetracker.unity3d.com/issues/other-category-is-not-shown-in-the-player-profiler-graph-if-a-sample-is-not-selected))
    
*   Scene Management: Duplicated child nested prefab is not created in the same position ([1157320](https://issuetracker.unity3d.com/issues/duplicated-child-nested-prefab-is-not-created-in-the-same-position))
    
*   Scene Management: Enabled Prefab is disabled after upgrading to Improved Prefabs ([1138224](https://issuetracker.unity3d.com/issues/enabled-prefab-is-disabled-after-upgrading-to-improved-prefabs))
    
*   Scene Management: Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs ([1159905](https://issuetracker.unity3d.com/issues/transform-getworldtolocalmatrix-crash-during-first-import-when-accessing-components-in-prefabs))
    
*   Scripting: Custom built DLL's scripts which have classes derived from UIBehaviour cannot be added as a component anymore ([1160664](https://issuetracker.unity3d.com/issues/custom-built-dlls-that-have-scripts-which-have-classes-derived-from-uibehaviour-cannot-be-added-as-a-component-anymore))
    
*   Scripting: Handles.Disc function performance is very slow in Scene View ([1165684](https://issuetracker.unity3d.com/issues/handles-dot-disc-function-performance-is-very-slow-in-scene-view))
    
*   Scripting: \[Templates\] Clamp BlendShapes are set to true by default when creating new projects ([1148638](https://issuetracker.unity3d.com/issues/templates-clamp-blendshapes-are-set-to-true-by-default-when-creating-new-projects))
    
*   Shuriken: \[LWRP\]\[URP\] GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll race condition error message ([1191755](https://issuetracker.unity3d.com/issues/lwrp-gettransforminfoexpectuptodate-rendererupdatemanager-dot-updateall-race-condition-error-message))
    
*   iOS: \[iOS 13\] UnityWebRequest.SendWebRequest() crashes when opening local file with "file:///" prefix ([1183600](https://issuetracker.unity3d.com/issues/ios-13-unitywebrequest-dot-sendwebrequest-crashes-when-opening-local-file-with-file-slash-slash-slash-prefix))
    

### 2019.2.10f1 Release Notes

#### System Requirements Changes

Nothing changed.

#### Fixes

*   Animation: Fixed a crash when using Animation Jobs with invalid human avatar. ([1161250](https://issuetracker.unity3d.com/issues/crash-on-anonymous-namespace-markboneup-when-entering-play-mode-with-a-3d-model-that-is-using-optimize-gameobjects), 1172608)
    
*   Animation: Fixed an issue with native structs not showing as animatable properties in the Animation Window. ([1175614](https://issuetracker.unity3d.com/issues/uv-rect-properties-for-raw-image-are-no-longer-exposed-in-the-animation-window), 1181857)
    
*   Asset Import: Fixed an issue the produced warnings when inserting a menu item when the insertion limit is reached. ([1181898](https://issuetracker.unity3d.com/issues/assertion-failed-failed-to-insert-item-name-xxx973-command-script3218), 1187852)
    
*   Asset Import: Fixed an issue where animations from .blend files are not imported properly. ([1117999](https://issuetracker.unity3d.com/issues/import-errors-when-converting-from-blend-to-fbx), 1173914)
    
*   Asset Import: Fixed an issue with misaligned properties after nested fade-group. ([1158658](https://issuetracker.unity3d.com/issues/asset-importer-properties-under-sprite-import-settings-are-missaligned), 1173381)
    
*   Asset Import: Fixed an out of memory crash when importing FBX assets with thousands of submeshes. ([1122713](https://issuetracker.unity3d.com/issues/editor-runs-out-of-memory-splitting-the-mesh-into-submeshes-while-importing-fbx-model), 1171894)
    
*   Asset Import: Fixed issue where curves and metaballs are not imported from .blend files. ([1173931](https://issuetracker.unity3d.com/issues/unity-blendertofbx-dot-py-is-missing-object-types-property-other-in-line-38), 1175884)
    
*   Editor: Fix for ProjectSettings files from the 3D template sometimes being serilized incorrectly in new projects. ([1181735](https://issuetracker.unity3d.com/issues/force-text-setting-for-asset-serialization-doesnt-get-applied-to-all-assets-in-new-project), 1184901)
    
*   Editor: Fixed an issue with EventSystem.current.IsPointerOverGameObject(touch.fingerId) always returning false in Player ([1174009](https://issuetracker.unity3d.com/issues/mobile-eventsystem-dot-current-dot-ispointerovergameobject-touch-dot-fingerid-always-returns-false-in-player), 1188043)
    
*   Editor: Fixed and issue with missing dependencies in Lightweight and 3D with Extras project templates. ([1158918](https://issuetracker.unity3d.com/issues/templates-3d-template-with-extras-is-missing-post-processing-package), 1170150)
    
*   Graphics: Don't set the dirty state on LineRenderers when updating properties with identical values ([1179048](https://issuetracker.unity3d.com/issues/onvalidate-is-called-every-frame-on-prefab-asset), 1189591)
    
*   Linux: Fixed a heap corruption issue in CEF on exit (1143340, 1188725)
    
*   Particles: Apply Transform changes immediately when using scripted Emission. ([1181119](https://issuetracker.unity3d.com/issues/first-emitted-particle-ignores-transform-rotation-changes-when-using-particle-emit-system), 1189590)
    
*   Particles: Apply Vertex Streams button in the Standard Particle Shader UI now correctly applies changes to Prefabs. ([1180096](https://issuetracker.unity3d.com/issues/applying-vertex-stream-layout-to-a-particle-system-does-not-work-in-prefab-mode), 1189587)
    
*   Particles: Fix ed an issue with normals and tangents being wrong in various particle setups. ([1179834](https://issuetracker.unity3d.com/issues/graphics-particles-normals-and-tangents-in-particle-system-are-incorrect-with-specific-particle-settings), 1189594)
    
*   Particles: Fixed a crash when switching from Ribbon to Particles mode in the Trail module. ([1184316](https://issuetracker.unity3d.com/issues/editor-crash-on-particlesystemgeometryjob-schedulejobs-when-changing-trailmode-from-ribbon-to-particles-and-emission-is-enabled), 1189598)
    
*   Particles: Fixed inherit size option issue on sub-emitter when the parent system is using non-uniform size. ([1185614](https://issuetracker.unity3d.com/issues/sub-emitter-particles-width-is-twice-its-height-when-separate-axes-in-the-size-over-lifetime-module-is-enabled-and-set-to-1), 1189603)
    
*   Scripting: Fixed TypeCache not being initialized when accessed from EditorWindow through static constructors. (1174962, 1177544)
    
*   Video: Fixed and issue where Video alpha channels are flipped vertically when transcoding to H264 on Mac OS. ([1165238](https://issuetracker.unity3d.com/issues/mac-video-alpha-channels-are-flipped-vertically-when-transcoding-to-h264-on-mac-os), 1173603)
    

#### System Requirements

##### For development

**OS**: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)

**CPU**: SSE2 instruction set support.

**GPU**: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

###### Additional platform development requirements:

*   iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
    
*   Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
    
*   Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
    

##### For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

*   Desktop:
    
    *   OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 12.04+, SteamOS+
    *   Graphics card with DX10 (shader model 4.0) capabilities.
    *   CPU: SSE2 instruction set support.
*   iOS player requires iOS 9.0 or higher.
    
*   Android: OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
    
*   WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
    
*   Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities