### Known Issues in 2019.2.11f1

*   Asset Importers: Crash on Marshalling::OutMarshaller when TextureImporter.ReadTextureSettings argument is null ([1187147](https://issuetracker.unity3d.com/issues/crash-on-marshalling-outmarshaller-when-textureimporter-dot-readtexturesettings-argument-is-null))
    
*   Graphics - General: Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader\*) ([1184997](https://issuetracker.unity3d.com/issues/project-crashes-on-opening-in-shaderlab-intshader-postload-shader-star))
    
*   IMGUI: Inspector doesn't reflect the information of selected GameObject in Hierarchy after applying changes to Sprite ([1186194](https://issuetracker.unity3d.com/issues/imgui-inspector-doesnt-reflect-the-information-of-selected-gameobject-in-hierarchy-after-applying-changes-to-sprite))
    
*   Input: \[Windows\] IMGUI input doesn't work in builds when using preview InputSystem package ([1183394](https://issuetracker.unity3d.com/issues/imgui-input-doesnt-work-in-builds-when-using-preview-inputsystem-package))
    
*   Mobile: Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon ([1177292](https://issuetracker.unity3d.com/issues/player-settings-window-becomes-blank-and-starts-spitting-errors-after-going-to-android-settings-icon))
    
*   Mobile: \[Android\] Crash in java.lang.UnsatisfiedLinkError when application location is changed to SD card on Android device ([1181365](https://issuetracker.unity3d.com/issues/android-crash-in-java-dot-lang-dot-unsatisfiedlinkerror-when-application-location-is-changed-to-sd-card-on-android-device))
    
*   Physics: Crash in physics PhysicsManager::Simulate ([1122684](https://issuetracker.unity3d.com/issues/crash-in-physics-physicsmanager-simulate))
    
*   Physics: Crash on block\_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached ([1162918](https://issuetracker.unity3d.com/issues/crash-on-block-remove-when-changing-mesh-to-plane-in-skinned-mesh-renderer-while-cloth-component-attached))
    
*   Profiling: "Other" category is not shown in the player Profiler graph if a sample is not selected ([1165477](https://issuetracker.unity3d.com/issues/other-category-is-not-shown-in-the-player-profiler-graph-if-a-sample-is-not-selected))
    
*   Scene Management: Duplicated child nested prefab is not created in the same position ([1157320](https://issuetracker.unity3d.com/issues/duplicated-child-nested-prefab-is-not-created-in-the-same-position))
    
*   Scripting: \[Templates\] Clamp BlendShapes are set to true by default when creating new projects ([1148638](https://issuetracker.unity3d.com/issues/templates-clamp-blendshapes-are-set-to-true-by-default-when-creating-new-projects))
    
*   Shuriken: \[LWRP\]\[URP\] GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll race condition error message ([1191755](https://issuetracker.unity3d.com/issues/lwrp-gettransforminfoexpectuptodate-rendererupdatemanager-dot-updateall-race-condition-error-message))
    

### 2019.2.11f1 Release Notes

#### System Requirements Changes

Nothing changed.

#### Fixes

*   Android: Allow to disable symbols.zip generation when building apk or aab
    
*   Android: Fix AndroidJavaClass.GetStatic sometimes not returning correct field value. ([1179268](https://issuetracker.unity3d.com/issues/android-androidjavaclass-dot-getstatic-returns-null-when-being-built-to-android-device), 1187408)
    
*   Android: Fix touch delta returning garbage in Input System. ([1183985](https://issuetracker.unity3d.com/issues/input-systems-android-delta-slash-x-touchscreen-always-returns-the-same-negative-value-when-being-used-on-android-device), 1188381)
    
*   Android: Fixed an Android 10 video player bug when playing local, external files. ([1168329](https://issuetracker.unity3d.com/issues/android-video-player-cannot-play-files-located-in-the-persistent-data-directory-on-android-10), 1191176)
    
*   Android: Fixed an Android rotating device from portrait to landscape multiple times creates visual distortions. ([1168456](https://issuetracker.unity3d.com/issues/android-rotating-device-from-portrait-to-landscape-multiple-times-creates-visual-distortions), 1186339)
    
*   Android: Fixed an internetReachability issue, which it now returns the actual value from the first frame. ([1178696](https://issuetracker.unity3d.com/issues/android-application-dot-internetreachability-returns-notreachable-when-trying-to-receive-unitywebrequest), 1183252)
    
*   Android: Fixed an issue with Android bundle identifier not allowing underscore. ([1156290](https://issuetracker.unity3d.com/issues/can-not-use-underscores-in-the-bundle-identifier-package-name-field-in-player-settings), 1188962)
    
*   Android: Fixed and issue where swap width and height on orientation changed when a custom resolution was previously set. ([1169739](https://issuetracker.unity3d.com/issues/android-after-setting-the-resolution-it-doesnt-flip-when-changing-the-orientation-of-the-device), 1191616)
    
*   Android: Fixed setting keystore from the script. ([1158036](https://issuetracker.unity3d.com/issues/android-build-fails-when-setting-keystore-path-via-script-as-a-string-with-relative-path-value), 1162258)
    
*   Android: Use relative path for keystore in project location after a second key is added. ([977673](https://issuetracker.unity3d.com/issues/android-keystore-location-saved-as-absolute-value-in-project-settings), 1191618)
    
*   Animation: Fixed a crash in AnimationClip when classID parameter wasn't set for curve. ([1176555](https://issuetracker.unity3d.com/issues/macos-crashes-on-unityengine-animation-genericanimationbindingcache-creategenericbinding-while-importing-animation-asset), 1189724)
    
*   Animation: Fixed an issue where a clip with no recorded data would cause a crash in GameObjectRecorder.SaveToClip ([1166522](https://issuetracker.unity3d.com/issues/unity-runs-out-of-ram-after-calling-gameobjectrecorder-dot-savetoclip-clip), 1169821)
    
*   Animation: Fixed an issue where custom animator property was appearing as missing in animation window. ([1165368](https://issuetracker.unity3d.com/issues/custom-property-attribute-is-displayed-as-missing-when-using-animated-custom-properties-on-fbx-import), 1170755)
    
*   Apple TV: Fixed and issue where 'B' button ignored 'allowExitToHome' value on certain GamePads after the first suspend of the app. ([1179727](https://issuetracker.unity3d.com/issues/tvos-b-button-ignores-allowexittohome-value-on-certain-gamepads-after-the-first-suspend-of-the-app), 1181543)
    
*   Asset Import: Handled corrupt prefabs without crashes. ([1131957](https://issuetracker.unity3d.com/issues/selecting-prefab-in-project-window-crashes-the-editor), 1154622)
    
*   Audio: Fixed a crash when running DSPGraph output job in edit mode. (1189666, 1191824)
    
*   Editor: Fixed ProjectSettings.asset company/product name in some cases being empty ([1188233](https://issuetracker.unity3d.com/issues/productname-and-companyname-properties-in-projectsettings-dot-asset-file-are-not-set-when-creating-a-new-project), 1190658)
    
*   Graphics: CopyTexture\_Slice\_AllMips crash when copying a compressed Texture2D to a Texture2DArray with a non-null destination layer ([1189889](https://issuetracker.unity3d.com/issues/copytexture-slice-allmips-crash-when-copying-a-compressed-texture2d-to-a-texture2darray-with-a-non-null-destination-layer), 1190685)
    
*   Graphics: Fixed an issue where compute shader compilation fails on importing. (1171627, 1175491)
    
*   Graphics: Fixed an issue where Unity would draw the UVs of objects that were no longer in the lightmap. ([1117696](https://issuetracker.unity3d.com/issues/disabled-game-object-uv-overlay-is-broken-in-the-lightmap-preview-window), 1173075)
    
*   Graphics: Fixed an issue with reporting of available VRAM on Intel GPUs. (1127485, 1172229)
    
*   Graphics: Fixed and issue to ensure correct topology is set before rendering HDR split. (1178259, 1186863)
    
*   Graphics: Fixed legacy cubemaps from generating an error in the Console Window when dropping them in the Scene View. ([1185651](https://issuetracker.unity3d.com/issues/failed-to-find-compatible-skybox-shader-error-is-thrown-when-dragging-a-cubemap-into-the-scene-view), 1190793)
    
*   iOS: Fixed a crash on malformed file:// URI in UnityWebRequest. ([1183600](https://issuetracker.unity3d.com/issues/ios-13-unitywebrequest-dot-sendwebrequest-crashes-when-opening-local-file-with-file-slash-slash-slash-prefix), 1189509)
    
*   iOS: Fixed GL caps check in trampoline when using MT rendering. ([1184510](https://issuetracker.unity3d.com/issues/ios-gles2-stencil-buffer-doesnt-work), 1186907)
    
*   macOS: **Window > Bring All to Front** now places secondary windows in front of the main window in the Editor, as expected, on macOS. ([1141001](https://issuetracker.unity3d.com/issues/mac-the-windows-that-are-behind-the-editor-are-not-brought-to-the-front-when-using-window-bring-all-to-front), 1174694)
    
*   Physics: Fixed and issue with Rigidbody2D constraints that were incorrectly affecting contact masses. ([1189951](https://issuetracker.unity3d.com/issues/gameobject-with-springjoint2d-component-isnt-affected-by-rigidbody2d-mass-when-freeze-position-x-is-checked), 1190700)
    
*   Prefabs: Fixed an issue to make sure FindObjectsOfType does not find prefab assets objects during prefab import. ([1159905](https://issuetracker.unity3d.com/issues/transform-getworldtolocalmatrix-crash-during-first-import-when-accessing-components-in-prefabs), 1179536)
    
*   Prefabs: Fixed an issue with a properly handle file with .prefab extension even though they are not prefabs. ([1164341](https://issuetracker.unity3d.com/issues/non-prefab-assets-with-prefab-extension-are-incorrectly-handled-by-the-prefab-importer), 1179538)
    
*   Prefabs: Fixed an issuie with a really old prefabs that was not being correctly activated. ([1138224](https://issuetracker.unity3d.com/issues/enabled-prefab-is-disabled-after-upgrading-to-improved-prefabs), 1179537)
    
*   SceneView/GameView: Fixed a return value of DistanceToPolyLineOnPlane when it can't get a proper raycast hit. ([1174967](https://issuetracker.unity3d.com/issues/2d-gameobjects-cant-be-roatated-in-x-and-z-axis-from-scene-view), 1190419)
    
*   Scripting: Fixed a crash that may happen when inspecting variables in Rider debugger. ([1169306](https://issuetracker.unity3d.com/issues/crash-slash-freeze-when-debugging-a-dictionary-which-is-null-with-jetbrains-rider), 1187512)
    
*   Scripting: Fixed an issue where editor would fail to load correctly when an invalid or missing timezone was set in the windows registry. ([1169719](https://issuetracker.unity3d.com/issues/editor-window-is-black-when-timezonekeyname-is-invalid), 1192015)
    
*   Scripting: Fixed the plugin script extraction for package UnityEngine.UI types. ([1160664](https://issuetracker.unity3d.com/issues/custom-built-dlls-that-have-scripts-which-have-classes-derived-from-uibehaviour-cannot-be-added-as-a-component-anymore), 1184014)
    
*   Scripting: Optimized HandleUtility.DistanceToPolyLine(\*) to run faster. ([1165684](https://issuetracker.unity3d.com/issues/handles-dot-disc-function-performance-is-very-slow-in-scene-view), 1173785)
    
*   Timeline: Fixed an issue where Animation Events were fired twice when the Playable Director Wrap mode is set to Loop. ([1173281](https://issuetracker.unity3d.com/issues/animation-event-in-timeline-triggers-twice), 1185451)
    
*   Timeline: Fixed an issue where Playable Director's "Playable" field was missing the prefab override contextual menu ([1167365](https://issuetracker.unity3d.com/issues/playable-directors-playable-field-lacks-context-menu-when-overriding-it-to-a-prefab), 1170065)
    
*   Timeline: Fixed issue when Timeline Window does not detect selected Timeline asset when double-clicking the asset ([1182159](https://issuetracker.unity3d.com/issues/timeline-window-does-not-detect-selected-timeline-asset-when-double-clicking-the-asset), 1187216)
    
*   Timeline: Fixed issue where Custom Clip fields where no longer responding to the AddKey command (1174416, 1190830)
    
*   Timeline: Repaint is called every frame when Timeline window is opened and a Playable Director is added to a GameObject ([1172707](https://issuetracker.unity3d.com/issues/panelupdate-is-called-every-frame-when-timeline-is-opened-and-playable-director-with-an-empty-playable-field-is-selected), 1181762)
    
*   UI: Fixed Input Field not functioning after restoring app with Win+D shortcut. ([1165961](https://issuetracker.unity3d.com/issues/input-field-editing-is-disabled-in-a-built-project-when-navigating-in-and-out-of-desktop-using-win-plus-d), 1190383)
    
*   UI Elements: UIElements debuggers now persist in layouts. (1162587, 1187986)
    
*   Universal Windows Platform: Fixed a key press issue that was being ignored when ALT key held down. ([1174908](https://issuetracker.unity3d.com/issues/uwp-player-ignores-key-presses-slash-releases-while-leftalt-is-pressed), 1182982)
    
*   Universal Windows Platform: Fixed TouchScreenKeyboard's SHIFT key duplicating last typed character on HoloLens. ([1184623](https://issuetracker.unity3d.com/issues/uwp-hololens-touchscreenkeyboards-shift-key-duplicates-last-typed-character), 1191743)
    
*   Video: VideoPlayer leaks memory when set to a Camera target (1164058, 1171875)
    
*   Web: UnityWebRequest: Added additional logging in case of failure. (1101441, 1188383)
    
*   WebGL: Fixed mouse position and delta coordinates in the new input system being inverted. ([1169064](https://issuetracker.unity3d.com/issues/webgl-mouse-the-y-axis-for-the-mouse-coordinate-system-is-reversed), 1173039)
    
*   XR: Added HoloLens 2 as a device name when running on HoloLens 2 devices. (1161756, 1188262)
    
*   XR: Fixed an issue where depth buffer lagged one frame behind color buffer. ([1191487](https://issuetracker.unity3d.com/issues/unity-is-submitting-the-depth-buffer-to-a-the-next-frame-isntead-of-the-current-one), 1191495)
    
*   XR: Fixed the crashes when entering the play mode on the HDRP template if there is a Terrain in the scene. ([1175535](https://issuetracker.unity3d.com/issues/vr-hdrp-editor-crashes-when-entering-the-play-mode-on-the-hdrp-template-if-there-is-a-terrain-in-the-scene), 1178669)
    

#### System Requirements

##### For development

**OS**: Windows 7 SP1+, 8, 10, 64-bit versions only; macOS 10.12+. (Server versions of Windows & OS X are not tested.)

**CPU**: SSE2 instruction set support.

**GPU**: Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.

###### Additional platform development requirements:

*   iOS: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher.
    
*   Android: Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
    
*   Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK
    

##### For running Unity games

Generally content developed with Unity can run pretty much everywhere. How well it runs is dependent on the complexity of your project. More detailed requirements:

*   Desktop:
    
    *   OS: Windows 7 SP1+, macOS 10.12+, Ubuntu 12.04+, SteamOS+
    *   Graphics card with DX10 (shader model 4.0) capabilities.
    *   CPU: SSE2 instruction set support.
*   iOS player requires iOS 9.0 or higher.
    
*   Android: OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
    
*   WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
    
*   Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities